Tactility provides crucial support and enhancement for the perception and interaction capabilities of both humans and robots. Nevertheless, the multimodal research related to touch primarily focuses on visual and tactile modalities, with limited exploration in the domain of language. Beyond vocabulary, sentence-level descriptions contain richer semantics. Based on this, we construct a touch-language-vision dataset named TLV (Touch-Language-Vision) by human-machine cascade collaboration, featuring sentence-level descriptions for multimode alignment. The new dataset is used to fine-tune our proposed lightweight training framework, TLV-Link (Linking Touch, Language, and Vision through Alignment), achieving effective semantic alignment with minimal parameter adjustments (1%). Project Page: https://xiaoen0.github.io/touch.page/.
We consider joint beamforming and stream allocation to maximize the weighted sum rate (WSR) for non-coherent joint transmission (NCJT) in user-centric cell-free MIMO networks, where distributed access points (APs) are organized in clusters to transmit different signals to serve each user equipment (UE). We for the first time consider the common limits of maximum number of receive streams at UEs in practical networks, and formulate a joint beamforming and transmit stream allocation problem for WSR maximization under per-AP transmit power constraints. Since the integer number of transmit streams determines the dimension of the beamformer, the joint optimization problem is mixed-integer and nonconvex with coupled decision variables that is inherently NP-hard. In this paper, we first propose a distributed low-interaction reduced weighted minimum mean square error (RWMMSE) beamforming algorithm for WSR maximization with fixed streams. Our proposed RWMMSE algorithm requires significantly less interaction across the network and has the current lowest computational complexity that scales linearly with the number of transmit antennas, without any compromise on WSR. We draw insights on the joint beamforming and stream allocation problem to decouple the decision variables and relax the mixed-integer constraints. We then propose a joint beamforming and linear stream allocation algorithm, termed as RWMMSE-LSA, which yields closed-form updates with linear stream allocation complexity and is guaranteed to converge to the stationary points of the original joint optimization problem. Simulation results demonstrate substantial performance gain of our proposed algorithms over the current best alternatives in both WSR performance and convergence time.
We present a Multi-Instance Generation (MIG) task, simultaneously generating multiple instances with diverse controls in one image. Given a set of predefined coordinates and their corresponding descriptions, the task is to ensure that generated instances are accurately at the designated locations and that all instances' attributes adhere to their corresponding description. This broadens the scope of current research on Single-instance generation, elevating it to a more versatile and practical dimension. Inspired by the idea of divide and conquer, we introduce an innovative approach named Multi-Instance Generation Controller (MIGC) to address the challenges of the MIG task. Initially, we break down the MIG task into several subtasks, each involving the shading of a single instance. To ensure precise shading for each instance, we introduce an instance enhancement attention mechanism. Lastly, we aggregate all the shaded instances to provide the necessary information for accurately generating multiple instances in stable diffusion (SD). To evaluate how well generation models perform on the MIG task, we provide a COCO-MIG benchmark along with an evaluation pipeline. Extensive experiments were conducted on the proposed COCO-MIG benchmark, as well as on various commonly used benchmarks. The evaluation results illustrate the exceptional control capabilities of our model in terms of quantity, position, attribute, and interaction.
Recent years have witnessed the rapid development of large language models (LLMs) in various domains. To better serve the large number of Chinese users, many commercial vendors in China have adopted localization strategies, training and providing local LLMs specifically customized for Chinese users. Furthermore, looking ahead, one of the key future applications of LLMs will be practical deployment in industrial production by enterprises and users in those sectors. However, the accuracy and robustness of LLMs in industrial scenarios have not been well studied. In this paper, we present a comprehensive empirical study on the accuracy and robustness of LLMs in the context of the Chinese industrial production area. We manually collected 1,200 domain-specific problems from 8 different industrial sectors to evaluate LLM accuracy. Furthermore, we designed a metamorphic testing framework containing four industrial-specific stability categories with eight abilities, totaling 13,631 questions with variants to evaluate LLM robustness. In total, we evaluated 9 different LLMs developed by Chinese vendors, as well as four different LLMs developed by global vendors. Our major findings include: (1) Current LLMs exhibit low accuracy in Chinese industrial contexts, with all LLMs scoring less than 0.6. (2) The robustness scores vary across industrial sectors, and local LLMs overall perform worse than global ones. (3) LLM robustness differs significantly across abilities. Global LLMs are more robust under logical-related variants, while advanced local LLMs perform better on problems related to understanding Chinese industrial terminology. Our study results provide valuable guidance for understanding and promoting the industrial domain capabilities of LLMs from both development and industrial enterprise perspectives. The results further motivate possible research directions and tooling support.
Pretrained language models are expected to effectively map input text to a set of vectors while preserving the inherent relationships within the text. Consequently, designing a white-box model to compute metrics that reflect the presence of specific internal relations in these vectors has become a common approach for post-hoc interpretability analysis of pretrained language models. However, achieving interpretability in white-box models and ensuring the rigor of metric computation becomes challenging when the source model lacks inherent interpretability. Therefore, in this paper, we discuss striking a balance in this trade-off and propose a novel line to constructing metrics for understanding the mechanisms of pretrained language models. We have specifically designed a family of metrics along this line of investigation, and the model used to compute these metrics is referred to as the tree topological probe. We conducted measurements on BERT-large by using these metrics. Based on the experimental results, we propose a speculation regarding the working mechanism of BERT-like pretrained language models, as well as a strategy for enhancing fine-tuning performance by leveraging the topological probe to improve specific submodules.
A timely detection of seizures for newborn infants with electroencephalogram (EEG) has been a common yet life-saving practice in the Neonatal Intensive Care Unit (NICU). However, it requires great human efforts for real-time monitoring, which calls for automated solutions to neonatal seizure detection. Moreover, the current automated methods focusing on adult epilepsy monitoring often fail due to (i) dynamic seizure onset location in human brains; (ii) different montages on neonates and (iii) huge distribution shift among different subjects. In this paper, we propose a deep learning framework, namely STATENet, to address the exclusive challenges with exquisite designs at the temporal, spatial and model levels. The experiments over the real-world large-scale neonatal EEG dataset illustrate that our framework achieves significantly better seizure detection performance.
The emergence of Neural Radiance Fields (NeRF) has promoted the development of synthesized high-fidelity views of the intricate real world. However, it is still a very demanding task to repaint the content in NeRF. In this paper, we propose a novel framework that can take RGB images as input and alter the 3D content in neural scenes. Our work leverages existing diffusion models to guide changes in the designated 3D content. Specifically, we semantically select the target object and a pre-trained diffusion model will guide the NeRF model to generate new 3D objects, which can improve the editability, diversity, and application range of NeRF. Experiment results show that our algorithm is effective for editing 3D objects in NeRF under different text prompts, including editing appearance, shape, and more. We validate our method on both real-world datasets and synthetic-world datasets for these editing tasks. Please visit https://repaintnerf.github.io for a better view of our results.
Unsupervised graph representation learning(GRL) aims to distill diverse graph information into task-agnostic embeddings without label supervision. Due to a lack of support from labels, recent representation learning methods usually adopt self-supervised learning, and embeddings are learned by solving a handcrafted auxiliary task(so-called pretext task). However, partially due to the irregular non-Euclidean data in graphs, the pretext tasks are generally designed under homophily assumptions and cornered in the low-frequency signals, which results in significant loss of other signals, especially high-frequency signals widespread in graphs with heterophily. Motivated by this limitation, we propose a multi-view perspective and the usage of diverse pretext tasks to capture different signals in graphs into embeddings. A novel framework, denoted as Multi-view Graph Encoder(MVGE), is proposed, and a set of key designs are identified. More specifically, a set of new pretext tasks are designed to encode different types of signals, and a straightforward operation is propxwosed to maintain both the commodity and personalization in both the attribute and the structural levels. Extensive experiments on synthetic and real-world network datasets show that the node representations learned with MVGE achieve significant performance improvements in three different downstream tasks, especially on graphs with heterophily. Source code is available at \url{https://github.com/G-AILab/MVGE}.
Our education system comprises a series of curricula. For example, when we learn mathematics at school, we learn in order from addition, to multiplication, and later to integration. Delineating a curriculum for teaching either a human or a machine shares the underlying goal of maximizing the positive knowledge transfer from early to later tasks and minimizing forgetting of the early tasks. Here, we exhaustively surveyed the effect of curricula on existing continual learning algorithms in the class-incremental setting, where algorithms must learn classes one at a time from a continuous stream of data. We observed that across a breadth of possible class orders (curricula), curricula influence the retention of information and that this effect is not just a product of stochasticity. Further, as a primary effort toward automated curriculum design, we proposed a method capable of designing and ranking effective curricula based on inter-class feature similarities. We compared the predicted curricula against empirically determined effectual curricula and observed significant overlaps between the two. To support the study of a curriculum designer, we conducted a series of human psychophysics experiments and contributed a new Continual Learning benchmark in object recognition. We assessed the degree of agreement in effective curricula between humans and machines. Surprisingly, our curriculum designer successfully predicts an optimal set of curricula that is effective for human learning. There are many considerations in curriculum design, such as timely student feedback and learning with multiple modalities. Our study is the first attempt to set a standard framework for the community to tackle the problem of teaching humans and machines to learn to learn continuously.
Federated Learning is an emerging distributed collaborative learning paradigm used by many of applications nowadays. The effectiveness of federated learning relies on clients' collective efforts and their willingness to contribute local data. However, due to privacy concerns and the costs of data collection and model training, clients may not always contribute all the data they possess, which would negatively affect the performance of the global model. This paper presents an incentive mechanism that encourages clients to contribute as much data as they can obtain. Unlike previous incentive mechanisms, our approach does not monetize data. Instead, we implicitly use model performance as a reward, i.e., significant contributors are paid off with better models. We theoretically prove that clients will use as much data as they can possibly possess to participate in federated learning under certain conditions with our incentive mechanism