Imitation Learning


Imitation learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Data-Asymmetric Latent Imagination and Reranking for 3D Robotic Imitation Learning

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May 11, 2026
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Adaptive Action Chunking via Multi-Chunk Q Value Estimation

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May 11, 2026
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StereoPolicy: Improving Robotic Manipulation Policies via Stereo Perception

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May 11, 2026
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Teacher-Aware Evolution of Heuristic Programs from Learned Optimization Policies

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May 11, 2026
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Learning When to Stop: Selective Imitation Learning Under Arbitrary Dynamics Shift

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May 09, 2026
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RePO-VLA: Recovery-Driven Policy Optimization for Vision-Language-Action Models

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May 10, 2026
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ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting

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May 07, 2026
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Beyond Self-Play: Hierarchical Reasoning for Continuous Motion in Closed-Loop Traffic Simulation

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May 09, 2026
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Provable imitation learning for control of instability in partially-observed Vlasov--Poisson equations

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May 06, 2026
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From Reach to Insert: Tactile-Augmented Precision Assembly under Sub-Millimeter Tolerances

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May 06, 2026
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