Abstract:Large language models (LLMs) have shown promise as interactive agents that solve tasks through extended sequences of environment interactions. While prior work has primarily focused on system-level optimizations or algorithmic improvements, the role of task horizon length in shaping training dynamics remains poorly understood. In this work, we present a systematic empirical study that examines horizon length through controlled task constructions. Specifically, we construct controlled tasks in which agents face identical decision rules and reasoning structures, but differ only in the length of action sequences required for successful completion. Our results reveal that increasing horizon length alone constitutes a training bottleneck, inducing severe training instability driven by exploration difficulties and credit assignment challenges. We demonstrate that horizon reduction is a key principle to address this limitation, stabilizing training and achieving better performance in long-horizon tasks. Moreover, we find that horizon reduction is related to stronger generalization across horizon lengths: models trained under reduced horizons generalize more effectively to longer-horizon variants at inference time, a phenomenon we refer to as horizon generalization.
Abstract:We are entering an era in which individuals and organizations increasingly deploy dedicated AI agents that interact and collaborate with other agents. However, the dynamics of multi-agent collaboration under privacy constraints remain poorly understood. In this work, we present $PAC\text{-}Bench$, a benchmark for systematic evaluation of multi-agent collaboration under privacy constraints. Experiments on $PAC\text{-}Bench$ show that privacy constraints substantially degrade collaboration performance and make outcomes depend more on the initiating agent than the partner. Further analysis reveals that this degradation is driven by recurring coordination breakdowns, including early-stage privacy violations, overly conservative abstraction, and privacy-induced hallucinations. Together, our findings identify privacy-aware multi-agent collaboration as a distinct and unresolved challenge that requires new coordination mechanisms beyond existing agent capabilities.
Abstract:Augmented Reality (AR) systems are increasingly integrating foundation models, such as Multimodal Large Language Models (MLLMs), to provide more context-aware and adaptive user experiences. This integration has led to the development of AR agents to support intelligent, goal-directed interactions in real-world environments. While current AR agents effectively support immediate tasks, they struggle with complex multi-step scenarios that require understanding and leveraging user's long-term experiences and preferences. This limitation stems from their inability to capture, retain, and reason over historical user interactions in spatiotemporal contexts. To address these challenges, we propose a conceptual framework for memory-augmented AR agents that can provide personalized task assistance by learning from and adapting to user-specific experiences over time. Our framework consists of four interconnected modules: (1) Perception Module for multimodal sensor processing, (2) Memory Module for persistent spatiotemporal experience storage, (3) Spatiotemporal Reasoning Module for synthesizing past and present contexts, and (4) Actuator Module for effective AR communication. We further present an implementation roadmap, a future evaluation strategy, a potential target application and use cases to demonstrate the practical applicability of our framework across diverse domains. We aim for this work to motivate future research toward developing more intelligent AR systems that can effectively bridge user's interaction history with adaptive, context-aware task assistance.
Abstract:Embodied agents empowered by large language models (LLMs) have shown strong performance in household object rearrangement tasks. However, these tasks primarily focus on single-turn interactions with simplified instructions, which do not truly reflect the challenges of providing meaningful assistance to users. To provide personalized assistance, embodied agents must understand the unique semantics that users assign to the physical world (e.g., favorite cup, breakfast routine) by leveraging prior interaction history to interpret dynamic, real-world instructions. Yet, the effectiveness of embodied agents in utilizing memory for personalized assistance remains largely underexplored. To address this gap, we present MEMENTO, a personalized embodied agent evaluation framework designed to comprehensively assess memory utilization capabilities to provide personalized assistance. Our framework consists of a two-stage memory evaluation process design that enables quantifying the impact of memory utilization on task performance. This process enables the evaluation of agents' understanding of personalized knowledge in object rearrangement tasks by focusing on its role in goal interpretation: (1) the ability to identify target objects based on personal meaning (object semantics), and (2) the ability to infer object-location configurations from consistent user patterns, such as routines (user patterns). Our experiments across various LLMs reveal significant limitations in memory utilization, with even frontier models like GPT-4o experiencing a 30.5% performance drop when required to reference multiple memories, particularly in tasks involving user patterns. These findings, along with our detailed analyses and case studies, provide valuable insights for future research in developing more effective personalized embodied agents. Project website: https://connoriginal.github.io/MEMENTO




Abstract:Web navigation is a unique domain that can automate many repetitive real-life tasks and is challenging as it requires long-horizon sequential decision making beyond typical multimodal large language model (MLLM) tasks. Yet, specialized reward models for web navigation that can be utilized during both training and test-time have been absent until now. Despite the importance of speed and cost-effectiveness, prior works have utilized MLLMs as reward models, which poses significant constraints for real-world deployment. To address this, in this work, we propose the first process reward model (PRM) called Web-Shepherd which could assess web navigation trajectories in a step-level. To achieve this, we first construct the WebPRM Collection, a large-scale dataset with 40K step-level preference pairs and annotated checklists spanning diverse domains and difficulty levels. Next, we also introduce the WebRewardBench, the first meta-evaluation benchmark for evaluating PRMs. In our experiments, we observe that our Web-Shepherd achieves about 30 points better accuracy compared to using GPT-4o on WebRewardBench. Furthermore, when testing on WebArena-lite by using GPT-4o-mini as the policy and Web-Shepherd as the verifier, we achieve 10.9 points better performance, in 10 less cost compared to using GPT-4o-mini as the verifier. Our model, dataset, and code are publicly available at LINK.
Abstract:Reward models (RMs) play a crucial role in reinforcement learning from human feedback (RLHF), aligning model behavior with human preferences. However, existing benchmarks for reward models show a weak correlation with the performance of optimized policies, suggesting that they fail to accurately assess the true capabilities of RMs. To bridge this gap, we explore several evaluation designs through the lens of reward overoptimization\textemdash a phenomenon that captures both how well the reward model aligns with human preferences and the dynamics of the learning signal it provides to the policy. The results highlight three key findings on how to construct a reliable benchmark: (i) it is important to minimize differences between chosen and rejected responses beyond correctness, (ii) evaluating reward models requires multiple comparisons across a wide range of chosen and rejected responses, and (iii) given that reward models encounter responses with diverse representations, responses should be sourced from a variety of models. However, we also observe that a extremely high correlation with degree of overoptimization leads to comparatively lower correlation with certain downstream performance. Thus, when designing a benchmark, it is desirable to use the degree of overoptimization as a useful tool, rather than the end goal.




Abstract:Reward models are key in reinforcement learning from human feedback (RLHF) systems, aligning the model behavior with human preferences. Particularly in the math domain, there have been plenty of studies using reward models to align policies for improving reasoning capabilities. Recently, as the importance of reward models has been emphasized, RewardBench is proposed to understand their behavior. However, we figure out that the math subset of RewardBench has different representations between chosen and rejected completions, and relies on a single comparison, which may lead to unreliable results as it only see an isolated case. Therefore, it fails to accurately present the robustness of reward models, leading to a misunderstanding of its performance and potentially resulting in reward hacking. In this work, we introduce a new design for reliable evaluation of reward models, and to validate this, we construct RewardMATH, a benchmark that effectively represents the robustness of reward models in mathematical reasoning tasks. We demonstrate that the scores on RewardMATH strongly correlate with the results of optimized policy and effectively estimate reward overoptimization, whereas the existing benchmark shows almost no correlation. The results underscore the potential of our design to enhance the reliability of evaluation, and represent the robustness of reward model. We make our code and data publicly available.




Abstract:This paper presents Coffee-Gym, a comprehensive RL environment for training models that provide feedback on code editing. Coffee-Gym includes two major components: (1) Coffee, a dataset containing humans' code edit traces for coding questions and machine-written feedback for editing erroneous code; (2) CoffeeEval, a reward function that faithfully reflects the helpfulness of feedback by assessing the performance of the revised code in unit tests. With them, Coffee-Gym addresses the unavailability of high-quality datasets for training feedback models with RL, and provides more accurate rewards than the SOTA reward model (i.e., GPT-4). By applying Coffee-Gym, we elicit feedback models that outperform baselines in enhancing open-source code LLMs' code editing, making them comparable with closed-source LLMs. We make the dataset and the model checkpoint publicly available.
Abstract:Guiding large language models with a selected set of human-authored demonstrations is a common practice for improving LLM applications. However, human effort can be costly, especially in specialized domains (e.g., clinical diagnosis), and does not guarantee optimal performance due to the potential discrepancy of target skills between selected demonstrations and real test instances. Motivated by these, this paper explores the automatic creation of customized demonstrations, whose target skills align with the given target instance. We present SELF-TAUGHT, a problem-solving framework, which facilitates demonstrations that are "tailored" to the target problem and "filtered" for better quality (i.e., correctness) in a zero-shot manner. In 15 tasks of multiple-choice questions of diverse domains and the diagnosis of Alzheimer's disease (AD) with real-world patients, SELF-TAUGHT achieves superior performance to strong baselines (e.g., Few-shot CoT, Plan-and-Solve, Auto-CoT). We conduct comprehensive analyses on SELF-TAUGHT, including its generalizability to existing prompting methods and different LLMs, the quality of its intermediate generation, and more.




Abstract:Large language models (LLMs) are capable of processing lengthy dialogue histories during prolonged interaction with users without additional memory modules; however, their responses tend to overlook or incorrectly recall information from the past. In this paper, we revisit memory-augmented response generation in the era of LLMs. While prior work focuses on getting rid of outdated memories, we argue that such memories can provide contextual cues that help dialogue systems understand the development of past events and, therefore, benefit response generation. We present Theanine, a framework that augments LLMs' response generation with memory timelines -- series of memories that demonstrate the development and causality of relevant past events. Along with Theanine, we introduce TeaFarm, a counterfactual-driven question-answering pipeline addressing the limitation of G-Eval in long-term conversations. Supplementary videos of our methods and the TeaBag dataset for TeaFarm evaluation are in https://theanine-693b0.web.app/.