Autonomous and learning systems based on Deep Reinforcement Learning have firmly established themselves as a foundation for approaches to creating resilient and efficient Cyber-Physical Energy Systems. However, most current approaches suffer from two distinct problems: Modern model-free algorithms such as Soft Actor Critic need a high number of samples to learn a meaningful policy, as well as a fallback to ward against concept drifts (e. g., catastrophic forgetting). In this paper, we present the work in progress towards a hybrid agent architecture that combines model-based Deep Reinforcement Learning with imitation learning to overcome both problems.
Microscopic traffic simulation plays a crucial role in transportation engineering by providing insights into individual vehicle behavior and overall traffic flow. However, creating a realistic simulator that accurately replicates human driving behaviors in various traffic conditions presents significant challenges. Traditional simulators relying on heuristic models often fail to deliver accurate simulations due to the complexity of real-world traffic environments. Due to the covariate shift issue, existing imitation learning-based simulators often fail to generate stable long-term simulations. In this paper, we propose a novel approach called learner-aware supervised imitation learning to address the covariate shift problem in multi-agent imitation learning. By leveraging a variational autoencoder simultaneously modeling the expert and learner state distribution, our approach augments expert states such that the augmented state is aware of learner state distribution. Our method, applied to urban traffic simulation, demonstrates significant improvements over existing state-of-the-art baselines in both short-term microscopic and long-term macroscopic realism when evaluated on the real-world dataset pNEUMA.
Imitating skills from low-quality datasets, such as sub-optimal demonstrations and observations with distractors, is common in real-world applications. In this work, we focus on the problem of Learning from Noisy Demonstrations (LND), where the imitator is required to learn from data with noise that often occurs during the processes of data collection or transmission. Previous IL methods improve the robustness of learned policies by injecting an adversarially learned Gaussian noise into pure expert data or utilizing additional ranking information, but they may fail in the LND setting. To alleviate the above problems, we propose Denoised Imitation learning based on Domain Adaptation (DIDA), which designs two discriminators to distinguish the noise level and expertise level of data, facilitating a feature encoder to learn task-related but domain-agnostic representations. Experiment results on MuJoCo demonstrate that DIDA can successfully handle challenging imitation tasks from demonstrations with various types of noise, outperforming most baseline methods.
Adversarial imitation learning (AIL) has stood out as a dominant framework across various imitation learning (IL) applications, with Discriminator Actor Critic (DAC) (Kostrikov et al.,, 2019) demonstrating the effectiveness of off-policy learning algorithms in improving sample efficiency and scalability to higher-dimensional observations. Despite DAC's empirical success, the original AIL objective is on-policy and DAC's ad-hoc application of off-policy training does not guarantee successful imitation (Kostrikov et al., 2019; 2020). Follow-up work such as ValueDICE (Kostrikov et al., 2020) tackles this issue by deriving a fully off-policy AIL objective. Instead in this work, we develop a novel and principled AIL algorithm via the framework of boosting. Like boosting, our new algorithm, AILBoost, maintains an ensemble of properly weighted weak learners (i.e., policies) and trains a discriminator that witnesses the maximum discrepancy between the distributions of the ensemble and the expert policy. We maintain a weighted replay buffer to represent the state-action distribution induced by the ensemble, allowing us to train discriminators using the entire data collected so far. In the weighted replay buffer, the contribution of the data from older policies are properly discounted with the weight computed based on the boosting framework. Empirically, we evaluate our algorithm on both controller state-based and pixel-based environments from the DeepMind Control Suite. AILBoost outperforms DAC on both types of environments, demonstrating the benefit of properly weighting replay buffer data for off-policy training. On state-based environments, DAC outperforms ValueDICE and IQ-Learn (Gary et al., 2021), achieving competitive performance with as little as one expert trajectory.
Precise robot manipulations require rich spatial information in imitation learning. Image-based policies model object positions from fixed cameras, which are sensitive to camera view changes. Policies utilizing 3D point clouds usually predict keyframes rather than continuous actions, posing difficulty in dynamic and contact-rich scenarios. To utilize 3D perception efficiently, we present RISE, an end-to-end baseline for real-world imitation learning, which predicts continuous actions directly from single-view point clouds. It compresses the point cloud to tokens with a sparse 3D encoder. After adding sparse positional encoding, the tokens are featurized using a transformer. Finally, the features are decoded into robot actions by a diffusion head. Trained with 50 demonstrations for each real-world task, RISE surpasses currently representative 2D and 3D policies by a large margin, showcasing significant advantages in both accuracy and efficiency. Experiments also demonstrate that RISE is more general and robust to environmental change compared with previous baselines. Project website: rise-policy.github.io.
We show that off-the-shelf text-based Transformers, with no additional training, can perform few-shot in-context visual imitation learning, mapping visual observations to action sequences that emulate the demonstrator's behaviour. We achieve this by transforming visual observations (inputs) and trajectories of actions (outputs) into sequences of tokens that a text-pretrained Transformer (GPT-4 Turbo) can ingest and generate, via a framework we call Keypoint Action Tokens (KAT). Despite being trained only on language, we show that these Transformers excel at translating tokenised visual keypoint observations into action trajectories, performing on par or better than state-of-the-art imitation learning (diffusion policies) in the low-data regime on a suite of real-world, everyday tasks. Rather than operating in the language domain as is typical, KAT leverages text-based Transformers to operate in the vision and action domains to learn general patterns in demonstration data for highly efficient imitation learning, indicating promising new avenues for repurposing natural language models for embodied tasks. Videos are available at https://www.robot-learning.uk/keypoint-action-tokens.
Behavior Cloning is a popular approach to Imitation Learning, in which a robot observes an expert supervisor and learns a control policy. However, behavior cloning suffers from the "compounding error" problem - the policy errors compound as it deviates from the expert demonstrations and might lead to catastrophic system failures, limiting its use in safety-critical applications. On-policy data aggregation methods are able to address this issue at the cost of rolling out and repeated training of the imitation policy, which can be tedious and computationally prohibitive. We propose SAFE-GIL, an off-policy behavior cloning method that guides the expert via adversarial disturbance during data collection. The algorithm abstracts the imitation error as an adversarial disturbance in the system dynamics, injects it during data collection to expose the expert to safety critical states, and collects corrective actions. Our method biases training to more closely replicate expert behavior in safety-critical states and allows more variance in less critical states. We compare our method with several behavior cloning techniques and DAgger on autonomous navigation and autonomous taxiing tasks and show higher task success and safety, especially in low data regimes where the likelihood of error is higher, at a slight drop in the performance.
While imitation learning provides a simple and effective framework for policy learning, acquiring consistent actions during robot execution remains a challenging task. Existing approaches primarily focus on either modifying the action representation at data curation stage or altering the model itself, both of which do not fully address the scalability of consistent action generation. To overcome this limitation, we introduce the Diff-Control policy, which utilizes a diffusion-based model to learn the action representation from a state-space modeling viewpoint. We demonstrate that we can reduce diffusion-based policies' uncertainty by making it stateful through a Bayesian formulation facilitated by ControlNet, leading to improved robustness and success rates. Our experimental results demonstrate the significance of incorporating action statefulness in policy learning, where Diff-Control shows improved performance across various tasks. Specifically, Diff-Control achieves an average success rate of 72% and 84% on stateful and dynamic tasks, respectively. Project page: https://github.com/ir-lab/Diff-Control
This work studies a Reinforcement Learning (RL) problem in which we are given a set of trajectories collected with K baseline policies. Each of these policies can be quite suboptimal in isolation, and have strong performance in complementary parts of the state space. The goal is to learn a policy which performs as well as the best combination of baselines on the entire state space. We propose a simple imitation learning based algorithm, show a sample complexity bound on its accuracy and prove that the the algorithm is minimax optimal by showing a matching lower bound. Further, we apply the algorithm in the setting of machine learning guided compiler optimization to learn policies for inlining programs with the objective of creating a small binary. We demonstrate that we can learn a policy that outperforms an initial policy learned via standard RL through a few iterations of our approach.
Imitation learning has shown great potential for enabling robots to acquire complex manipulation behaviors. However, these algorithms suffer from high sample complexity in long-horizon tasks, where compounding errors accumulate over the task horizons. We present PRIME (PRimitive-based IMitation with data Efficiency), a behavior primitive-based framework designed for improving the data efficiency of imitation learning. PRIME scaffolds robot tasks by decomposing task demonstrations into primitive sequences, followed by learning a high-level control policy to sequence primitives through imitation learning. Our experiments demonstrate that PRIME achieves a significant performance improvement in multi-stage manipulation tasks, with 10-34% higher success rates in simulation over state-of-the-art baselines and 20-48% on physical hardware.