Abstract:Zero-shot object-goal navigation (ZSON) requires a robot to find a named object category in a building it has never entered. The prevailing approach scores frontiers with a vision-language value map: every decision is another argmax over the map as it currently stands, and the evidence behind that score is discarded the moment it is taken. Systems that place a large vision-language model inside the perception-action loop typically query it on a fixed schedule from the current view alone; a room the robot walked through minutes earlier is never reconsidered, and a failed call has no defined fallback. We turn what the robot has already seen into the object of deliberation. Our hierarchical fast-slow agent leaves the value-map controller running at every step and writes a coordinate-anchored memory as it moves: a semantic grid of room types and confirmed object instances, together with a bounded store of pose-tagged keyframes. A VLM screens each candidate detection before it is written. A deliberative layer reads this memory in a bounded reason-retrieve-act loop. It wakes on structural events the reactive layer computes, reasons first over text, and recalls a first-person view only for candidates that text alone cannot separate. Per-invocation and per-run caps bound its calls, a call-free first tier resolves the most frequent stall, and any failure returns control to the reactive controller. Our system reaches 68.75% SR on HM3D v1 val and 47.29% on MP3D val, the highest success rate among the zero-shot methods compared here. Choosing among far frontiers by argmax instead of deliberating costs 3.40 SR points in a paired comparison over all 2000 HM3D episodes (95% CI [1.70, 5.05]); deliberating over every frontier does not recover them.
Abstract:Robotic manipulation requires perception systemsthat identify actionable parts such as handles, rims, triggers,and tool tips, not merely object categories or point clouds. This paper presents RoboSeg, a part-level semantic reconstructionsystem that links vision-language model (VLM) functional-partdiscovery, asynchronous online RGB-D semantic reconstruc-tion, and task-oriented grasp generation without requiring CAD models or pre-scanned meshes. RoboSeg queries a VLM onthe initial RGB observation to obtain compact functional part prompts, then scans with two asynchronous streams: a high-frequency geometry thread for RGB-D odometry and truncated signed distance function (TSDF) fusion, and a keyframe-triggered semantic thread for SAM3 part masks. Projectedmasks are fused by voxel-level temporal voting into a persistentpart-labeled point cloud; RoboSeg uses this map to assign AnyGrasp 6-DoF candidates to semantic parts and select grasps consistent with the task-relevant part label. RoboSeg reaches 83.4% mean part intersection-over-union (mIoU) over manually labeled objects; in a 24-trial physical pilot across fourobjects and eight tasks, the selected grasp contacts the requestedpart in all trials and achieves 21/24 combined task successes.These results characterize RoboSeg as a semantic indexing layerfor task-conditioned manipulation, with AnyGrasp retained asthe proposal generator.