There has been an increased interest in multimodal language processing including multimodal dialog, question answering, sentiment analysis, and speech recognition. However, naturally occurring multimodal data is often imperfect as a result of imperfect modalities, missing entries or noise corruption. To address these concerns, we present a regularization method based on tensor rank minimization. Our method is based on the observation that high-dimensional multimodal time series data often exhibit correlations across time and modalities which leads to low-rank tensor representations. However, the presence of noise or incomplete values breaks these correlations and results in tensor representations of higher rank. We design a model to learn such tensor representations and effectively regularize their rank. Experiments on multimodal language data show that our model achieves good results across various levels of imperfection.
We deal with the \textit{selective classification} problem (supervised-learning problem with a rejection option), where we want to achieve the best performance at a certain level of coverage of the data. We transform the original $m$-class classification problem to $(m+1)$-class where the $(m+1)$-th class represents the model abstaining from making a prediction due to uncertainty. Inspired by portfolio theory, we propose a loss function for the selective classification problem based on the doubling rate of gambling. We show that minimizing this loss function has a natural interpretation as maximizing the return of a \textit{horse race}, where a player aims to balance between betting on an outcome (making a prediction) when confident and reserving one's winnings (abstaining) when not confident. This loss function allows us to train neural networks and characterize the uncertainty of prediction in an end-to-end fashion. In comparison with previous methods, our method requires almost no modification to the model inference algorithm or neural architecture. Experimentally, we show that our method can identify both uncertain and outlier data points, and achieves strong results on SVHN and CIFAR10 at various coverages of the data.
With the capability of modeling bidirectional contexts, denoising autoencoding based pretraining like BERT achieves better performance than pretraining approaches based on autoregressive language modeling. However, relying on corrupting the input with masks, BERT neglects dependency between the masked positions and suffers from a pretrain-finetune discrepancy. In light of these pros and cons, we propose XLNet, a generalized autoregressive pretraining method that (1) enables learning bidirectional contexts by maximizing the expected likelihood over all permutations of the factorization order and (2) overcomes the limitations of BERT thanks to its autoregressive formulation. Furthermore, XLNet integrates ideas from Transformer-XL, the state-of-the-art autoregressive model, into pretraining. Empirically, XLNet outperforms BERT on 20 tasks, often by a large margin, and achieves state-of-the-art results on 18 tasks including question answering, natural language inference, sentiment analysis, and document ranking.
Visual storytelling is the task of generating stories based on a sequence of images. Inspired by the recent works in neural generation focusing on controlling the form of text, this paper explores the idea of generating these stories in different personas. However, one of the main challenges of performing this task is the lack of a dataset of visual stories in different personas. Having said that, there are independent datasets for both visual storytelling and annotated sentences for various persona. In this paper we describe an approach to overcome this by getting labelled persona data from a different task and leveraging those annotations to perform persona based story generation. We inspect various ways of incorporating personality in both the encoder and the decoder representations to steer the generation in the target direction. To this end, we propose five models which are incremental extensions to the baseline model to perform the task at hand. In our experiments we use five different personas to guide the generation process. We find that the models based on our hypotheses perform better at capturing words while generating stories in the target persona.
To solve tasks with sparse rewards, reinforcement learning algorithms must be equipped with suitable exploration techniques. However, it is unclear what underlying objective is being optimized by existing exploration algorithms, or how they can be altered to incorporate prior knowledge about the task. Most importantly, it is difficult to use exploration experience from one task to acquire exploration strategies for another task. We address these shortcomings by learning a single exploration policy that can quickly solve a suite of downstream tasks in a multi-task setting, amortizing the cost of learning to explore. We recast exploration as a problem of State Marginal Matching (SMM): we learn a mixture of policies for which the state marginal distribution matches a given target state distribution, which can incorporate prior knowledge about the task. Without any prior knowledge, the SMM objective reduces to maximizing the marginal state entropy. We optimize the objective by reducing it to a two-player, zero-sum game, where we iteratively fit a state density model and then update the policy to visit states with low density under this model. While many previous algorithms for exploration employ a similar procedure, they omit a crucial historical averaging step, without which the iterative procedure does not converge to a Nash equilibria. To parallelize exploration, we extend our algorithm to use mixtures of policies, wherein we discover connections between SMM and previously-proposed skill learning methods based on mutual information. On complex navigation and manipulation tasks, we demonstrate that our algorithm explores faster and adapts more quickly to new tasks.
The history of learning for control has been an exciting back and forth between two broad classes of algorithms: planning and reinforcement learning. Planning algorithms effectively reason over long horizons, but assume access to a local policy and distance metric over collision-free paths. Reinforcement learning excels at learning policies and the relative values of states, but fails to plan over long horizons. Despite the successes of each method in various domains, tasks that require reasoning over long horizons with limited feedback and high-dimensional observations remain exceedingly challenging for both planning and reinforcement learning algorithms. Frustratingly, these sorts of tasks are potentially the most useful, as they are simple to design (a human only need to provide an example goal state) and avoid reward shaping, which can bias the agent towards finding a sub-optimal solution. We introduce a general control algorithm that combines the strengths of planning and reinforcement learning to effectively solve these tasks. Our aim is to decompose the task of reaching a distant goal state into a sequence of easier tasks, each of which corresponds to reaching a subgoal. Planning algorithms can automatically find these waypoints, but only if provided with suitable abstractions of the environment -- namely, a graph consisting of nodes and edges. Our main insight is that this graph can be constructed via reinforcement learning, where a goal-conditioned value function provides edge weights, and nodes are taken to be previously seen observations in a replay buffer. Using graph search over our replay buffer, we can automatically generate this sequence of subgoals, even in image-based environments. Our algorithm, search on the replay buffer (SoRB), enables agents to solve sparse reward tasks over one hundred steps, and generalizes substantially better than standard RL algorithms.
Human language is often multimodal, which comprehends a mixture of natural language, facial gestures, and acoustic behaviors. However, two major challenges in modeling such multimodal human language time-series data exist: 1) inherent data non-alignment due to variable sampling rates for the sequences from each modality; and 2) long-range dependencies between elements across modalities. In this paper, we introduce the Multimodal Transformer (MulT) to generically address the above issues in an end-to-end manner without explicitly aligning the data. At the heart of our model is the directional pairwise crossmodal attention, which attends to interactions between multimodal sequences across distinct time steps and latently adapt streams from one modality to another. Comprehensive experiments on both aligned and non-aligned multimodal time-series show that our model outperforms state-of-the-art methods by a large margin. In addition, empirical analysis suggests that correlated crossmodal signals are able to be captured by the proposed crossmodal attention mechanism in MulT.
While graph kernels (GKs) are easy to train and enjoy provable theoretical guarantees, their practical performances are limited by their expressive power, as the kernel function often depends on hand-crafted combinatorial features of graphs. Compared to graph kernels, graph neural networks (GNNs) usually achieve better practical performance, as GNNs use multi-layer architectures and non-linear activation functions to extract high-order information of graphs as features. However, due to the large number of hyper-parameters and the non-convex nature of the training procedure, GNNs are harder to train. Theoretical guarantees of GNNs are also not well-understood. Furthermore, the expressive power of GNNs scales with the number of parameters, and thus it is hard to exploit the full power of GNNs when computing resources are limited. The current paper presents a new class of graph kernels, Graph Neural Tangent Kernels (GNTKs), which correspond to \emph{infinitely wide} multi-layer GNNs trained by gradient descent. GNTKs enjoy the full expressive power of GNNs and inherit advantages of GKs. Theoretically, we show GNTKs provably learn a class of smooth functions on graphs. Empirically, we test GNTKs on graph classification datasets and show they achieve strong performance.
Human language is a rich multimodal signal consisting of spoken words, facial expressions, body gestures, and vocal intonations. Learning representations for these spoken utterances is a complex research problem due to the presence of multiple heterogeneous sources of information. Recent advances in multimodal learning have followed the general trend of building more complex models that utilize various attention, memory and recurrent components. In this paper, we propose two simple but strong baselines to learn embeddings of multimodal utterances. The first baseline assumes a conditional factorization of the utterance into unimodal factors. Each unimodal factor is modeled using the simple form of a likelihood function obtained via a linear transformation of the embedding. We show that the optimal embedding can be derived in closed form by taking a weighted average of the unimodal features. In order to capture richer representations, our second baseline extends the first by factorizing into unimodal, bimodal, and trimodal factors, while retaining simplicity and efficiency during learning and inference. From a set of experiments across two tasks, we show strong performance on both supervised and semi-supervised multimodal prediction, as well as significant (10 times) speedups over neural models during inference. Overall, we believe that our strong baseline models offer new benchmarking options for future research in multimodal learning.
How well does a classic deep net architecture like AlexNet or VGG19 classify on a standard dataset such as CIFAR-10 when its "width" --- namely, number of channels in convolutional layers, and number of nodes in fully-connected internal layers --- is allowed to increase to infinity? Such questions have come to the forefront in the quest to theoretically understand deep learning and its mysteries about optimization and generalization. They also connect deep learning to notions such as Gaussian processes and kernels. A recent paper [Jacot et al., 2018] introduced the Neural Tangent Kernel (NTK) which captures the behavior of fully-connected deep nets in the infinite width limit trained by gradient descent; this object was implicit in some other recent papers. A subsequent paper [Lee et al., 2019] gave heuristic Monte Carlo methods to estimate the NTK and its extension, Convolutional Neural Tangent Kernel (CNTK) and used this to try to understand the limiting behavior on datasets like CIFAR-10. The current paper gives the first efficient exact algorithm (based upon dynamic programming) for computing CNTK as well as an efficient GPU implementation of this algorithm. This results in a significant new benchmark for performance of a pure kernel-based method on CIFAR-10, being 10% higher than the methods reported in [Novak et al., 2019], and only 5% lower than the performance of the corresponding finite deep net architecture (once batch normalization etc. are turned off). We give the first non-asymptotic proof showing that a fully-trained sufficiently wide net is indeed equivalent to the kernel regression predictor using NTK. Our experiments also demonstrate that earlier Monte Carlo approximation can degrade the performance significantly, thus highlighting the power of our exact kernel computation, which we have applied even to the full CIFAR-10 dataset and 20-layer nets.