Abstract:Large language models (LLMs) have demonstrated strong capabilities in using external tools to address user inquiries. However, most existing evaluations assume tool use in short contexts, offering limited insight into model behavior during realistic long-term interactions. To fill this gap, we introduce ToolHaystack, a benchmark for testing the tool use capabilities in long-term interactions. Each test instance in ToolHaystack includes multiple tasks execution contexts and realistic noise within a continuous conversation, enabling assessment of how well models maintain context and handle various disruptions. By applying this benchmark to 14 state-of-the-art LLMs, we find that while current models perform well in standard multi-turn settings, they often significantly struggle in ToolHaystack, highlighting critical gaps in their long-term robustness not revealed by previous tool benchmarks.
Abstract:The remarkable reasoning and generalization capabilities of Large Language Models (LLMs) have paved the way for their expanding applications in embodied AI, robotics, and other real-world tasks. To effectively support these applications, grounding in spatial and temporal understanding in multimodal environments is essential. To this end, recent works have leveraged scene graphs, a structured representation that encodes entities, attributes, and their relationships in a scene. However, a comprehensive evaluation of LLMs' ability to utilize scene graphs remains limited. In this work, we introduce Text-Scene Graph (TSG) Bench, a benchmark designed to systematically assess LLMs' ability to (1) understand scene graphs and (2) generate them from textual narratives. With TSG Bench we evaluate 11 LLMs and reveal that, while models perform well on scene graph understanding, they struggle with scene graph generation, particularly for complex narratives. Our analysis indicates that these models fail to effectively decompose discrete scenes from a complex narrative, leading to a bottleneck when generating scene graphs. These findings underscore the need for improved methodologies in scene graph generation and provide valuable insights for future research. The demonstration of our benchmark is available at https://tsg-bench.netlify.app. Additionally, our code and evaluation data are publicly available at https://anonymous.4open.science/r/TSG-Bench.
Abstract:Engagement between instructors and students plays a crucial role in enhancing students'academic performance. However, instructors often struggle to provide timely and personalized support in large classes. To address this challenge, we propose a novel Virtual Teaching Assistant (VTA) named YA-TA, designed to offer responses to students that are grounded in lectures and are easy to understand. To facilitate YA-TA, we introduce the Dual Retrieval-augmented Knowledge Fusion (DRAKE) framework, which incorporates dual retrieval of instructor and student knowledge and knowledge fusion for tailored response generation. Experiments conducted in real-world classroom settings demonstrate that the DRAKE framework excels in aligning responses with knowledge retrieved from both instructor and student sides. Furthermore, we offer additional extensions of YA-TA, such as a Q&A board and self-practice tools to enhance the overall learning experience. Our video is publicly available.
Abstract:Recently, the demand for psychological counseling has significantly increased as more individuals express concerns about their mental health. This surge has accelerated efforts to improve the accessibility of counseling by using large language models (LLMs) as counselors. To ensure client privacy, training open-source LLMs faces a key challenge: the absence of realistic counseling datasets. To address this, we introduce Cactus, a multi-turn dialogue dataset that emulates real-life interactions using the goal-oriented and structured approach of Cognitive Behavioral Therapy (CBT). We create a diverse and realistic dataset by designing clients with varied, specific personas, and having counselors systematically apply CBT techniques in their interactions. To assess the quality of our data, we benchmark against established psychological criteria used to evaluate real counseling sessions, ensuring alignment with expert evaluations. Experimental results demonstrate that Camel, a model trained with Cactus, outperforms other models in counseling skills, highlighting its effectiveness and potential as a counseling agent. We make our data, model, and code publicly available.