Picture for Sanja Fidler

Sanja Fidler

NVIDIA, University of Toronto, Vector Institute

GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images

Add code
Sep 22, 2022
Figure 1 for GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images
Figure 2 for GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images
Figure 3 for GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images
Figure 4 for GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images
Viaarxiv icon

Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion

Add code
Aug 19, 2022
Figure 1 for Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion
Figure 2 for Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion
Figure 3 for Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion
Figure 4 for Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion
Viaarxiv icon

MvDeCor: Multi-view Dense Correspondence Learning for Fine-grained 3D Segmentation

Add code
Aug 18, 2022
Figure 1 for MvDeCor: Multi-view Dense Correspondence Learning for Fine-grained 3D Segmentation
Figure 2 for MvDeCor: Multi-view Dense Correspondence Learning for Fine-grained 3D Segmentation
Figure 3 for MvDeCor: Multi-view Dense Correspondence Learning for Fine-grained 3D Segmentation
Figure 4 for MvDeCor: Multi-view Dense Correspondence Learning for Fine-grained 3D Segmentation
Viaarxiv icon

How Much More Data Do I Need? Estimating Requirements for Downstream Tasks

Add code
Jul 13, 2022
Figure 1 for How Much More Data Do I Need? Estimating Requirements for Downstream Tasks
Figure 2 for How Much More Data Do I Need? Estimating Requirements for Downstream Tasks
Figure 3 for How Much More Data Do I Need? Estimating Requirements for Downstream Tasks
Figure 4 for How Much More Data Do I Need? Estimating Requirements for Downstream Tasks
Viaarxiv icon

Improving Semantic Segmentation in Transformers using Hierarchical Inter-Level Attention

Add code
Jul 05, 2022
Figure 1 for Improving Semantic Segmentation in Transformers using Hierarchical Inter-Level Attention
Figure 2 for Improving Semantic Segmentation in Transformers using Hierarchical Inter-Level Attention
Figure 3 for Improving Semantic Segmentation in Transformers using Hierarchical Inter-Level Attention
Figure 4 for Improving Semantic Segmentation in Transformers using Hierarchical Inter-Level Attention
Viaarxiv icon

Scalable Neural Data Server: A Data Recommender for Transfer Learning

Add code
Jun 19, 2022
Figure 1 for Scalable Neural Data Server: A Data Recommender for Transfer Learning
Figure 2 for Scalable Neural Data Server: A Data Recommender for Transfer Learning
Figure 3 for Scalable Neural Data Server: A Data Recommender for Transfer Learning
Figure 4 for Scalable Neural Data Server: A Data Recommender for Transfer Learning
Viaarxiv icon

Variable Bitrate Neural Fields

Add code
Jun 15, 2022
Figure 1 for Variable Bitrate Neural Fields
Figure 2 for Variable Bitrate Neural Fields
Figure 3 for Variable Bitrate Neural Fields
Figure 4 for Variable Bitrate Neural Fields
Viaarxiv icon

Polymorphic-GAN: Generating Aligned Samples across Multiple Domains with Learned Morph Maps

Add code
Jun 06, 2022
Figure 1 for Polymorphic-GAN: Generating Aligned Samples across Multiple Domains with Learned Morph Maps
Figure 2 for Polymorphic-GAN: Generating Aligned Samples across Multiple Domains with Learned Morph Maps
Figure 3 for Polymorphic-GAN: Generating Aligned Samples across Multiple Domains with Learned Morph Maps
Figure 4 for Polymorphic-GAN: Generating Aligned Samples across Multiple Domains with Learned Morph Maps
Viaarxiv icon

ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters

Add code
May 05, 2022
Figure 1 for ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
Figure 2 for ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
Figure 3 for ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
Figure 4 for ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
Viaarxiv icon

M$^2$BEV: Multi-Camera Joint 3D Detection and Segmentation with Unified Birds-Eye View Representation

Add code
Apr 19, 2022
Figure 1 for M$^2$BEV: Multi-Camera Joint 3D Detection and Segmentation with Unified Birds-Eye View Representation
Figure 2 for M$^2$BEV: Multi-Camera Joint 3D Detection and Segmentation with Unified Birds-Eye View Representation
Figure 3 for M$^2$BEV: Multi-Camera Joint 3D Detection and Segmentation with Unified Birds-Eye View Representation
Figure 4 for M$^2$BEV: Multi-Camera Joint 3D Detection and Segmentation with Unified Birds-Eye View Representation
Viaarxiv icon