Imitation Learning


Imitation learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

CubeDAgger: Improved Robustness of Interactive Imitation Learning without Violation of Dynamic Stability

Add code
May 08, 2025
Viaarxiv icon

D-CODA: Diffusion for Coordinated Dual-Arm Data Augmentation

Add code
May 08, 2025
Viaarxiv icon

CLAM: Continuous Latent Action Models for Robot Learning from Unlabeled Demonstrations

Add code
May 08, 2025
Viaarxiv icon

ADD: Physics-Based Motion Imitation with Adversarial Differential Discriminators

Add code
May 08, 2025
Viaarxiv icon

Primal-dual algorithm for contextual stochastic combinatorial optimization

Add code
May 07, 2025
Viaarxiv icon

Ergodic Generative Flows

Add code
May 06, 2025
Viaarxiv icon

AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control

Add code
May 06, 2025
Viaarxiv icon

The Unreasonable Effectiveness of Discrete-Time Gaussian Process Mixtures for Robot Policy Learning

Add code
May 06, 2025
Viaarxiv icon

RIFT: Closed-Loop RL Fine-Tuning for Realistic and Controllable Traffic Simulation

Add code
May 06, 2025
Viaarxiv icon

Coupled Distributional Random Expert Distillation for World Model Online Imitation Learning

Add code
May 04, 2025
Viaarxiv icon