Data-driven approaches hold promise for audio captioning. However, the development of audio captioning methods can be biased due to the limited availability and quality of text-audio data. This paper proposes a SynthAC framework, which leverages recent advances in audio generative models and commonly available text corpus to create synthetic text-audio pairs, thereby enhancing text-audio representation. Specifically, the text-to-audio generation model, i.e., AudioLDM, is used to generate synthetic audio signals with captions from an image captioning dataset. Our SynthAC expands the availability of well-annotated captions from the text-vision domain to audio captioning, thus enhancing text-audio representation by learning relations within synthetic text-audio pairs. Experiments demonstrate that our SynthAC framework can benefit audio captioning models by incorporating well-annotated text corpus from the text-vision domain, offering a promising solution to the challenge caused by data scarcity. Furthermore, SynthAC can be easily adapted to various state-of-the-art methods, leading to substantial performance improvements.
Despite recent progress in text-to-audio (TTA) generation, we show that the state-of-the-art models, such as AudioLDM, trained on datasets with an imbalanced class distribution, such as AudioCaps, are biased in their generation performance. Specifically, they excel in generating common audio classes while underperforming in the rare ones, thus degrading the overall generation performance. We refer to this problem as long-tailed text-to-audio generation. To address this issue, we propose a simple retrieval-augmented approach for TTA models. Specifically, given an input text prompt, we first leverage a Contrastive Language Audio Pretraining (CLAP) model to retrieve relevant text-audio pairs. The features of the retrieved audio-text data are then used as additional conditions to guide the learning of TTA models. We enhance AudioLDM with our proposed approach and denote the resulting augmented system as Re-AudioLDM. On the AudioCaps dataset, Re-AudioLDM achieves a state-of-the-art Frechet Audio Distance (FAD) of 1.37, outperforming the existing approaches by a large margin. Furthermore, we show that Re-AudioLDM can generate realistic audio for complex scenes, rare audio classes, and even unseen audio types, indicating its potential in TTA tasks.
Self-supervised learning methods have achieved promising performance for anomalous sound detection (ASD) under domain shift, where the type of domain shift is considered in feature learning by incorporating section IDs. However, the attributes accompanying audio files under each section, such as machine operating conditions and noise types, have not been considered, although they are also crucial for characterizing domain shifts. In this paper, we present a hierarchical metadata information constrained self-supervised (HMIC) ASD method, where the hierarchical relation between section IDs and attributes is constructed, and used as constraints to obtain finer feature representation. In addition, we propose an attribute-group-center (AGC)-based method for calculating the anomaly score under the domain shift condition. Experiments are performed to demonstrate its improved performance over the state-of-the-art self-supervised methods in DCASE 2022 challenge Task 2.
Audio super-resolution is a fundamental task that predicts high-frequency components for low-resolution audio, enhancing audio quality in digital applications. Previous methods have limitations such as the limited scope of audio types (e.g., music, speech) and specific bandwidth settings they can handle (e.g., 4kHz to 8kHz). In this paper, we introduce a diffusion-based generative model, AudioSR, that is capable of performing robust audio super-resolution on versatile audio types, including sound effects, music, and speech. Specifically, AudioSR can upsample any input audio signal within the bandwidth range of 2kHz to 16kHz to a high-resolution audio signal at 24kHz bandwidth with a sampling rate of 48kHz. Extensive objective evaluation on various audio super-resolution benchmarks demonstrates the strong result achieved by the proposed model. In addition, our subjective evaluation shows that AudioSR can acts as a plug-and-play module to enhance the generation quality of a wide range of audio generative models, including AudioLDM, Fastspeech2, and MusicGen. Our code and demo are available at https://audioldm.github.io/audiosr.
Fish feeding intensity assessment (FFIA) aims to evaluate the intensity change of fish appetite during the feeding process, which is vital in industrial aquaculture applications. The main challenges surrounding FFIA are two-fold. 1) robustness: existing work has mainly leveraged single-modality (e.g., vision, audio) methods, which have a high sensitivity to input noise. 2) efficiency: FFIA models are generally expected to be employed on devices. This presents a challenge in terms of computational efficiency. In this work, we first introduce an audio-visual dataset, called AV-FFIA. AV-FFIA consists of 27,000 labeled audio and video clips that capture different levels of fish feeding intensity. To our knowledge, AV-FFIA is the first large-scale multimodal dataset for FFIA research. Then, we introduce a multi-modal approach for FFIA by leveraging single-modality pre-trained models and modality-fusion methods, with benchmark studies on AV-FFIA. Our experimental results indicate that the multi-modal approach substantially outperforms the single-modality based approach, especially in noisy environments. While multimodal approaches provide a performance gain for FFIA, it inherently increase the computational cost. To overcome this issue, we further present a novel unified model, termed as U-FFIA. U-FFIA is a single model capable of processing audio, visual, or audio-visual modalities, by leveraging modality dropout during training and knowledge distillation from single-modality pre-trained models. We demonstrate that U-FFIA can achieve performance better than or on par with the state-of-the-art modality-specific FFIA models, with significantly lower computational overhead. Our proposed U-FFIA approach enables a more robust and efficient method for FFIA, with the potential to contribute to improved management practices and sustainability in aquaculture.
This survey paper provides a comprehensive overview of the recent advancements and challenges in applying large language models to the field of audio signal processing. Audio processing, with its diverse signal representations and a wide range of sources--from human voices to musical instruments and environmental sounds--poses challenges distinct from those found in traditional Natural Language Processing scenarios. Nevertheless, \textit{Large Audio Models}, epitomized by transformer-based architectures, have shown marked efficacy in this sphere. By leveraging massive amount of data, these models have demonstrated prowess in a variety of audio tasks, spanning from Automatic Speech Recognition and Text-To-Speech to Music Generation, among others. Notably, recently these Foundational Audio Models, like SeamlessM4T, have started showing abilities to act as universal translators, supporting multiple speech tasks for up to 100 languages without any reliance on separate task-specific systems. This paper presents an in-depth analysis of state-of-the-art methodologies regarding \textit{Foundational Large Audio Models}, their performance benchmarks, and their applicability to real-world scenarios. We also highlight current limitations and provide insights into potential future research directions in the realm of \textit{Large Audio Models} with the intent to spark further discussion, thereby fostering innovation in the next generation of audio-processing systems. Furthermore, to cope with the rapid development in this area, we will consistently update the relevant repository with relevant recent articles and their open-source implementations at https://github.com/EmulationAI/awesome-large-audio-models.
Sound events in daily life carry rich information about the objective world. The composition of these sounds affects the mood of people in a soundscape. Most previous approaches only focus on classifying and detecting audio events and scenes, but may ignore their perceptual quality that may impact humans' listening mood for the environment, e.g. annoyance. To this end, this paper proposes a novel hierarchical graph representation learning (HGRL) approach which links objective audio events (AE) with subjective annoyance ratings (AR) of the soundscape perceived by humans. The hierarchical graph consists of fine-grained event (fAE) embeddings with single-class event semantics, coarse-grained event (cAE) embeddings with multi-class event semantics, and AR embeddings. Experiments show the proposed HGRL successfully integrates AE with AR for AEC and ARP tasks, while coordinating the relations between cAE and fAE and further aligning the two different grains of AE information with the AR.
For learning-based sound event localization and detection (SELD) methods, different acoustic environments in the training and test sets may result in large performance differences in the validation and evaluation stages. Different environments, such as different sizes of rooms, different reverberation times, and different background noise, may be reasons for a learning-based system to fail. On the other hand, acquiring annotated spatial sound event samples, which include onset and offset time stamps, class types of sound events, and direction-of-arrival (DOA) of sound sources is very expensive. In addition, deploying a SELD system in a new environment often poses challenges due to time-consuming training and fine-tuning processes. To address these issues, we propose Meta-SELD, which applies meta-learning methods to achieve fast adaptation to new environments. More specifically, based on Model Agnostic Meta-Learning (MAML), the proposed Meta-SELD aims to find good meta-initialized parameters to adapt to new environments with only a small number of samples and parameter updating iterations. We can then quickly adapt the meta-trained SELD model to unseen environments. Our experiments compare fine-tuning methods from pre-trained SELD models with our Meta-SELD on the Sony-TAU Realistic Spatial Soundscapes 2023 (STARSSS23) dataset. The evaluation results demonstrate the effectiveness of Meta-SELD when adapting to new environments.
Although audio generation shares commonalities across different types of audio, such as speech, music, and sound effects, designing models for each type requires careful consideration of specific objectives and biases that can significantly differ from those of other types. To bring us closer to a unified perspective of audio generation, this paper proposes a framework that utilizes the same learning method for speech, music, and sound effect generation. Our framework introduces a general representation of audio, called language of audio (LOA). Any audio can be translated into LOA based on AudioMAE, a self-supervised pre-trained representation learning model. In the generation process, we translate any modalities into LOA by using a GPT-2 model, and we perform self-supervised audio generation learning with a latent diffusion model conditioned on LOA. The proposed framework naturally brings advantages such as in-context learning abilities and reusable self-supervised pretrained AudioMAE and latent diffusion models. Experiments on the major benchmarks of text-to-audio, text-to-music, and text-to-speech demonstrate new state-of-the-art or competitive performance to previous approaches. Our demo and code are available at https://audioldm.github.io/audioldm2.
Language-queried audio source separation (LASS) is a new paradigm for computational auditory scene analysis (CASA). LASS aims to separate a target sound from an audio mixture given a natural language query, which provides a natural and scalable interface for digital audio applications. Recent works on LASS, despite attaining promising separation performance on specific sources (e.g., musical instruments, limited classes of audio events), are unable to separate audio concepts in the open domain. In this work, we introduce AudioSep, a foundation model for open-domain audio source separation with natural language queries. We train AudioSep on large-scale multimodal datasets and extensively evaluate its capabilities on numerous tasks including audio event separation, musical instrument separation, and speech enhancement. AudioSep demonstrates strong separation performance and impressive zero-shot generalization ability using audio captions or text labels as queries, substantially outperforming previous audio-queried and language-queried sound separation models. For reproducibility of this work, we will release the source code, evaluation benchmark and pre-trained model at: https://github.com/Audio-AGI/AudioSep.