Although Split Federated Learning (SFL) is good at enabling knowledge sharing among resource-constrained clients, it suffers from the problem of low training accuracy due to the neglect of data heterogeneity and catastrophic forgetting. To address this issue, we propose a novel SFL approach named KoReA-SFL, which adopts a multi-model aggregation mechanism to alleviate gradient divergence caused by heterogeneous data and a knowledge replay strategy to deal with catastrophic forgetting. Specifically, in KoReA-SFL cloud servers (i.e., fed server and main server) maintain multiple branch model portions rather than a global portion for local training and an aggregated master-model portion for knowledge sharing among branch portions. To avoid catastrophic forgetting, the main server of KoReA-SFL selects multiple assistant devices for knowledge replay according to the training data distribution of each server-side branch-model portion. Experimental results obtained from non-IID and IID scenarios demonstrate that KoReA-SFL significantly outperforms conventional SFL methods (by up to 23.25\% test accuracy improvement).
Recent advancements in robotics enable robots to accomplish complex assembly tasks. However, designing an assembly requires a non-trivial effort since a slight variation in the design could significantly affect the task feasibility. It is critical to ensure the physical feasibility of the assembly design so that the assembly task can be successfully executed. To address the challenge, this paper studies the physical stability of assembly structures, in particular, block stacking assembly, where people use cubic blocks to build 3D structures (e.g., Lego constructions). The paper proposes a new optimization formulation, which optimizes over force balancing equations, for inferring the structural stability of 3D block-stacking structures. The proposed stability analysis is tested and verified on hand-crafted Lego examples. The experiment results demonstrate that the proposed stability analysis can correctly predict whether the structure is stable. In addition, it outperforms the existing methods since it can locate the weakest parts in the design, and more importantly, solve any given assembly structure. To further validate the proposed analysis formulation, we provide StableLego: a comprehensive dataset including more than 50k 3D objects with their Lego layouts. We test the proposed stability analysis and include the stability inference for each corresponding object in StableLego. Our code and the dataset are available at https://github.com/intelligent-control-lab/StableLego.
The paradigm of Differentially Private SGD~(DP-SGD) can provide a theoretical guarantee for training data in both centralized and federated settings. However, the utility degradation caused by DP-SGD limits its wide application in high-stakes tasks, such as medical image diagnosis. In addition to the necessary perturbation, the convergence issue is attributed to the information loss on the gradient clipping. In this work, we propose a general framework PCDP-SGD, which aims to compress redundant gradient norms and preserve more crucial top gradient components via projection operation before gradient clipping. Additionally, we extend PCDP-SGD as a fundamental component in differential privacy federated learning~(DPFL) for mitigating the data heterogeneous challenge and achieving efficient communication. We prove that pre-projection enhances the convergence of DP-SGD by reducing the dependence of clipping error and bias to a fraction of the top gradient eigenspace, and in theory, limits cross-client variance to improve the convergence under heterogeneous federation. Experimental results demonstrate that PCDP-SGD achieves higher accuracy compared with state-of-the-art DP-SGD variants in computer vision tasks. Moreover, PCDP-SGD outperforms current federated learning frameworks when DP is guaranteed on local training sets.
Federated Learning (FL) enables collaborative learning of large-scale distributed clients without data sharing. However, due to the disparity of computing resources among massive mobile computing devices, the performance of traditional homogeneous model-based Federated Learning (FL) is seriously limited. On the one hand, to achieve model training in all the diverse clients, mobile computing systems can only use small low-performance models for collaborative learning. On the other hand, devices with high computing resources cannot train a high-performance large model with their insufficient raw data. To address the resource-constrained problem in mobile computing systems, we present a novel heterogeneous FL approach named AdapterFL, which uses a model reassemble strategy to facilitate collaborative training of massive heterogeneous mobile devices adaptively. Specifically, we select multiple candidate heterogeneous models based on the computing performance of massive mobile devices and then divide each heterogeneous model into two partitions. By reassembling the partitions, we can generate models with varied sizes that are combined by the partial parameters of the large model with the partial parameters of the small model. Using these reassembled models for FL training, we can train the partial parameters of the large model using low-performance devices. In this way, we can alleviate performance degradation in large models due to resource constraints. The experimental results show that AdapterFL can achieve up to 12\% accuracy improvement compared to the state-of-the-art heterogeneous federated learning methods in resource-constrained scenarios.
Deep learning using large models have achieved great success in a wide range of domains. However, training these models on billions of parameters is very challenging in terms of the training speed, memory cost, and communication efficiency, especially under the privacy-preserving regime with differential privacy (DP). On the one hand, DP optimization has comparable efficiency to the standard non-private optimization on a single GPU, but on multiple GPUs, existing DP distributed learning (such as pipeline parallel) has suffered from significantly worse efficiency. On the other hand, the Zero Redundancy Optimizer (ZeRO) is a state-of-the-art solution to the standard distributed learning, exhibiting excellent training efficiency on large models, but to work compatibly with DP is technically complicated. In this work, we develop a new systematic solution, DP-ZeRO, (I) to scale up the trainable DP model size, e.g. to GPT-100B, (II) to obtain the same computation and communication efficiency as the standard ZeRO, and (III) to enable mixed-precision DP training. Our DP-ZeRO, like the standard ZeRO, has the potential to train models with arbitrary size and is evaluated on the world's largest DP models in terms of the number of trainable parameters.
Recent advances have substantially improved the accuracy, memory cost, and training speed of differentially private (DP) deep learning, especially on large vision and language models with millions to billions of parameters. In this work, we thoroughly study the per-sample gradient clipping style, a key component in DP optimization. We show that different clipping styles have the same time complexity but instantiate an accuracy-memory trade-off: while the all-layer clipping (of coarse granularity) is the most prevalent and usually gives the best accuracy, it incurs heavier memory cost compared to other group-wise clipping, such as the layer-wise clipping (of finer granularity). We formalize this trade-off through our convergence theory and complexity analysis. Importantly, we demonstrate that the accuracy gap between group-wise clipping and all-layer clipping becomes smaller for larger models, while the memory advantage of the group-wise clipping remains. Consequently, the group-wise clipping allows DP optimization of large models to achieve high accuracy and low peak memory simultaneously.
The success of large neural networks is crucially determined by the availability of data. It has been observed that training only on a small amount of public data, or privately on the abundant private data can lead to undesirable degradation of accuracy. In this work, we leverage both private and public data to improve the optimization, by coupling their gradients via a weighted linear combination. We formulate an optimal solution for the optimal weight in the convex setting to indicate that the weighting coefficient should be hyperparameter-dependent. Then, we prove the acceleration in the convergence of non-convex loss and the effects of hyper-parameters such as privacy budget, number of iterations, batch size, and model size on the choice of the weighting coefficient. We support our analysis with empirical experiments across language and vision benchmarks, and provide a guideline for choosing the optimal weight of the gradient coupling.
Recent advancements in manufacturing have a growing demand for fast, automatic prototyping (i.e. assembly and disassembly) capabilities to meet users' needs. This paper studies automatic rapid LEGO prototyping, which is devoted to constructing target LEGO objects that satisfy individual customization needs and allow users to freely construct their novel designs. A construction plan is needed in order to automatically construct the user-specified LEGO design. However, a freely designed LEGO object might not have an existing construction plan, and generating such a LEGO construction plan requires a non-trivial effort since it requires accounting for numerous constraints (e.g. object shape, colors, stability, etc.). In addition, programming the prototyping skill for the robot requires the users to have expert programming skills, which makes the task beyond the reach of the general public. To address the challenges, this paper presents a simulation-aided learning from demonstration (SaLfD) framework for easily deploying LEGO prototyping capability to robots. In particular, the user demonstrates constructing the customized novel LEGO object. The robot extracts the task information by observing the human operation and generates the construction plan. A simulation is developed to verify the correctness of the learned construction plan and the resulting LEGO prototype. The proposed system is deployed to a FANUC LR-mate 200id/7L robot. Experiments demonstrate that the proposed SaLfD framework can effectively correct and learn the prototyping (i.e. assembly and disassembly) tasks from human demonstrations. And the learned prototyping tasks are realized by the FANUC robot.
The SoccerNet 2023 challenges were the third annual video understanding challenges organized by the SoccerNet team. For this third edition, the challenges were composed of seven vision-based tasks split into three main themes. The first theme, broadcast video understanding, is composed of three high-level tasks related to describing events occurring in the video broadcasts: (1) action spotting, focusing on retrieving all timestamps related to global actions in soccer, (2) ball action spotting, focusing on retrieving all timestamps related to the soccer ball change of state, and (3) dense video captioning, focusing on describing the broadcast with natural language and anchored timestamps. The second theme, field understanding, relates to the single task of (4) camera calibration, focusing on retrieving the intrinsic and extrinsic camera parameters from images. The third and last theme, player understanding, is composed of three low-level tasks related to extracting information about the players: (5) re-identification, focusing on retrieving the same players across multiple views, (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams, and (7) jersey number recognition, focusing on recognizing the jersey number of players from tracklets. Compared to the previous editions of the SoccerNet challenges, tasks (2-3-7) are novel, including new annotations and data, task (4) was enhanced with more data and annotations, and task (6) now focuses on end-to-end approaches. More information on the tasks, challenges, and leaderboards are available on https://www.soccer-net.org. Baselines and development kits can be found on https://github.com/SoccerNet.