Camera-based contactless photoplethysmography refers to a set of popular techniques for contactless physiological measurement. The current state-of-the-art neural models are typically trained in a supervised manner using videos accompanied by gold standard physiological measurements. However, they often generalize poorly out-of-domain examples (i.e., videos that are unlike those in the training set). Personalizing models can help improve model generalizability, but many personalization techniques still require some gold standard data. To help alleviate this dependency, in this paper, we present a novel mobile sensing system called MobilePhys, the first mobile personalized remote physiological sensing system, that leverages both front and rear cameras on a smartphone to generate high-quality self-supervised labels for training personalized contactless camera-based PPG models. To evaluate the robustness of MobilePhys, we conducted a user study with 39 participants who completed a set of tasks under different mobile devices, lighting conditions/intensities, motion tasks, and skin types. Our results show that MobilePhys significantly outperforms the state-of-the-art on-device supervised training and few-shot adaptation methods. Through extensive user studies, we further examine how does MobilePhys perform in complex real-world settings. We envision that calibrated or personalized camera-based contactless PPG models generated from our proposed dual-camera mobile sensing system will open the door for numerous future applications such as smart mirrors, fitness and mobile health applications.
With the rapid development of high-throughput experimental technologies, different types of omics (e.g., genomics, epigenomics, transcriptomics, proteomics, and metabolomics) data can be produced from clinical samples. The correlations between different omics types attracts a lot of research interest, whereas the stduy on genome-wide omcis data translation (i.e, generation and prediction of one type of omics data from another type of omics data) is almost blank. Generative adversarial networks and the variants are one of the most state-of-the-art deep learning technologies, which have shown great success in image-to-image translation, text-to-image translation, etc. Here we proposed OmiTrans, a deep learning framework adopted the idea of generative adversarial networks to achieve omics-to-omics translation with promising results. OmiTrans was able to faithfully reconstruct gene expression profiles from DNA methylation data with high accuracy and great model generalisation, as demonstrated in the experiments.
The rapid development of Convolutional Neural Networks (CNNs) in recent years has triggered significant breakthroughs in many machine learning (ML) applications. The ability to understand and compare various CNN models available is thus essential. The conventional approach with visualizing each model's quantitative features, such as classification accuracy and computational complexity, is not sufficient for a deeper understanding and comparison of the behaviors of different models. Moreover, most of the existing tools for assessing CNN behaviors only support comparison between two models and lack the flexibility of customizing the analysis tasks according to user needs. This paper presents a visual analytics system, CNN Comparator (CNNC), that supports the in-depth inspection of a single CNN model as well as comparative studies of two or more models. The ability to compare a larger number of (e.g., tens of) models especially distinguishes our system from previous ones. With a carefully designed model visualization and explaining support, CNNC facilitates a highly interactive workflow that promptly presents both quantitative and qualitative information at each analysis stage. We demonstrate CNNC's effectiveness for assisting ML practitioners in evaluating and comparing multiple CNN models through two use cases and one preliminary evaluation study using the image classification tasks on the ImageNet dataset.
Object SLAM introduces the concept of objects into Simultaneous Localization and Mapping (SLAM) and helps understand indoor scenes for mobile robots and object-level interactive applications. The state-of-art object SLAM systems face challenges such as partial observations, occlusions, unobservable problems, limiting the mapping accuracy and robustness. This paper proposes a novel monocular Semantic Object SLAM (SO-SLAM) system that addresses the introduction of object spatial constraints. We explore three representative spatial constraints, including scale proportional constraint, symmetrical texture constraint and plane supporting constraint. Based on these semantic constraints, we propose two new methods - a more robust object initialization method and an orientation fine optimization method. We have verified the performance of the algorithm on the public datasets and an author-recorded mobile robot dataset and achieved a significant improvement on mapping effects. We will release the code here: https://github.com/XunshanMan/SoSLAM.
Researchers are increasingly focusing on intelligent games as a hot research area.The article proposes an algorithm that combines the multi-attribute management and reinforcement learning methods, and that combined their effect on wargaming, it solves the problem of the agent's low rate of winning against specific rules and its inability to quickly converge during intelligent wargame training.At the same time, this paper studied a multi-attribute decision making and reinforcement learning algorithm in a wargame simulation environment, and obtained data on red and blue conflict.Calculate the weight of each attribute based on the intuitionistic fuzzy number weight calculations. Then determine the threat posed by each opponent's chess pieces.Using the red side reinforcement learning reward function, the AC framework is trained on the reward function, and an algorithm combining multi-attribute decision-making with reinforcement learning is obtained. A simulation experiment confirms that the algorithm of multi-attribute decision-making combined with reinforcement learning presented in this paper is significantly more intelligent than the pure reinforcement learning algorithm.By resolving the shortcomings of the agent's neural network, coupled with sparse rewards in large-map combat games, this robust algorithm effectively reduces the difficulties of convergence. It is also the first time in this field that an algorithm design for intelligent wargaming combines multi-attribute decision making with reinforcement learning.Attempt interdisciplinary cross-innovation in the academic field, like designing intelligent wargames and improving reinforcement learning algorithms.
Effective fusion of different types of features is the key to salient object detection. The majority of existing network structure design is based on the subjective experience of scholars and the process of feature fusion does not consider the relationship between the fused features and highest-level features. In this paper, we focus on the feature relationship and propose a novel global attention unit, which we term the "perception- and-regulation" (PR) block, that adaptively regulates the feature fusion process by explicitly modeling interdependencies between features. The perception part uses the structure of fully-connected layers in classification networks to learn the size and shape of objects. The regulation part selectively strengthens and weakens the features to be fused. An imitating eye observation module (IEO) is further employed for improving the global perception ability of the network. The imitation of foveal vision and peripheral vision enables IEO to scrutinize highly detailed objects and to organize the broad spatial scene to better segment objects. Sufficient experiments conducted on SOD datasets demonstrate that the proposed method performs favorably against 22 state-of-the-art methods.
Deep learning based approaches have proven promising to model omics data. However, one of the current limitations compared to statistical and traditional machine learning approaches is the lack of explainability, which not only reduces the reliability, but limits the potential for acquiring novel knowledge from unpicking the "black-box" models. Here we present XOmiVAE, a novel interpretable deep learning model for cancer classification using high-dimensional omics data. XOmiVAE is able to obtain contribution values of each gene and latent dimension for a specific prediction, and the correlation between genes and the latent dimensions. It is also revealed that XOmiVAE can explain both the supervised classification and the unsupervised clustering results from the deep learning network. To the best of our knowledge, XOmiVAE is one of the first activated-based deep learning interpretation method to explain novel clusters generated by variational autoencoders. The results generated by XOmiVAE were validated by both the biomedical knowledge and the performance of downstream tasks. XOmiVAE explanations of deep learning based cancer classification and clustering aligned with current domain knowledge including biological annotation and literature, which shows great potential for novel biomedical knowledge discovery from deep learning models. The top XOmiVAE selected genes and dimensions shown significant influence to the performance of cancer classification. Additionally, we offer important steps to consider when interpreting deep learning models for tumour classification. For instance, we demonstrate the importance of choosing background samples that makes biological sense and the limitations of connection weight based methods to explain latent dimensions.
Factorization machine (FM) is a prevalent approach to modeling pairwise (second-order) feature interactions when dealing with high-dimensional sparse data. However, on the one hand, FM fails to capture higher-order feature interactions suffering from combinatorial expansion, on the other hand, taking into account interaction between every pair of features may introduce noise and degrade prediction accuracy. To solve the problems, we propose a novel approach Graph Factorization Machine (GraphFM) by naturally representing features in the graph structure. In particular, a novel mechanism is designed to select the beneficial feature interactions and formulate them as edges between features. Then our proposed model which integrates the interaction function of FM into the feature aggregation strategy of Graph Neural Network (GNN), can model arbitrary-order feature interactions on the graph-structured features by stacking layers. Experimental results on several real-world datasets has demonstrated the rationality and effectiveness of our proposed approach.
Deep Neural Network (DNN), one of the most powerful machine learning algorithms, is increasingly leveraged to overcome the bottleneck of effectively exploring and analyzing massive data to boost advanced scientific development. It is not a surprise that cloud computing providers offer the cloud-based DNN as an out-of-the-box service. Though there are some benefits from the cloud-based DNN, the interaction mechanism among two or multiple entities in the cloud inevitably induces new privacy risks. This survey presents the most recent findings of privacy attacks and defenses appeared in cloud-based neural network services. We systematically and thoroughly review privacy attacks and defenses in the pipeline of cloud-based DNN service, i.e., data manipulation, training, and prediction. In particular, a new theory, called cloud-based ML privacy game, is extracted from the recently published literature to provide a deep understanding of state-of-the-art research. Finally, the challenges and future work are presented to help researchers to continue to push forward the competitions between privacy attackers and defenders.
This paper reviews the first NTIRE challenge on quality enhancement of compressed video, with a focus on the proposed methods and results. In this challenge, the new Large-scale Diverse Video (LDV) dataset is employed. The challenge has three tracks. Tracks 1 and 2 aim at enhancing the videos compressed by HEVC at a fixed QP, while Track 3 is designed for enhancing the videos compressed by x265 at a fixed bit-rate. Besides, the quality enhancement of Tracks 1 and 3 targets at improving the fidelity (PSNR), and Track 2 targets at enhancing the perceptual quality. The three tracks totally attract 482 registrations. In the test phase, 12 teams, 8 teams and 11 teams submitted the final results of Tracks 1, 2 and 3, respectively. The proposed methods and solutions gauge the state-of-the-art of video quality enhancement. The homepage of the challenge: https://github.com/RenYang-home/NTIRE21_VEnh