Abstract:Video coding is advancing into the low and ultra-low bitrate regime, driven by end-to-end codecs that replace the hand-crafted pipeline with jointly optimized neural networks and generative codecs that exploit the priors of video generation models. Yet the dominant metrics, LPIPS and DISTS, measure feature and texture similarity rather than content fidelity: a reconstruction that hallucinates a wrong face or blurs text into convincing strokes can still score well, even when a human rejects it instantly. To address this, we propose CodecArena, the first vision-language framework for video coding quality assessment, casting codec evaluation as source-conditioned comparative reasoning between a reference and its reconstructions. We optimize CodecArena with Facet-GRPO, a visual reinforcement learning scheme that aligns pairwise codec preferences while grounding the verdict in five fidelity facets: identity, objects, text, texture, and temporal consistency. Its facet-anchored reward uses automatically derived facet directions as weak anchors, rather than human per-facet labels, to prevent any single sub-score from dominating the holistic preference and to yield interpretable fine-grained quality judgments. To support training and evaluation in this underexplored regime, we construct two complementary resources: CodecArena-1K, a fully automatic preference dataset of 1,500 comparison groups built from traditional, neural, and generative codec reconstructions with fused vision-language and objective supervision; and CodecArena-Bench, a human-ranked benchmark with source-disjoint videos for fair out-of-domain evaluation. Extensive experiments demonstrate that CodecArena achieves state-of-the-art agreement with human judgments on source-disjoint content across diverse codecs and bitrates, surpassing perceptual metrics and prior vision-language evaluators.
Abstract:Feed-forward 3D reconstruction models based on Vision Transformers can directly estimate scene geometry and camera poses from a small set of input images, but scaling them to video inputs with hundreds or thousands of frames remains challenging due to the quadratic cost of global attention layers. Recent token-merging methods accelerate these models by compressing the token sequence within the global attention layers, but they apply a uniform reduction to query tokens and key-value tokens, ignoring their functionally distinct roles in 3D reconstruction. In this work, we identify a key property of feed-forward 3D reconstruction models: query tokens encode view-specific geometric requests and are sensitive to compression, while key-value tokens represent shared scene context and tolerate aggressive compression. Guided by this insight, we propose Spark3R, a training-free acceleration framework that decouples the compression of query tokens and key-value tokens by assigning distinct reduction factors, with intra-group token merging applied to query tokens and lightweight token pruning to key-value tokens. Additionally, Spark3R adaptively adjusts the key-value reduction factor across layers, further improving the quality-efficiency trade-off. As a plug-and-play framework requiring no retraining, Spark3R integrates directly into multiple pretrained feed-forward 3D reconstruction models, including VGGT, $π^3$, and Depth-Anything-3, and achieves up to $28\times$ speedup on 1,000-frame inputs while maintaining competitive reconstruction quality.




Abstract:The recent development of feedforward 3D Gaussian Splatting (3DGS) presents a new paradigm to reconstruct 3D scenes. Using neural networks trained on large-scale multi-view datasets, it can directly infer 3DGS representations from sparse input views. Although the feedforward approach achieves high reconstruction speed, it still suffers from the substantial storage cost of 3D Gaussians. Existing 3DGS compression methods relying on scene-wise optimization are not applicable due to architectural incompatibilities. To overcome this limitation, we propose TinySplat, a complete feedforward approach for generating compact 3D scene representations. Built upon standard feedforward 3DGS methods, TinySplat integrates a training-free compression framework that systematically eliminates key sources of redundancy. Specifically, we introduce View-Projection Transformation (VPT) to reduce geometric redundancy by projecting geometric parameters into a more compact space. We further present Visibility-Aware Basis Reduction (VABR), which mitigates perceptual redundancy by aligning feature energy along dominant viewing directions via basis transformation. Lastly, spatial redundancy is addressed through an off-the-shelf video codec. Comprehensive experimental results on multiple benchmark datasets demonstrate that TinySplat achieves over 100x compression for 3D Gaussian data generated by feedforward methods. Compared to the state-of-the-art compression approach, we achieve comparable quality with only 6% of the storage size. Meanwhile, our compression framework requires only 25% of the encoding time and 1% of the decoding time.
Abstract:Feed-forward 3D Gaussian Splatting (3DGS) has recently demonstrated promising results for novel view synthesis (NVS) from sparse input views, particularly under narrow-baseline conditions. However, its performance significantly degrades in wide-baseline scenarios due to limited texture details and geometric inconsistencies across views. To address these challenges, in this paper, we propose ProSplat, a two-stage feed-forward framework designed for high-fidelity rendering under wide-baseline conditions. The first stage involves generating 3D Gaussian primitives via a 3DGS generator. In the second stage, rendered views from these primitives are enhanced through an improvement model. Specifically, this improvement model is based on a one-step diffusion model, further optimized by our proposed Maximum Overlap Reference view Injection (MORI) and Distance-Weighted Epipolar Attention (DWEA). MORI supplements missing texture and color by strategically selecting a reference view with maximum viewpoint overlap, while DWEA enforces geometric consistency using epipolar constraints. Additionally, we introduce a divide-and-conquer training strategy that aligns data distributions between the two stages through joint optimization. We evaluate ProSplat on the RealEstate10K and DL3DV-10K datasets under wide-baseline settings. Experimental results demonstrate that ProSplat achieves an average improvement of 1 dB in PSNR compared to recent SOTA methods.