In order to construct or extend entity-centric and event-centric knowledge graphs (KG and EKG), the information extraction (IE) annotation toolkit is essential. However, existing IE toolkits have several non-trivial problems, such as not supporting multi-tasks, not supporting automatic updates. In this work, we present CollabKG, a learnable human-machine-cooperative IE toolkit for KG and EKG construction. Specifically, for the multi-task issue, CollabKG unifies different IE subtasks, including named entity recognition (NER), entity-relation triple extraction (RE), and event extraction (EE), and supports both KG and EKG. Then, combining advanced prompting-based IE technology, the human-machine-cooperation mechanism with LLMs as the assistant machine is presented which can provide a lower cost as well as a higher performance. Lastly, owing to the two-way interaction between the human and machine, CollabKG with learning ability allows self-renewal. Besides, CollabKG has several appealing features (e.g., customization, training-free, propagation, etc.) that make the system powerful, easy-to-use, and high-productivity. We holistically compare our toolkit with other existing tools on these features. Human evaluation quantitatively illustrates that CollabKG significantly improves annotation quality, efficiency, and stability simultaneously.
While the emergence of powerful language models along with Chain-of-thought prompting has made automation more and more omnipresent, it sometimes demonstrates its weakness in long-term or multi-step logical reasoning. For example, users don't always get desirable answers for complex mathematical problems without human involvement. Against this background, we present the Manual Correction System (MCS) -- a human-in-the-loop system enhanced by Chain-of-Thought prompting, which explores how manual correction of sub-logics in rationales can improve LLM's reasoning performance. Moving one step forward, considering a system with human-in-the-loop involves more than having humans improve performance but also controlling the cost. Therefore, we post a Cost-utility Analysis Model for Human-in-the-Loop systems (CAMLOP) based on classical economics theory to analyze, quantify and balance the utility and the corresponding cost. We conduct experiments of MCS and CAMLOP with twelve datasets. A significant advantage w.r.t cost and utility proves its superiority over strong baselines.
Pre-trained visual language models (VLM) have shown excellent performance in image caption tasks. However, it sometimes shows insufficient reasoning ability. In contrast, large language models (LLMs) emerge with powerful reasoning capabilities. Therefore, we propose a method called TReE, which transfers the reasoning ability of a large language model to a visual language model in zero-shot scenarios. TReE contains three stages: observation, thinking, and re-thinking. Observation stage indicates that VLM obtains the overall information of the relative image. Thinking stage combines the image information and task description as the prompt of the LLM, inference with the rationals. Re-Thinking stage learns from rationale and then inference the final result through VLM.
Knowledge distillation (KD) is a promising technique for model compression in neural machine translation. However, where the knowledge hides in KD is still not clear, which may hinder the development of KD. In this work, we first unravel this mystery from an empirical perspective and show that the knowledge comes from the top-1 predictions of teachers, which also helps us build a potential connection between word- and sequence-level KD. Further, we point out two inherent issues in vanilla word-level KD based on this finding. Firstly, the current objective of KD spreads its focus to whole distributions to learn the knowledge, yet lacks special treatment on the most crucial top-1 information. Secondly, the knowledge is largely covered by the golden information due to the fact that most top-1 predictions of teachers overlap with ground-truth tokens, which further restricts the potential of KD. To address these issues, we propose a novel method named \textbf{T}op-1 \textbf{I}nformation \textbf{E}nhanced \textbf{K}nowledge \textbf{D}istillation (TIE-KD). Specifically, we design a hierarchical ranking loss to enforce the learning of the top-1 information from the teacher. Additionally, we develop an iterative KD procedure to infuse more additional knowledge by distilling on the data without ground-truth targets. Experiments on WMT'14 English-German, WMT'14 English-French and WMT'16 English-Romanian demonstrate that our method can respectively boost Transformer$_{base}$ students by +1.04, +0.60 and +1.11 BLEU scores and significantly outperform the vanilla word-level KD baseline. Besides, our method shows higher generalizability on different teacher-student capacity gaps than existing KD techniques.
Zero-shot information extraction (IE) aims to build IE systems from the unannotated text. It is challenging due to involving little human intervention. Challenging but worthwhile, zero-shot IE reduces the time and effort that data labeling takes. Recent efforts on large language models (LLMs, e.g., GPT-3, ChatGPT) show promising performance on zero-shot settings, thus inspiring us to explore prompt-based methods. In this work, we ask whether strong IE models can be constructed by directly prompting LLMs. Specifically, we transform the zero-shot IE task into a multi-turn question-answering problem with a two-stage framework (ChatIE). With the power of ChatGPT, we extensively evaluate our framework on three IE tasks: entity-relation triple extract, named entity recognition, and event extraction. Empirical results on six datasets across two languages show that ChatIE achieves impressive performance and even surpasses some full-shot models on several datasets (e.g., NYT11-HRL). We believe that our work could shed light on building IE models with limited resources.
Prior works on Information Extraction (IE) typically predict different tasks and instances (e.g., event triggers, entities, roles, relations) independently, while neglecting their interactions and leading to model inefficiency. In this work, we introduce a joint IE framework, HighIE, that learns and predicts multiple IE tasks by integrating high-order cross-task and cross-instance dependencies. Specifically, we design two categories of high-order factors: homogeneous factors and heterogeneous factors. Then, these factors are utilized to jointly predict labels of all instances. To address the intractability problem of exact high-order inference, we incorporate a high-order neural decoder that is unfolded from a mean-field variational inference method. The experimental results show that our approach achieves consistent improvements on three IE tasks compared with our baseline and prior work.
If scientific discovery is one of the main driving forces of human progress, insight is the fuel for the engine, which has long attracted behavior-level research to understand and model its underlying cognitive process. However, current tasks that abstract scientific discovery mostly focus on the emergence of insight, ignoring the special role played by domain knowledge. In this concept paper, we view scientific discovery as an interplay between $thinking \ out \ of \ the \ box$ that actively seeks insightful solutions and $thinking \ inside \ the \ box$ that generalizes on conceptual domain knowledge to keep correct. Accordingly, we propose Mindle, a semantic searching game that triggers scientific-discovery-like thinking spontaneously, as infrastructure for exploring scientific discovery on a large scale. On this basis, the meta-strategies for insights and the usage of concepts can be investigated reciprocally. In the pilot studies, several interesting observations inspire elaborated hypotheses on meta-strategies, context, and individual diversity for further investigations.
We consider concept generalization at a large scale in the diverse and natural visual spectrum. Established computational modes (i.e., rule-based or similarity-based) are primarily studied isolated and focus on confined and abstract problem spaces. In this work, we study these two modes when the problem space scales up, and the $complexity$ of concepts becomes diverse. Specifically, at the $representational \ level$, we seek to answer how the complexity varies when a visual concept is mapped to the representation space. Prior psychology literature has shown that two types of complexities (i.e., subjective complexity and visual complexity) (Griffiths and Tenenbaum, 2003) build an inverted-U relation (Donderi, 2006; Sun and Firestone, 2021). Leveraging Representativeness of Attribute (RoA), we computationally confirm the following observation: Models use attributes with high RoA to describe visual concepts, and the description length falls in an inverted-U relation with the increment in visual complexity. At the $computational \ level$, we aim to answer how the complexity of representation affects the shift between the rule- and similarity-based generalization. We hypothesize that category-conditioned visual modeling estimates the co-occurrence frequency between visual and categorical attributes, thus potentially serving as the prior for the natural visual world. Experimental results show that representations with relatively high subjective complexity outperform those with relatively low subjective complexity in the rule-based generalization, while the trend is the opposite in the similarity-based generalization.