Abstract:Multimodal semantic segmentation (MSS) is essential for robust perception in complex environments, yet its potential remains largely untapped because of the prohibitive cost of human annotations. While unsupervised semantic segmentation (USS) has achieved strong results on a single RGB modality, its naive extension to multimodal data is often hindered by fusion degradation. This occurs because, without explicit supervision, existing frameworks struggle to reconcile the heterogeneous structural patterns captured by different sensors and therefore fail to effectively exploit their complementary information. In this paper, we make the first attempt to address the novel problem of Unsupervised Multimodal Semantic Segmentation (UMSS), aiming to effectively exploit complementary sensor information in a fully label free setting. To this end, we propose UniM2 (Unified Multimodal), a novel framework built on DINOv3 that transforms conventional fusion methods into consistent performance gains. Our key idea is to learn a unified latent space driven by Cross Modal Correspondence Synergy (CMCS) to extract intrinsic shared semantic cues, bypassing the need for label guided adaptive fusion. To mitigate inherent intermodal conflicts, we introduce a Cross Modal Harmonizer (CMH) that designates RGB as a stable reference, effectively suppressing inconsistent relational supervision while guiding the model to exploit complementary structural features. Extensive experimental results on NYU Depth v2 and MFNet show that UniM2 improves mIoU by 6.4% and 9.8%, respectively, demonstrating clear advantages over existing frameworks for UMSS.
Abstract:Vision-Language-Action (VLA) models have emerged as a powerful end-to-end paradigm for robotic manipulation by mapping language instructions and 2D visual inputs directly to actions. However, these models lack an explicit, scene-level 3D representation, limiting their ability to reason over spatial layouts and geometric constraints. While recent efforts incorporate explicit 3D cues, such as depth maps or point clouds, to improve geometric awareness, they primarily capture low-level structures and lack high-level semantic grounding in 3D space. In human cognition, interaction with the physical world relies on a 3D semantic cognitive map - an internal mental model that integrates spatial layouts with semantic context to enable persistent, viewpoint-invariant reasoning. In light of this, we present VistaVLA, a novel two-stage framework that constructs a geometry- and semantics-aware 3D cognitive representation from 3D Gaussian primitives and grounds it as compact context tokens for VLA policy learning. Specifically, VistaVLA lifts multi-view vision-language features into 3D Gaussian primitives, forming geometry-anchored semantic tokens that align view-consistent spatial grounding with 2D visual feature spaces. To make this 3D representation computationally tractable for effective VLA control, we introduce Merge-then-Query (MtQ), a token summarization mechanism. MtQ compresses dense Gaussian primitives into a highly compact set of spatially informative tokens, achieving a 99% token reduction while preserving action-relevant 3D layouts and semantic context. Extensive evaluations in both simulated and real-world environments demonstrate the effectiveness of VistaVLA. Notably, in real-world scenarios, VistaVLA improves success rates by 22.8% across seven real-world tasks and by 30.0% over the VLA-Adapter baseline on challenging out-of-distribution tasks.
Abstract:Model-free reinforcement learning has enabled impressive humanoid locomotion; however, control on steep slopes remains largely unexplored. Unlike flat or discrete terrains, sloped terrains impose a persistent gravitational bias that demands simultaneous stability and posture control. Consequently, under generic reward formulations, policies can converge to slow, conservative low-center-of-mass (CoM) crouched gaits. In this work, we propose a novel two-stage physics-guided framework, dubbed HumoSlope, dedicated to robust humanoid locomotion on diverse sloped terrains. Specifically, Stage I establishes a terrain-consistent balance prior by introducing a slope-adaptive Zero Moment Point (ZMP) regularizer evaluated directly on the local inclined support plane rather than a world-horizontal reference. To prevent the resulting policy from defaulting to a crouched posture, Stage II introduces the Biomechanical Slope Gait Adapter (BSGA). Utilizing extracted macroscopic terrain descriptors as privileged, training-only signals, BSGA dynamically gates soft reward priors to modulate CoM height and lower-limb coordination based on the estimated slope geometry -- encouraging hip-dominant uphill propulsion and knee-oriented downhill braking. Crucially, the deployed actor remains entirely proprioceptive, requiring no online exteroceptive sensing. Extensive Sim-to-Real experiments demonstrate that our framework effectively mitigates posture degeneration and enables blind, continuous traversal of outdoor grass slopes up to 62.7% ($32.1^\circ$), validating a physics-guided approach to challenging slope terrain adaptation.
Abstract:The rapid evolution of artificial intelligence (AI) has shifted from static, data-driven models to dynamic systems capable of perceiving and interacting with real-world environments. Despite advancements in pattern recognition and symbolic reasoning, current AI systems, such as large language models, remain disembodied, unable to physically engage with the world. This limitation has driven the rise of embodied AI, where autonomous agents, such as humanoid robots, must navigate and manipulate unstructured environments with human-like adaptability. At the core of this challenge lies the concept of Neural Brain, a central intelligence system designed to drive embodied agents with human-like adaptability. A Neural Brain must seamlessly integrate multimodal sensing and perception with cognitive capabilities. Achieving this also requires an adaptive memory system and energy-efficient hardware-software co-design, enabling real-time action in dynamic environments. This paper introduces a unified framework for the Neural Brain of embodied agents, addressing two fundamental challenges: (1) defining the core components of Neural Brain and (2) bridging the gap between static AI models and the dynamic adaptability required for real-world deployment. To this end, we propose a biologically inspired architecture that integrates multimodal active sensing, perception-cognition-action function, neuroplasticity-based memory storage and updating, and neuromorphic hardware/software optimization. Furthermore, we also review the latest research on embodied agents across these four aspects and analyze the gap between current AI systems and human intelligence. By synthesizing insights from neuroscience, we outline a roadmap towards the development of generalizable, autonomous agents capable of human-level intelligence in real-world scenarios.




Abstract:Fusing Events and RGB images for object detection leverages the robustness of Event cameras in adverse environments and the rich semantic information provided by RGB cameras. However, two critical mismatches: low-latency Events \textit{vs.}~high-latency RGB frames; temporally sparse labels in training \textit{vs.}~continuous flow in inference, significantly hinder the high-frequency fusion-based object detection. To address these challenges, we propose the \textbf{F}requency-\textbf{A}daptive Low-Latency \textbf{O}bject \textbf{D}etector (FAOD). FAOD aligns low-frequency RGB frames with high-frequency Events through an Align Module, which reinforces cross-modal style and spatial proximity to address the Event-RGB Mismatch. We further propose a training strategy, Time Shift, which enforces the module to align the prediction from temporally shifted Event-RGB pairs and their original representation, that is, consistent with Event-aligned annotations. This strategy enables the network to use high-frequency Event data as the primary reference while treating low-frequency RGB images as supplementary information, retaining the low-latency nature of the Event stream toward high-frequency detection. Furthermore, we observe that these corrected Event-RGB pairs demonstrate better generalization from low training frequency to higher inference frequencies compared to using Event data alone. Extensive experiments on the PKU-DAVIS-SOD and DSEC-Detection datasets demonstrate that our FAOD achieves SOTA performance. Specifically, in the PKU-DAVIS-SOD Dataset, FAOD achieves 9.8 points improvement in terms of the mAP in fully paired Event-RGB data with only a quarter of the parameters compared to SODFormer, and even maintains robust performance (only a 3 points drop in mAP) under 80$\times$ Event-RGB frequency mismatch.




Abstract:Object detection is critical in autonomous driving, and it is more practical yet challenging to localize objects of unknown categories: an endeavour known as Class-Agnostic Object Detection (CAOD). Existing studies on CAOD predominantly rely on ordinary cameras, but these frame-based sensors usually have high latency and limited dynamic range, leading to safety risks in real-world scenarios. In this study, we turn to a new modality enabled by the so-called event camera, featured by its sub-millisecond latency and high dynamic range, for robust CAOD. We propose Detecting Every Object in Events (DEOE), an approach tailored for achieving high-speed, class-agnostic open-world object detection in event-based vision. Built upon the fast event-based backbone: recurrent vision transformer, we jointly consider the spatial and temporal consistencies to identify potential objects. The discovered potential objects are assimilated as soft positive samples to avoid being suppressed as background. Moreover, we introduce a disentangled objectness head to separate the foreground-background classification and novel object discovery tasks, enhancing the model's generalization in localizing novel objects while maintaining a strong ability to filter out the background. Extensive experiments confirm the superiority of our proposed DEOE in comparison with three strong baseline methods that integrate the state-of-the-art event-based object detector with advancements in RGB-based CAOD. Our code is available at https://github.com/Hatins/DEOE.