Abstract:Multi-Agent Systems (MAS) powered by Large Language Models (LLMs) are emerging as a powerful paradigm for solving complex, multifaceted problems. However, the potential of these systems is often constrained by the prevalent plan-and-execute framework, which suffers from critical limitations: rigid plan execution, static agent capabilities, and inefficient communication. These weaknesses hinder their adaptability and robustness in dynamic environments. This paper introduces Aime, a novel multi-agent framework designed to overcome these challenges through dynamic, reactive planning and execution. Aime replaces the conventional static workflow with a fluid and adaptive architecture. Its core innovations include: (1) a Dynamic Planner that continuously refines the overall strategy based on real-time execution feedback; (2) an Actor Factory that implements Dynamic Actor instantiation, assembling specialized agents on-demand with tailored tools and knowledge; and (3) a centralized Progress Management Module that serves as a single source of truth for coherent, system-wide state awareness. We empirically evaluated Aime on a diverse suite of benchmarks spanning general reasoning (GAIA), software engineering (SWE-bench Verified), and live web navigation (WebVoyager). The results demonstrate that Aime consistently outperforms even highly specialized state-of-the-art agents in their respective domains. Its superior adaptability and task success rate establish Aime as a more resilient and effective foundation for multi-agent collaboration.
Abstract:In this paper, we describe the work that we have done to participate in Task1 of the ConferencingSpeech2021 challenge. This task set a goal to develop the solution for multi-channel speech enhancement in a real-time manner. We propose a novel system for streaming speech enhancement. We employ Wave-U-Net architecture with temporal convolutions in encoder and decoder. We incorporate self-attention in the decoder to apply attention mask retrieved from skip-connection on features from down-blocks. We explore history cache mechanisms that work like hidden states in recurrent networks and implemented them in proposal solution. It helps us to run an inference with chunks length 40ms and Real-Time Factor 0.4 with the same precision.