Abstract:Zero-shot object-goal navigation (ZSON) requires a robot to find a named object category in a building it has never entered. The prevailing approach scores frontiers with a vision-language value map: every decision is another argmax over the map as it currently stands, and the evidence behind that score is discarded the moment it is taken. Systems that place a large vision-language model inside the perception-action loop typically query it on a fixed schedule from the current view alone; a room the robot walked through minutes earlier is never reconsidered, and a failed call has no defined fallback. We turn what the robot has already seen into the object of deliberation. Our hierarchical fast-slow agent leaves the value-map controller running at every step and writes a coordinate-anchored memory as it moves: a semantic grid of room types and confirmed object instances, together with a bounded store of pose-tagged keyframes. A VLM screens each candidate detection before it is written. A deliberative layer reads this memory in a bounded reason-retrieve-act loop. It wakes on structural events the reactive layer computes, reasons first over text, and recalls a first-person view only for candidates that text alone cannot separate. Per-invocation and per-run caps bound its calls, a call-free first tier resolves the most frequent stall, and any failure returns control to the reactive controller. Our system reaches 68.75% SR on HM3D v1 val and 47.29% on MP3D val, the highest success rate among the zero-shot methods compared here. Choosing among far frontiers by argmax instead of deliberating costs 3.40 SR points in a paired comparison over all 2000 HM3D episodes (95% CI [1.70, 5.05]); deliberating over every frontier does not recover them.
Abstract:While modern ASR systems achieve low error rates on high-resource benchmarks, such performance often overestimates real-world robustness. Existing evaluations address challenges in isolation, lacking a unified benchmark for domain terminology, age variation, dialects, accents, and low-resource languages, particularly across the Middle East and Southeast Asia, representing over one billion under-evaluated speakers. To address this gap, we introduce GigaSpeechBench, a comprehensive multilingual and multidimensional in-the-wild ASR & AST benchmark comprising 680 hours of human-annotated speech. It features five modules: (1) 12 low-resource Middle Eastern and Southeast Asian languages, plus challenging Japanese and Korean; (2) 6 Chinese dialects; (3) 6 English accents; (4) dense terminology across 12 vertical domains for Chinese and English; and (5) older adult and child speech. We further provide human-annotated Chinese and English translations for 11 languages to support AST evaluation. Extensive evaluations of leading foundation models and commercial APIs reveal significant performance degradation in these challenging settings, exposing critical evaluation blind spots.
Abstract:The rapid progress of large language models (LLMs) has opened up a new frontier for automatic speech recognition (ASR), making their effective integration a critical and challenging research direction. To this end, this work proposes a projector-based LLM-ASR framework targeting the key challenges of multilingual generalization and modality alignment. Our approach incorporates a Mixture of Experts (MoE) architecture to improve cross-lingual adaptability, and a Continuous Integrate-and-Fire (CIF) mechanism for dynamic downsampling and modality alignment. Experimental results show that the combination of these components yields substantial performance improvements, surpassing strong baseline models. The proposed method represents a step toward building more accurate, robust, and generalizable LLM-based ASR systems.
Abstract:Cutting-edge works have demonstrated that text-to-image (T2I) diffusion models can generate adversarial patches that mislead state-of-the-art object detectors in the physical world, revealing detectors' vulnerabilities and risks. However, these methods neglect the T2I patches' attack effectiveness when observed from different views in the physical world (i.e., angle robustness of the T2I adversarial patches). In this paper, we study the angle robustness of T2I adversarial patches comprehensively, revealing their angle-robust issues, demonstrating that texts affect the angle robustness of generated patches significantly, and task-specific linguistic instructions fail to enhance the angle robustness. Motivated by the studies, we introduce Angle-Robust Concept Learning (AngleRoCL), a simple and flexible approach that learns a generalizable concept (i.e., text embeddings in implementation) representing the capability of generating angle-robust patches. The learned concept can be incorporated into textual prompts and guides T2I models to generate patches with their attack effectiveness inherently resistant to viewpoint variations. Through extensive simulation and physical-world experiments on five SOTA detectors across multiple views, we demonstrate that AngleRoCL significantly enhances the angle robustness of T2I adversarial patches compared to baseline methods. Our patches maintain high attack success rates even under challenging viewing conditions, with over 50% average relative improvement in attack effectiveness across multiple angles. This research advances the understanding of physically angle-robust patches and provides insights into the relationship between textual concepts and physical properties in T2I-generated contents.
Abstract:In this paper, we address the problem of human trajectory forecasting, which aims to predict the inherently multi-modal future movements of humans based on their past trajectories and other contextual cues. We propose a novel motion prediction conditional flow matching model, termed MoFlow, to predict K-shot future trajectories for all agents in a given scene. We design a novel flow matching loss function that not only ensures at least one of the $K$ sets of future trajectories is accurate but also encourages all $K$ sets of future trajectories to be diverse and plausible. Furthermore, by leveraging the implicit maximum likelihood estimation (IMLE), we propose a novel distillation method for flow models that only requires samples from the teacher model. Extensive experiments on the real-world datasets, including SportVU NBA games, ETH-UCY, and SDD, demonstrate that both our teacher flow model and the IMLE-distilled student model achieve state-of-the-art performance. These models can generate diverse trajectories that are physically and socially plausible. Moreover, our one-step student model is $\textbf{100}$ times faster than the teacher flow model during sampling. The code, model, and data are available at our project page: https://moflow-imle.github.io