Recommender systems have been gaining increasing research attention over the years. Most existing recommendation methods focus on capturing users' personalized preferences through historical user-item interactions, which may potentially violate user privacy. Additionally, these approaches often overlook the significance of the temporal fluctuation in item popularity that can sway users' decision-making. To bridge this gap, we propose Popularity-Aware Recommender (PARE), which makes non-personalized recommendations by predicting the items that will attain the highest popularity. PARE consists of four modules, each focusing on a different aspect: popularity history, temporal impact, periodic impact, and side information. Finally, an attention layer is leveraged to fuse the outputs of four modules. To our knowledge, this is the first work to explicitly model item popularity in recommendation systems. Extensive experiments show that PARE performs on par or even better than sophisticated state-of-the-art recommendation methods. Since PARE prioritizes item popularity over personalized user preferences, it can enhance existing recommendation methods as a complementary component. Our experiments demonstrate that integrating PARE with existing recommendation methods significantly surpasses the performance of standalone models, highlighting PARE's potential as a complement to existing recommendation methods. Furthermore, the simplicity of PARE makes it immensely practical for industrial applications and a valuable baseline for future research.
Unsupervised representation learning approaches aim to learn discriminative feature representations from unlabeled data, without the requirement of annotating every sample. Enabling unsupervised representation learning is extremely crucial for time series data, due to its unique annotation bottleneck caused by its complex characteristics and lack of visual cues compared with other data modalities. In recent years, unsupervised representation learning techniques have advanced rapidly in various domains. However, there is a lack of systematic analysis of unsupervised representation learning approaches for time series. To fill the gap, we conduct a comprehensive literature review of existing rapidly evolving unsupervised representation learning approaches for time series. Moreover, we also develop a unified and standardized library, named ULTS (i.e., Unsupervised Learning for Time Series), to facilitate fast implementations and unified evaluations on various models. With ULTS, we empirically evaluate state-of-the-art approaches, especially the rapidly evolving contrastive learning methods, on 9 diverse real-world datasets. We further discuss practical considerations as well as open research challenges on unsupervised representation learning for time series to facilitate future research in this field.
Heterogeneous Graph Neural Networks (HGNNs) are a class of powerful deep learning methods widely used to learn representations of heterogeneous graphs. Despite the fast development of HGNNs, they still face some challenges such as over-smoothing, and non-robustness. Previous studies have shown that these problems can be reduced by using gradient regularization methods. However, the existing gradient regularization methods focus on either graph topology or node features. There is no universal approach to integrate these features, which severely affects the efficiency of regularization. In addition, the inclusion of gradient regularization into HGNNs sometimes leads to some problems, such as an unstable training process, increased complexity and insufficient coverage regularized information. Furthermore, there is still short of a complete theoretical analysis of the effects of gradient regularization on HGNNs. In this paper, we propose a novel gradient regularization method called Grug, which iteratively applies regularization to the gradients generated by both propagated messages and the node features during the message-passing process. Grug provides a unified framework integrating graph topology and node features, based on which we conduct a detailed theoretical analysis of their effectiveness. Specifically, the theoretical analyses elaborate the advantages of Grug: 1) Decreasing sample variance during the training process (Stability); 2) Enhancing the generalization of the model (Universality); 3) Reducing the complexity of the model (Simplicity); 4) Improving the integrity and diversity of graph information utilization (Diversity). As a result, Grug has the potential to surpass the theoretical upper bounds set by DropMessage (AAAI-23 Distinguished Papers). In addition, we evaluate Grug on five public real-world datasets with two downstream tasks...
This paper investigates an open research task of reconstructing and generating 3D point clouds. Most existing works of 3D generative models directly take the Gaussian prior as input for the decoder to generate 3D point clouds, which fail to learn disentangled latent codes, leading noisy interpolated results. Most of the GAN-based models fail to discriminate the local geometries, resulting in the point clouds generated not evenly distributed at the object surface, hence degrading the point cloud generation quality. Moreover, prevailing methods adopt computation-intensive frameworks, such as flow-based models and Markov chains, which take plenty of time and resources in the training phase. To resolve these limitations, this paper proposes a unified style-aware network architecture combining both point-wise distance loss and adversarial loss, StarNet which is able to reconstruct and generate high-fidelity and even 3D point clouds using a mapping network that can effectively disentangle the Gaussian prior from input's high-level attributes in the mapped latent space to generate realistic interpolated objects. Experimental results demonstrate that our framework achieves comparable state-of-the-art performance on various metrics in the point cloud reconstruction and generation tasks, but is more lightweight in model size, requires much fewer parameters and less time for model training.
Sequential recommendation systems utilize the sequential interactions of users with items as their main supervision signals in learning users' preferences. However, existing methods usually generate unsatisfactory results due to the sparsity of user behavior data. To address this issue, we propose a novel pre-training framework, named Multimodal Sequence Mixup for Sequential Recommendation (MSM4SR), which leverages both users' sequential behaviors and items' multimodal content (\ie text and images) for effectively recommendation. Specifically, MSM4SR tokenizes each item image into multiple textual keywords and uses the pre-trained BERT model to obtain initial textual and visual features of items, for eliminating the discrepancy between the text and image modalities. A novel backbone network, \ie Multimodal Mixup Sequence Encoder (M$^2$SE), is proposed to bridge the gap between the item multimodal content and the user behavior, using a complementary sequence mixup strategy. In addition, two contrastive learning tasks are developed to assist M$^2$SE in learning generalized multimodal representations of the user behavior sequence. Extensive experiments on real-world datasets demonstrate that MSM4SR outperforms state-of-the-art recommendation methods. Moreover, we further verify the effectiveness of MSM4SR on other challenging tasks including cold-start and cross-domain recommendation.
Delivery Time Estimation (DTE) is a crucial component of the e-commerce supply chain that predicts delivery time based on merchant information, sending address, receiving address, and payment time. Accurate DTE can boost platform revenue and reduce customer complaints and refunds. However, the imbalanced nature of industrial data impedes previous models from reaching satisfactory prediction performance. Although imbalanced regression methods can be applied to the DTE task, we experimentally find that they improve the prediction performance of low-shot data samples at the sacrifice of overall performance. To address the issue, we propose a novel Dual Graph Multitask framework for imbalanced Delivery Time Estimation (DGM-DTE). Our framework first classifies package delivery time as head and tail data. Then, a dual graph-based model is utilized to learn representations of the two categories of data. In particular, DGM-DTE re-weights the embedding of tail data by estimating its kernel density. We fuse two graph-based representations to capture both high- and low-shot data representations. Experiments on real-world Taobao logistics datasets demonstrate the superior performance of DGM-DTE compared to baselines.
Recommendation systems have become popular and effective tools to help users discover their interesting items by modeling the user preference and item property based on implicit interactions (e.g., purchasing and clicking). Humans perceive the world by processing the modality signals (e.g., audio, text and image), which inspired researchers to build a recommender system that can understand and interpret data from different modalities. Those models could capture the hidden relations between different modalities and possibly recover the complementary information which can not be captured by a uni-modal approach and implicit interactions. The goal of this survey is to provide a comprehensive review of the recent research efforts on the multimodal recommendation. Specifically, it shows a clear pipeline with commonly used techniques in each step and classifies the models by the methods used. Additionally, a code framework has been designed that helps researchers new in this area to understand the principles and techniques, and easily runs the SOTA models. Our framework is located at: https://github.com/enoche/MMRec
User interaction data in recommender systems is a form of dyadic relation that reflects the preferences of users with items. Learning the representations of these two discrete sets of objects, users and items, is critical for recommendation. Recent multimodal recommendation models leveraging multimodal features (e.g., images and text descriptions) have been demonstrated to be effective in improving recommendation accuracy. However, state-of-the-art models enhance the dyadic relations between users and items by considering either user-user or item-item relations, leaving the high-order relations of the other side (i.e., users or items) unexplored. Furthermore, we experimentally reveal that the current multimodality fusion methods in the state-of-the-art models may degrade their recommendation performance. That is, without tainting the model architectures, these models can achieve even better recommendation accuracy with uni-modal information. On top of the finding, we propose a model that enhances the dyadic relations by learning Dual RepresentAtions of both users and items via constructing homogeneous Graphs for multimOdal recommeNdation. We name our model as DRAGON. Specifically, DRAGON constructs the user-user graph based on the commonly interacted items and the item-item graph from item multimodal features. It then utilizes graph learning on both the user-item heterogeneous graph and the homogeneous graphs (user-user and item-item) to obtain the dual representations of users and items. To capture information from each modality, DRAGON employs a simple yet effective fusion method, attentive concatenation, to derive the representations of users and items. Extensive experiments on three public datasets and seven baselines show that DRAGON can outperform the strongest baseline by 22.03% on average. Various ablation studies are conducted on DRAGON to validate its effectiveness.
Crowdsourcing, in which human intelligence and productivity is dynamically mobilized to tackle tasks too complex for automation alone to handle, has grown to be an important research topic and inspired new businesses (e.g., Uber, Airbnb). Over the years, crowdsourcing has morphed from providing a platform where workers and tasks can be matched up manually into one which leverages data-driven algorithmic management approaches powered by artificial intelligence (AI) to achieve increasingly sophisticated optimization objectives. In this paper, we provide a survey presenting a unique systematic overview on how AI can empower crowdsourcing - which we refer to as AI-Empowered Crowdsourcing(AIEC). We propose a taxonomy which divides algorithmic crowdsourcing into three major areas: 1) task delegation, 2) motivating workers, and 3) quality control, focusing on the major objectives which need to be accomplished. We discuss the limitations and insights, and curate the challenges of doing research in each of these areas to highlight promising future research directions.