Abstract:Video coding is advancing into the low and ultra-low bitrate regime, driven by end-to-end codecs that replace the hand-crafted pipeline with jointly optimized neural networks and generative codecs that exploit the priors of video generation models. Yet the dominant metrics, LPIPS and DISTS, measure feature and texture similarity rather than content fidelity: a reconstruction that hallucinates a wrong face or blurs text into convincing strokes can still score well, even when a human rejects it instantly. To address this, we propose CodecArena, the first vision-language framework for video coding quality assessment, casting codec evaluation as source-conditioned comparative reasoning between a reference and its reconstructions. We optimize CodecArena with Facet-GRPO, a visual reinforcement learning scheme that aligns pairwise codec preferences while grounding the verdict in five fidelity facets: identity, objects, text, texture, and temporal consistency. Its facet-anchored reward uses automatically derived facet directions as weak anchors, rather than human per-facet labels, to prevent any single sub-score from dominating the holistic preference and to yield interpretable fine-grained quality judgments. To support training and evaluation in this underexplored regime, we construct two complementary resources: CodecArena-1K, a fully automatic preference dataset of 1,500 comparison groups built from traditional, neural, and generative codec reconstructions with fused vision-language and objective supervision; and CodecArena-Bench, a human-ranked benchmark with source-disjoint videos for fair out-of-domain evaluation. Extensive experiments demonstrate that CodecArena achieves state-of-the-art agreement with human judgments on source-disjoint content across diverse codecs and bitrates, surpassing perceptual metrics and prior vision-language evaluators.
Abstract:In-loop filters have been comprehensively explored during the development of video coding standards due to their remarkable noise-reduction capability. In the early stage of video coding, in-loop filters, such as Deblocking Filter, Sample Adaptive Offset, and Adaptive Loop Filter, were performed separately for each component. Recently, cross-component filters were studied to improve the chroma fidelity by exploiting correlations between the luma and chroma channels. This paper summarizes the cross-component filters used in the state-of-the-art video coding standard. Specifically, it includes the Cross-Component Adaptive Loop Filter and Cross-Component Sample Adaptive Offset. Cross-component filters aim to reduce compression artifacts based on the correlation between different components and provide more accurate pixel reconstruction values. In this paper, we introduce the origin, development, and status of cross-component filters in the current video coding standards. Finally, we had some discussions on the further evolutions of cross-component filters.
Abstract:Large language model (LLM)-based lossless image compression methods typically represent pixel data through the native text interface of a pretrained model, converting pixel values into token sequences that the LLM processes through its vocabulary head. This design shows that pretrained language models can provide probability estimates for image coding, but it also couples compression to tokenizer behavior, vocabulary-specific numeric tokens, and model-family-specific adaptation. In this paper, we present LUMI (LLM-based Unified Model-agnostic lossless Image compression), a tokenizer-agnostic framework for lossless RGB image compression with frozen LLM backbones. LUMI replaces pixel-as-text tokenization with a pixel embedding module that maps raw intensity and channel information into the continuous embedding space of the LLM. It further introduces intra-patch position encoding to retain two-dimensional spatial structure after flattening, and uses a 256-way prediction head to produce probabilities over the native pixel alphabet. Only the pixel embedding, position encoding, soft-prefix parameters, and prediction head are trained, while the LLM backbone remains fixed. Experiments on natural, medical, and remote-sensing image benchmarks with LLaMA, Qwen, and Gemma backbones show that LUMI provides a unified interface across tokenizer families, achieves competitive compression rates, and improves cross-domain robustness over tokenizer-based LLM compression baselines. These results formulate LLM-based lossless image compression as pixel-space adaptation of frozen foundation models rather than tokenizer-specific language-symbol modeling.
Abstract:In the Versatile Video Coding~(VVC) standard, adaptive loop filter~(ALF), including Geometry transformation-based Adaptive Loop Filter~(GALF) and Cross Component Adaptive Loop Filter~(CCALF), plays an essential role in reducing compression artifacts. However, it also has high coding complexity and requires many picture buffer accesses in the encoder that will increase external memory access and is unfriendly to the software and hardware design. Therefore, we propose an optimized ALF framework, including the parallel design of GALF and CCALF, the adaptive parameter decision of GALF, and one-pass CCALF scheme by effectively estimating the CCALF filtering distortion without conducting filter operation. Compared to VTM-8.0, the proposed method can reduce the picture buffer access from 152 to 1 and achieve roughly 25\% time-savings of the ALF module with negligible coding performance change under RA configuration. Some of the proposed methods have been adopted in the VVC reference software.
Abstract:High-fidelity reconstruction of dynamic urban environments is a cornerstone of autonomous driving simulation and large-scale world modeling. While 3D Gaussian Splatting (3DGS) has established a new standard for real-time rendering, its reliance on expensive per-scene optimization limits scalability. Conversely, recent feedforward methods that infer Gaussian parameters offer faster speed but face fundamental bottlenecks: they are memory-prohibitive at high resolutions and struggle to fuse dense multi-view observations consistently. This paper presents L2D2-GS, a unified framework that reformulates generalizable reconstruction not as a one-shot regression, but as a robust iterative process of optimization and densification. To resolve the ambiguity of supervision in primitive generation, we propose a self-supervised densification policy that derives explicit reward signals from global reconstruction gains to guide local densification. Furthermore, we mitigate irreversible early-stage artifacts through a geometric regularization mechanism, utilizing reparameterization to constrain the optimization manifold and prevent convergence to poor local optima. Extensive experiments on the PandaSet and Waymo datasets demonstrate that our method achieves state-of-the-art reconstruction fidelity and strong zero-shot generalization, while using fewer primitives than competing baselines.
Abstract:Although state-of-the-art neural video codecs (NVCs) have achieved remarkable performance, they suffer from limited generalization when encountering complex motion patterns unseen during training. To bridge this domain gap without the expensive cost of online fine-tuning, we propose a Training-Free Scale-Driven Online Flow Refinement (SOFR) method. Serving as a plug-and-play module, SOFR integrates motion information from coarse and fine scales and dynamically fuses them according to warping accuracy, effectively rectifying motion estimation errors with negligible computational overhead. Furthermore, we design a rate-aware strategy that selects different dynamic fusion strategies according to bitrate modes, and employs a reliability check based on warping error to ensure robustness. Extensive experiments on the USTC-TD dataset verify the effectiveness and generalization of SOFR across various NVC frameworks, including DCVC-SDD, DCVC-FM, and EHVC. Notably, it brings an average of 2.84% and 4.05% bitrate savings in terms of PSNR and MS-SSIM, respectively, to DCVC-FM with negligible coding time increase. Our code is available at https://github.com/SunnyMass/SOFR.
Abstract:Despite the impressive capabilities of text-to-image (T2I) models, an intent-generation gap often persists due to the brevity and ambiguity of user prompts. Existing approaches primarily polish the prompt for fluency and readability. However, the enhancement process still lacks visual grounding. As a result, the rewriter may over-infer missing details, causing an intent-generation gap. To address this limitation, we propose FaithRewriter, a novel prompt-enhancement framework for T2I generation. Specifically, FaithRewriter first leverages a multimodal MLLM to generate an image from the original prompt as an intermediate visual cue. This cue is then combined with the prompt and fed into a large-scale LLM to produce visually grounded augmentations that better reflect how the intended content should appear in images. Finally, these augmentations are distilled into a small-scale LLM for efficient deployment, enhancing its ability to generate effective T2I prompts. Experiments show that FaithRewriter yields prompts that are more faithful to the user intent and more visually plausible than strong baselines, helping narrow the intent-generation gap.
Abstract:Geometric partitioning has attracted increasing attention by its remarkable motion field description capability in the hybrid video coding framework. However, the existing geometric partitioning (GEO) scheme in Versatile Video Coding (VVC) causes a non-negligible burden for signaling the side information. Consequently, the coding efficiency is limited. In view of this, we propose a spatio-temporal correlation guided geometric partitioning (STGEO) scheme to efficiently describe the object information in the motion field of video coding. The proposed method can economize the bits consumed for side information signaling, including the partitioning mode and motion information. We firstly analyze the characteristics of partitioning mode decision and motion vector selection in a statistically-sound way. Based on the observed spatio-temporal correlation, we design a mode prediction and coding method to reduce the overhead for representing the above mentioned side information. The main idea is to predict the STGEO modes and motion candidates that have higher selection possibilities, which can guide the entropy coding, i.e., representing the predicted high-probability modes and motion candidates with fewer bits. In particular, the high-probability STGEO modes are predicted based on the edge information and history modes of adjacent STGEO-coded blocks. The corresponding motion information is represented by the index in a merge candidate list, which is adaptively inferred based on the off-line trained merge candidate selection probability. Simulation results show that the proposed approach achieves 0.95% and 1.98% bit-rate savings on average compared to VTM-8.0 without GEO for Random Access and Low-Delay B configurations, respectively.
Abstract:In-loop filters have attracted increasing attention due to the remarkable noise-reduction capability in the hybrid video coding framework. However, the existing in-loop filters in Versatile Video Coding (VVC) mainly take advantage of the image local similarity. Although some non-local based in-loop filters can make up for this shortcoming, the widely-used unsupervised parameter estimation method by non-local filters limits the performance. In view of this, we propose a deformable Wiener Filter (DWF). It combines the local and non-local characteristics and supervisedly trains the filter coefficients based on the Wiener Filter theory. In the filtering process, local adjacent samples and non-local similar samples are first derived for each sample of interest. Then the to-be-filtered samples are classified into specific groups based on the patch level noise and sample-level characteristics. Samples in each group share the same filter coefficients. After that, the local and non-local reference samples are adaptively fused based on the classification results. Finally, the filtering operation with outlier data constraints is conducted for each to-be-filtered sample. Moreover, the performance of the proposed DWF is analyzed with different reference sample derivation schemes in detail. Simulation results show that the proposed approach achieves 1.16%, 1.92%, and 2.67% bit-rate savings on average compared to the VTM-11.0 for All Intra, Random Access, and Low-Delay B configurations, respectively.
Abstract:To improve the coding performance, geometric partition (GEO) was proposed for the upcoming VVC standard. GEO provides 140 partition candidates. The index of optimal GEO mode needs to be signaled explicitly. Considering different structural characteristics of different CUs and the correlation between spatial adjacent blocks and temporal collocated blocks, we propose a GEO mode prediction strategy by constructing a Most Probable Mode (MPM) list to reduce the overhead of GEO index and improve coding efficiency. Based on the observation of the high correlation between the partition mode and object boundaries, an edge-directed geometric partition scheme is proposed to construct the MPM list according to spatio-temporal edge information. The proposed method provides an objective BD-rate gain of 0.58% and 1.00% on average for RA and LDB configurations compared to VTM-6.0. Besides, it also promotes the visual quality of object boundaries.