This work presents an algorithm for scene change detection from point clouds to enable autonomous robotic caretaking in future space habitats. Autonomous robotic systems will help maintain future deep-space habitats, such as the Gateway space station, which will be uncrewed for extended periods. Existing scene analysis software used on the International Space Station (ISS) relies on manually-labeled images for detecting changes. In contrast, the algorithm presented in this work uses raw, unlabeled point clouds as inputs. The algorithm first applies modified Expectation-Maximization Gaussian Mixture Model (GMM) clustering to two input point clouds. It then performs change detection by comparing the GMMs using the Earth Mover's Distance. The algorithm is validated quantitatively and qualitatively using a test dataset collected by an Astrobee robot in the NASA Ames Granite Lab comprising single frame depth images taken directly by Astrobee and full-scene reconstructed maps built with RGB-D and pose data from Astrobee. The runtimes of the approach are also analyzed in depth. The source code is publicly released to promote further development.
Assistive free-flyer robots autonomously caring for future crewed outposts -- such as NASA's Astrobee robots on the International Space Station (ISS) -- must be able to detect day-to-day interior changes to track inventory, detect and diagnose faults, and monitor the outpost status. This work presents a framework for multi-agent cooperative mapping and change detection to enable robotic maintenance of space outposts. One agent is used to reconstruct a 3D model of the environment from sequences of images and corresponding depth information. Another agent is used to periodically scan the environment for inconsistencies against the 3D model. Change detection is validated after completing the surveys using real image and pose data collected by Astrobee robots in a ground testing environment and from microgravity aboard the ISS. This work outlines the objectives, requirements, and algorithmic modules for the multi-agent reconstruction system, including recommendations for its use by assistive free-flyers aboard future microgravity outposts.
In this work, we use MEMS microphones as vibration sensors to simultaneously classify texture and estimate contact position and velocity. Vibration sensors are an important facet of both human and robotic tactile sensing, providing fast detection of contact and onset of slip. Microphones are an attractive option for implementing vibration sensing as they offer a fast response and can be sampled quickly, are affordable, and occupy a very small footprint. Our prototype sensor uses only a sparse array of distributed MEMS microphones (8-9 mm spacing) embedded under an elastomer. We use transformer-based architectures for data analysis, taking advantage of the microphones' high sampling rate to run our models on time-series data as opposed to individual snapshots. This approach allows us to obtain 77.3% average accuracy on 4-class texture classification (84.2% when excluding the slowest drag velocity), 1.5 mm median error on contact localization, and 4.5 mm/s median error on contact velocity. We show that the learned texture and localization models are robust to varying velocity and generalize to unseen velocities. We also report that our sensor provides fast contact detection, an important advantage of fast transducers. This investigation illustrates the capabilities one can achieve with a MEMS microphone array alone, leaving valuable sensor real estate available for integration with complementary tactile sensing modalities.
In this work, we present an end-to-end heterogeneous multi-robot system framework where ground robots are able to localize, plan, and navigate in a semantic map created in real time by a high-altitude quadrotor. The ground robots choose and deconflict their targets independently, without any external intervention. Moreover, they perform cross-view localization by matching their local maps with the overhead map using semantics. The communication backbone is opportunistic and distributed, allowing the entire system to operate with no external infrastructure aside from GPS for the quadrotor. We extensively tested our system by performing different missions on top of our framework over multiple experiments in different environments. Our ground robots travelled over 6 km autonomously with minimal intervention in the real world and over 96 km in simulation without interventions.
Currently, GPS is by far the most popular global localization method. However, it is not always reliable or accurate in all environments. SLAM methods enable local state estimation but provide no means of registering the local map to a global one, which can be important for inter-robot collaboration or human interaction. In this work, we present a real-time method for utilizing semantics to globally localize a robot using only egocentric 3D semantically labelled LiDAR and IMU as well as top-down RGB images obtained from satellites or aerial robots. Additionally, as it runs, our method builds a globally registered, semantic map of the environment. We validate our method on KITTI as well as our own challenging datasets, and show better than 10 meter accuracy, a high degree of robustness, and the ability to estimate the scale of a top-down map on the fly if it is initially unknown.
We present a novel POMDP planning algorithm called heuristic search value iteration (HSVI).HSVI is an anytime algorithm that returns a policy and a provable bound on its regret with respect to the optimal policy. HSVI gets its power by combining two well-known techniques: attention-focusing search heuristics and piecewise linear convex representations of the value function. HSVI's soundness and convergence have been proven. On some benchmark problems from the literature, HSVI displays speedups of greater than 100 with respect to other state-of-the-art POMDP value iteration algorithms. We also apply HSVI to a new rover exploration problem 10 times larger than most POMDP problems in the literature.
Existing complexity bounds for point-based POMDP value iteration algorithms focus either on the curse of dimensionality or the curse of history. We derive a new bound that relies on both and uses the concept of discounted reachability; our conclusions may help guide future algorithm design. We also discuss recent improvements to our (point-based) heuristic search value iteration algorithm. Our new implementation calculates tighter initial bounds, avoids solving linear programs, and makes more effective use of sparsity.