What is Imitation Learning? Imitation learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.
Papers and Code
Sep 16, 2025
Abstract:Humanoid robots promise to operate in everyday human environments without requiring modifications to the surroundings. Among the many skills needed, opening doors is essential, as doors are the most common gateways in built spaces and often limit where a robot can go. Door opening, however, poses unique challenges as it is a long-horizon task under partial observability, such as reasoning about the door's unobservable latch state that dictates whether the robot should rotate the handle or push the door. This ambiguity makes standard behavior cloning prone to mode collapse, yielding blended or out-of-sequence actions. We introduce StageACT, a stage-conditioned imitation learning framework that augments low-level policies with task-stage inputs. This effective addition increases robustness to partial observability, leading to higher success rates and shorter completion times. On a humanoid operating in a real-world office environment, StageACT achieves a 55% success rate on previously unseen doors, more than doubling the best baseline. Moreover, our method supports intentional behavior guidance through stage prompting, enabling recovery behaviors. These results highlight stage conditioning as a lightweight yet powerful mechanism for long-horizon humanoid loco-manipulation.
* 7 pages
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Sep 16, 2025
Abstract:Imitation learning (IL) enables efficient skill acquisition from demonstrations but often struggles with long-horizon tasks and high-precision control due to compounding errors. Residual policy learning offers a promising, model-agnostic solution by refining a base policy through closed-loop corrections. However, existing approaches primarily focus on local corrections to the base policy, lacking a global understanding of state evolution, which limits robustness and generalization to unseen scenarios. To address this, we propose incorporating global dynamics modeling to guide residual policy updates. Specifically, we leverage Koopman operator theory to impose linear time-invariant structure in a learned latent space, enabling reliable state transitions and improved extrapolation for long-horizon prediction and unseen environments. We introduce KORR (Koopman-guided Online Residual Refinement), a simple yet effective framework that conditions residual corrections on Koopman-predicted latent states, enabling globally informed and stable action refinement. We evaluate KORR on long-horizon, fine-grained robotic furniture assembly tasks under various perturbations. Results demonstrate consistent gains in performance, robustness, and generalization over strong baselines. Our findings further highlight the potential of Koopman-based modeling to bridge modern learning methods with classical control theory.
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Sep 16, 2025
Abstract:Pointing is a key mode of interaction with robots, yet most prior work has focused on recognition rather than generation. We present a motion capture dataset of human pointing gestures covering diverse styles, handedness, and spatial targets. Using reinforcement learning with motion imitation, we train policies that reproduce human-like pointing while maximizing precision. Results show our approach enables context-aware pointing behaviors in simulation, balancing task performance with natural dynamics.
* Presented at the Context-Awareness in HRI (CONAWA) Workshop, ACM/IEEE
International Conference on Human-Robot Interaction (HRI 2022), March 7, 2022
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Sep 16, 2025
Abstract:The Vision-and-Language Navigation (VLN) task requires an agent to follow natural language instructions and navigate through complex environments. Existing MLLM-based VLN methods primarily rely on imitation learning (IL) and often use DAgger for post-training to mitigate covariate shift. While effective, these approaches incur substantial data collection and training costs. Reinforcement learning (RL) offers a promising alternative. However, prior VLN RL methods lack dynamic interaction with the environment and depend on expert trajectories for reward shaping, rather than engaging in open-ended active exploration. This restricts the agent's ability to discover diverse and plausible navigation routes. To address these limitations, we propose ActiveVLN, a VLN framework that explicitly enables active exploration through multi-turn RL. In the first stage, a small fraction of expert trajectories is used for IL to bootstrap the agent. In the second stage, the agent iteratively predicts and executes actions, automatically collects diverse trajectories, and optimizes multiple rollouts via the GRPO objective. To further improve RL efficiency, we introduce a dynamic early-stopping strategy to prune long-tail or likely failed trajectories, along with additional engineering optimizations. Experiments show that ActiveVLN achieves the largest performance gains over IL baselines compared to both DAgger-based and prior RL-based post-training methods, while reaching competitive performance with state-of-the-art approaches despite using a smaller model. Code and data will be released soon.
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Sep 15, 2025
Abstract:One of the main goals of robotics and intelligent agent research is to enable natural communication with humans in physically situated settings. While recent work has focused on verbal modes such as language and speech, non-verbal communication is crucial for flexible interaction. We present a framework for generating pointing gestures in embodied agents by combining imitation and reinforcement learning. Using a small motion capture dataset, our method learns a motor control policy that produces physically valid, naturalistic gestures with high referential accuracy. We evaluate the approach against supervised learning and retrieval baselines in both objective metrics and a virtual reality referential game with human users. Results show that our system achieves higher naturalness and accuracy than state-of-the-art supervised models, highlighting the promise of imitation-RL for communicative gesture generation and its potential application to robots.
* Frontiers in Robotics and AI, 10:1110534 (2023)
* DOI: 10.3389/frobt.2023.1110534. This is the author's LaTeX version
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Sep 16, 2025
Abstract:We present a longitudinal study which evaluates the reasoning capability of frontier Large Language Models over an eighteen month period. We measured the accuracy of three leading models from December 2023, September 2024 and June 2025 on true or false questions from the PrOntoQA dataset and their faithfulness to reasoning strategies provided through in-context learning. The improvement in performance from 2023 to 2024 can be attributed to hidden Chain of Thought prompting. The introduction of thinking models allowed for significant improvement in model performance between 2024 and 2025. We then present a neuro-symbolic architecture which uses LLMs of less than 15 billion parameters to translate the problems into a standardised form. We then parse the standardised forms of the problems into a program to be solved by Z3, an SMT solver, to determine the satisfiability of the query. We report the number of prompt and completion tokens as well as the computational cost in FLOPs for open source models. The neuro-symbolic approach significantly reduces the computational cost while maintaining near perfect performance. The common approximation that the number of inference FLOPs is double the product of the active parameters and total tokens was accurate within 10\% for all experiments.
* This work has been accepted as a main track paper for publication in
the proceedings of the Australasian Joint Conference on Artificial
Intelligence 2025 held in Canberra, Australia
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Sep 16, 2025
Abstract:Graph Neural Networks (GNNs) have demonstrated remarkable performance across various applications, yet they are vulnerable to sophisticated adversarial attacks, particularly node injection attacks. The success of such attacks heavily relies on their stealthiness, the ability to blend in with the original graph and evade detection. However, existing methods often achieve stealthiness by relying on indirect proxy metrics, lacking consideration for the fundamental characteristics of the injected content, or focusing only on imitating local structures, which leads to the problem of local myopia. To overcome these limitations, we propose a dual-constraint stealthy node injection framework, called Joint Alignment of Nodal and Universal Structures (JANUS). At the local level, we introduce a local feature manifold alignment strategy to achieve geometric consistency in the feature space. At the global level, we incorporate structured latent variables and maximize the mutual information with the generated structures, ensuring the injected structures are consistent with the semantic patterns of the original graph. We model the injection attack as a sequential decision process, which is optimized by a reinforcement learning agent. Experiments on multiple standard datasets demonstrate that the JANUS framework significantly outperforms existing methods in terms of both attack effectiveness and stealthiness.
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Sep 10, 2025
Abstract:Effective data collection in contact-rich manipulation requires force feedback during teleoperation, as accurate perception of contact is crucial for stable control. However, such technology remains uncommon, largely because bilateral teleoperation systems are complex and difficult to implement. To overcome this, we propose a bilateral teleoperation method that relies only on a simple feedback controller and does not require force sensors. The approach is designed for leader-follower setups using low-cost hardware, making it broadly applicable. Through numerical simulations and real-world experiments, we demonstrate that the method requires minimal parameter tuning, yet achieves both high operability and contact stability, outperforming conventional approaches. Furthermore, we show its high robustness: even at low communication cycle rates between leader and follower, control performance degradation is minimal compared to high-speed operation. We also prove our method can be implemented on two types of commercially available low-cost hardware with zero parameter adjustments. This highlights its high ease of implementation and versatility. We expect this method will expand the use of force feedback teleoperation systems on low-cost hardware. This will contribute to advancing contact-rich task autonomy in imitation learning.
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Sep 10, 2025
Abstract:Diffusion models offer powerful generative capabilities for robot trajectory planning, yet their practical deployment on robots is hindered by a critical bottleneck: a reliance on imitation learning from expert demonstrations. This paradigm is often impractical for specialized robots where data is scarce and creates an inefficient, theoretically suboptimal training pipeline. To overcome this, we introduce PegasusFlow, a hierarchical rolling-denoising framework that enables direct and parallel sampling of trajectory score gradients from environmental interaction, completely bypassing the need for expert data. Our core innovation is a novel sampling algorithm, Weighted Basis Function Optimization (WBFO), which leverages spline basis representations to achieve superior sample efficiency and faster convergence compared to traditional methods like MPPI. The framework is embedded within a scalable, asynchronous parallel simulation architecture that supports massively parallel rollouts for efficient data collection. Extensive experiments on trajectory optimization and robotic navigation tasks demonstrate that our approach, particularly Action-Value WBFO (AVWBFO) combined with a reinforcement learning warm-start, significantly outperforms baselines. In a challenging barrier-crossing task, our method achieved a 100% success rate and was 18% faster than the next-best method, validating its effectiveness for complex terrain locomotion planning. https://masteryip.github.io/pegasusflow.github.io/
* 8 pages, 7 figures, conference paper
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Sep 10, 2025
Abstract:Tactile and kinesthetic perceptions are crucial for human dexterous manipulation, enabling reliable grasping of objects via proprioceptive sensorimotor integration. For robotic hands, even though acquiring such tactile and kinesthetic feedback is feasible, establishing a direct mapping from this sensory feedback to motor actions remains challenging. In this paper, we propose a novel glove-mediated tactile-kinematic perception-prediction framework for grasp skill transfer from human intuitive and natural operation to robotic execution based on imitation learning, and its effectiveness is validated through generalized grasping tasks, including those involving deformable objects. Firstly, we integrate a data glove to capture tactile and kinesthetic data at the joint level. The glove is adaptable for both human and robotic hands, allowing data collection from natural human hand demonstrations across different scenarios. It ensures consistency in the raw data format, enabling evaluation of grasping for both human and robotic hands. Secondly, we establish a unified representation of multi-modal inputs based on graph structures with polar coordinates. We explicitly integrate the morphological differences into the designed representation, enhancing the compatibility across different demonstrators and robotic hands. Furthermore, we introduce the Tactile-Kinesthetic Spatio-Temporal Graph Networks (TK-STGN), which leverage multidimensional subgraph convolutions and attention-based LSTM layers to extract spatio-temporal features from graph inputs to predict node-based states for each hand joint. These predictions are then mapped to final commands through a force-position hybrid mapping.
* 20 pages, 19 figures, accepted by IEEE Transactions on Robotics
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