Abstract:Evaluating embodied systems on real dexterous hardware requires more than isolated primitive skills: an agent must perceive a changing tabletop scene, choose a context-appropriate action, execute it with a dexterous hand, and leave the scene usable for later decisions. We introduce DexHoldem, a real-world system-level benchmark built around Texas Hold'em dexterous manipulation with a ShadowHand. DexHoldem provides 1,470 teleoperated demonstrations across 14 Texas Hold'em manipulation primitives, a standardized physical policy benchmark, and an agentic perception benchmark that tests whether agents can recover the structured game state needed for embodied decision making. On primitive execution, $π_{0.5}$ obtains the highest task completion rate ($61.2\%$), while $π_{0.5}$ and $π_0$ tie on scene-preserving success rate ($47.5\%$). On agentic perception, Opus 4.7 obtains the best strict problem-level accuracy ($34.3\%$), while GPT 5.5 obtains the best average field-wise accuracy ($66.8\%$), exposing a gap between isolated visual sub-capabilities and complete routing-relevant state recovery. Finally, we instantiate the full embodied-agent loop in three case studies, where waiting, recovery dispatches, human-help requests, and repeated primitive execution reveal how perception and policy errors accumulate during closed-loop deployment. DexHoldem therefore evaluates dexterous tabletop execution, agentic perception, and embodied decision routing in a shared physical setting. Project page: https://dexholdem.github.io/Dexholdem/.
Abstract:Quadrotors have demonstrated remarkable versatility, yet their full aerobatic potential remains largely untapped due to inherent underactuation and the complexity of aggressive maneuvers. Traditional approaches, separating trajectory optimization and tracking control, suffer from tracking inaccuracies, computational latency, and sensitivity to initial conditions, limiting their effectiveness in dynamic, high-agility scenarios. Inspired by recent breakthroughs in data-driven methods, we propose a reinforcement learning-based framework that directly maps drone states and aerobatic intentions to control commands, eliminating modular separation to enable quadrotors to perform end-to-end policy optimization for extreme aerobatic maneuvers. To ensure efficient and stable training, we introduce an automated curriculum learning strategy that dynamically adjusts aerobatic task difficulty. Enabled by domain randomization for robust zero-shot sim-to-real transfer, our approach is validated in demanding real-world experiments, including the first demonstration of a drone autonomously performing continuous inverted flight while reactively navigating a moving gate, showcasing unprecedented agility.