Although remote working is increasingly adopted during the pandemic, many are concerned by the low-efficiency in the remote working. Missing in text-based communication are non-verbal cues such as facial expressions and body language, which hinders the effective communication and negatively impacts the work outcomes. Prevalent on social media platforms, emojis, as alternative non-verbal cues, are gaining popularity in the virtual workspaces well. In this paper, we study how emoji usage influences developer participation and issue resolution in virtual workspaces. To this end, we collect GitHub issues for a one-year period and apply causal inference techniques to measure the causal effect of emojis on the outcome of issues, controlling for confounders such as issue content, repository, and author information. We find that emojis can significantly reduce the resolution time of issues and attract more user participation. We also compare the heterogeneous effect on different types of issues. These findings deepen our understanding of the developer communities, and they provide design implications on how to facilitate interactions and broaden developer participation.
Personalized text generation is an emerging research area that has attracted much attention in recent years. Most studies in this direction focus on a particular domain by designing bespoke features or models. In this work, we propose a general approach for personalized text generation using large language models (LLMs). Inspired by the practice of writing education, we develop a multistage and multitask framework to teach LLMs for personalized generation. In writing instruction, the task of writing from sources is often decomposed into multiple steps that involve finding, evaluating, summarizing, synthesizing, and integrating information. Analogously, our approach to personalized text generation consists of multiple stages: retrieval, ranking, summarization, synthesis, and generation. In addition, we introduce a multitask setting that helps the model improve its generation ability further, which is inspired by the observation in education that a student's reading proficiency and writing ability are often correlated. We evaluate our approach on three public datasets, each of which covers a different and representative domain. Our results show significant improvements over a variety of baselines.
Recent work has shown that standard training via empirical risk minimization (ERM) can produce models that achieve high accuracy on average but low accuracy on underrepresented groups due to the prevalence of spurious features. A predominant approach to tackle this group robustness problem minimizes the worst group error (akin to a minimax strategy) on the training data, hoping it will generalize well on the testing data. However, this is often suboptimal, especially when the out-of-distribution (OOD) test data contains previously unseen groups. Inspired by ideas from the information retrieval and learning-to-rank literature, this paper first proposes to use Discounted Cumulative Gain (DCG) as a metric of model quality for facilitating better hyperparameter tuning and model selection. Being a ranking-based metric, DCG weights multiple poorly-performing groups (instead of considering just the group with the worst performance). As a natural next step, we build on our results to propose a ranking-based training method called Discounted Rank Upweighting (DRU), which differentially reweights a ranked list of poorly-performing groups in the training data to learn models that exhibit strong OOD performance on the test data. Results on several synthetic and real-world datasets highlight the superior generalization ability of our group-ranking-based (akin to soft-minimax) approach in selecting and learning models that are robust to group distributional shifts.
Recent developments in large language models (LLM) and generative AI have unleashed the astonishing capabilities of text-to-image generation systems to synthesize high-quality images that are faithful to a given reference text, known as a "prompt". These systems have immediately received lots of attention from researchers, creators, and common users. Despite the plenty of efforts to improve the generative models, there is limited work on understanding the information needs of the users of these systems at scale. We conduct the first comprehensive analysis of large-scale prompt logs collected from multiple text-to-image generation systems. Our work is analogous to analyzing the query logs of Web search engines, a line of work that has made critical contributions to the glory of the Web search industry and research. Compared with Web search queries, text-to-image prompts are significantly longer, often organized into special structures that consist of the subject, form, and intent of the generation tasks and present unique categories of information needs. Users make more edits within creation sessions, which present remarkable exploratory patterns. There is also a considerable gap between the user-input prompts and the captions of the images included in the open training data of the generative models. Our findings provide concrete implications on how to improve text-to-image generation systems for creation purposes.
While many organizations have shifted to working remotely during the COVID-19 pandemic, how the remote workforce and the remote teams are influenced by and would respond to this and future shocks remain largely unknown. Software developers have relied on remote collaborations long before the pandemic, working in virtual teams (GitHub repositories). The dynamics of these repositories through the pandemic provide a unique opportunity to understand how remote teams react under shock. This work presents a systematic analysis. We measure the overall effect of the early pandemic on public GitHub repositories by comparing their sizes and productivity with the counterfactual outcomes forecasted as if there were no pandemic. We find that the productivity level and the number of active members of these teams vary significantly during different periods of the pandemic. We then conduct a finer-grained investigation and study the heterogeneous effects of the shock on individual teams. We find that the resilience of a team is highly correlated to certain properties of the team before the pandemic. Through a bootstrapped regression analysis, we reveal which types of teams are robust or fragile to the shock.
Establishing open and general benchmarks has been a critical driving force behind the success of modern machine learning techniques. As machine learning is being applied to broader domains and tasks, there is a need to establish richer and more diverse benchmarks to better reflect the reality of the application scenarios. Graph learning is an emerging field of machine learning that urgently needs more and better benchmarks. To accommodate the need, we introduce Graph Learning Indexer (GLI), a benchmark curation platform for graph learning. In comparison to existing graph learning benchmark libraries, GLI highlights two novel design objectives. First, GLI is designed to incentivize \emph{dataset contributors}. In particular, we incorporate various measures to minimize the effort of contributing and maintaining a dataset, increase the usability of the contributed dataset, as well as encourage attributions to different contributors of the dataset. Second, GLI is designed to curate a knowledge base, instead of a plain collection, of benchmark datasets. We use multiple sources of meta information to augment the benchmark datasets with \emph{rich characteristics}, so that they can be easily selected and used in downstream research or development. The source code of GLI is available at \url{https://github.com/Graph-Learning-Benchmarks/gli}.
Recent advances in deep neural language models combined with the capacity of large scale datasets have accelerated the development of natural language generation systems that produce fluent and coherent texts (to various degrees of success) in a multitude of tasks and application contexts. However, controlling the output of these models for desired user and task needs is still an open challenge. This is crucial not only to customizing the content and style of the generated language, but also to their safe and reliable deployment in the real world. We present an extensive survey on the emerging topic of constrained neural language generation in which we formally define and categorize the problems of natural language generation by distinguishing between conditions and constraints (the latter being testable conditions on the output text instead of the input), present constrained text generation tasks, and review existing methods and evaluation metrics for constrained text generation. Our aim is to highlight recent progress and trends in this emerging field, informing on the most promising directions and limitations towards advancing the state-of-the-art of constrained neural language generation research.
Language models demonstrate both quantitative improvement and new qualitative capabilities with increasing scale. Despite their potentially transformative impact, these new capabilities are as yet poorly characterized. In order to inform future research, prepare for disruptive new model capabilities, and ameliorate socially harmful effects, it is vital that we understand the present and near-future capabilities and limitations of language models. To address this challenge, we introduce the Beyond the Imitation Game benchmark (BIG-bench). BIG-bench currently consists of 204 tasks, contributed by 442 authors across 132 institutions. Task topics are diverse, drawing problems from linguistics, childhood development, math, common-sense reasoning, biology, physics, social bias, software development, and beyond. BIG-bench focuses on tasks that are believed to be beyond the capabilities of current language models. We evaluate the behavior of OpenAI's GPT models, Google-internal dense transformer architectures, and Switch-style sparse transformers on BIG-bench, across model sizes spanning millions to hundreds of billions of parameters. In addition, a team of human expert raters performed all tasks in order to provide a strong baseline. Findings include: model performance and calibration both improve with scale, but are poor in absolute terms (and when compared with rater performance); performance is remarkably similar across model classes, though with benefits from sparsity; tasks that improve gradually and predictably commonly involve a large knowledge or memorization component, whereas tasks that exhibit "breakthrough" behavior at a critical scale often involve multiple steps or components, or brittle metrics; social bias typically increases with scale in settings with ambiguous context, but this can be improved with prompting.