Imitation Learning


Imitation learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Robust Instant Policy: Leveraging Student's t-Regression Model for Robust In-context Imitation Learning of Robot Manipulation

Add code
Jun 18, 2025
Viaarxiv icon

TACT: Humanoid Whole-body Contact Manipulation through Deep Imitation Learning with Tactile Modality

Add code
Jun 18, 2025
Viaarxiv icon

Learning Task-Agnostic Skill Bases to Uncover Motor Primitives in Animal Behaviors

Add code
Jun 18, 2025
Viaarxiv icon

A Survey on Imitation Learning for Contact-Rich Tasks in Robotics

Add code
Jun 16, 2025
Viaarxiv icon

Steering Robots with Inference-Time Interactions

Add code
Jun 17, 2025
Viaarxiv icon

Mxplainer: Explain and Learn Insights by Imitating Mahjong Agents

Add code
Jun 17, 2025
Viaarxiv icon

Tactile Beyond Pixels: Multisensory Touch Representations for Robot Manipulation

Add code
Jun 17, 2025
Viaarxiv icon

ClutterDexGrasp: A Sim-to-Real System for General Dexterous Grasping in Cluttered Scenes

Add code
Jun 17, 2025
Viaarxiv icon

Goal-based Self-Adaptive Generative Adversarial Imitation Learning (Goal-SAGAIL) for Multi-goal Robotic Manipulation Tasks

Add code
Jun 15, 2025
Viaarxiv icon

CDP: Towards Robust Autoregressive Visuomotor Policy Learning via Causal Diffusion

Add code
Jun 17, 2025
Viaarxiv icon