3D models are an essential part of many robotic applications. In applications where the environment is unknown a-priori, or where only a part of the environment is known, it is important that the 3D model can handle the unknown space efficiently. Path planning, exploration, and reconstruction all fall into this category. In this paper we present an extension to OctoMap which we call UFOMap. UFOMap uses an explicit representation of all three states in the map, i.e., occupied, free, and unknown. This gives, surprisingly, a more memory efficient representation. Furthermore, we provide methods that allow for significantly faster insertions into the octree. This enables real-time colored volumetric mapping at high resolution (below 1 cm). UFOMap is contributed as a C++ library that can be used standalone but is also integrated into ROS.
Mobile manipulation robots have high potential to support rescue forces in disaster-response missions. Despite the difficulties imposed by real-world scenarios, robots are promising to perform mission tasks from a safe distance. In the CENTAURO project, we developed a disaster-response system which consists of the highly flexible Centauro robot and suitable control interfaces including an immersive tele-presence suit and support-operator controls on different levels of autonomy. In this article, we give an overview of the final CENTAURO system. In particular, we explain several high-level design decisions and how those were derived from requirements and extensive experience of Kerntechnische Hilfsdienst GmbH, Karlsruhe, Germany (KHG). We focus on components which were recently integrated and report about a systematic evaluation which demonstrated system capabilities and revealed valuable insights.
Deep reinforcement learning (RL) has enabled training action-selection policies, end-to-end, by learning a function which maps image pixels to action outputs. However, it's application to visuomotor robotic policy training has been limited because of the challenge of large-scale data collection when working with physical hardware. A suitable visuomotor policy should perform well not just for the task-setup it has been trained for, but also for all varieties of the task, including novel objects at different viewpoints surrounded by task-irrelevant objects. However, it is impractical for a robotic setup to sufficiently collect interactive samples in a RL framework to generalize well to novel aspects of a task. In this work, we demonstrate that by using adversarial training for domain transfer, it is possible to train visuomotor policies based on RL frameworks, and then transfer the acquired policy to other novel task domains. We propose to leverage the deep RL capabilities to learn complex visuomotor skills for uncomplicated task setups, and then exploit transfer learning to generalize to new task domains provided only still images of the task in the target domain. We evaluate our method on two real robotic tasks, picking and pouring, and compare it to a number of prior works, demonstrating its superiority.
While today's robots are able to perform sophisticated tasks, they can only act on objects they have been trained to recognize. This is a severe limitation: any robot will inevitably see new objects in unconstrained settings, and thus will always have visual knowledge gaps. However, standard visual modules are usually built on a limited set of classes and are based on the strong prior that an object must belong to one of those classes. Identifying whether an instance does not belong to the set of known categories (i.e. open set recognition), only partially tackles this problem, as a truly autonomous agent should be able not only to detect what it does not know, but also to extend dynamically its knowledge about the world. We contribute to this challenge with a deep learning architecture that can dynamically update its known classes in an end-to-end fashion. The proposed deep network, based on a deep extension of a non-parametric model, detects whether a perceived object belongs to the set of categories known by the system and learns it without the need to retrain the whole system from scratch. Annotated images about the new category can be provided by an 'oracle' (i.e. human supervision), or by autonomous mining of the Web. Experiments on two different databases and on a robot platform demonstrate the promise of our approach.
In this paper, we present a deep learning-based network, GCNv2, for generation of keypoints and descriptors. GCNv2 is built on our previous method, GCN, a network trained for 3D projective geometry. GCNv2 is designed with a binary descriptor vector as the ORB feature so that it can easily replace ORB in systems such as ORB-SLAM. GCNv2 significantly improves the computational efficiency over GCN that was only able to run on desktop hardware. We show how a modified version of ORB-SLAM using GCNv2 features runs on a Jetson TX2, an embdded low-power platform. Experimental results show that GCNv2 retains almost the same accuracy as GCN and that it is robust enough to use for control of a flying drone.
In this paper, we proposed a new deep learning based dense monocular SLAM method. Compared to existing methods, the proposed framework constructs a dense 3D model via a sparse to dense mapping using learned surface normals. With single view learned depth estimation as prior for monocular visual odometry, we obtain both accurate positioning and high quality depth reconstruction. The depth and normal are predicted by a single network trained in a tightly coupled manner.Experimental results show that our method significantly improves the performance of visual tracking and depth prediction in comparison to the state-of-the-art in deep monocular dense SLAM.
Multi-objective reinforcement learning (MORL) is the generalization of standard reinforcement learning (RL) approaches to solve sequential decision making problems that consist of several, possibly conflicting, objectives. Generally, in such formulations, there is no single optimal policy which optimizes all the objectives simultaneously, and instead, a number of policies has to be found, each optimizing a preference of the objectives. In this paper, we introduce a novel MORL approach by training a meta-policy, a policy simultaneously trained with multiple tasks sampled from a task distribution, for a number of randomly sampled Markov decision processes (MDPs). In other words, the MORL is framed as a meta-learning problem, with the task distribution given by a distribution over the preferences. We demonstrate that such a formulation results in a better approximation of the Pareto optimal solutions, in terms of both the optimality and the computational efficiency. We evaluated our method on obtaining Pareto optimal policies using a number of continuous control problems with high degrees of freedom.
Technological developments call for increasing perception and action capabilities of robots. Among other skills, vision systems that can adapt to any possible change in the working conditions are needed. Since these conditions are unpredictable, we need benchmarks which allow to assess the generalization and robustness capabilities of our visual recognition algorithms. In this work we focus on robotic kitting in unconstrained scenarios. As a first contribution, we present a new visual dataset for the kitting task. Differently from standard object recognition datasets, we provide images of the same objects acquired under various conditions where camera, illumination and background are changed. This novel dataset allows for testing the robustness of robot visual recognition algorithms to a series of different domain shifts both in isolation and unified. Our second contribution is a novel online adaptation algorithm for deep models, based on batch-normalization layers, which allows to continuously adapt a model to the current working conditions. Differently from standard domain adaptation algorithms, it does not require any image from the target domain at training time. We benchmark the performance of the algorithm on the proposed dataset, showing its capability to fill the gap between the performances of a standard architecture and its counterpart adapted offline to the given target domain.
Mobile robot navigation in complex and dynamic environments is a challenging but important problem. Reinforcement learning approaches fail to solve these tasks efficiently due to reward sparsities, temporal complexities and high-dimensionality of sensorimotor spaces which are inherent in such problems. We present a novel approach to train action policies to acquire navigation skills for wheel-legged robots using deep reinforcement learning. The policy maps height-map image observations to motor commands to navigate to a target position while avoiding obstacles. We propose to acquire the multifaceted navigation skill by learning and exploiting a number of manageable navigation behaviors. We also introduce a domain randomization technique to improve the versatility of the training samples. We demonstrate experimentally a significant improvement in terms of data-efficiency, success rate, robustness against irrelevant sensory data, and also the quality of the maneuver skills.
In this paper we address the problem of unsupervised localization of objects in single images. Compared to previous state-of-the-art method our method is fully unsupervised in the sense that there is no prior instance level or category level information about the image. Furthermore, we treat each image individually and do not rely on any neighboring image similarity. We employ deep-learning based generation of saliency maps and region proposals to tackle this problem. First salient regions in the image are determined using an encoder/decoder architecture. The resulting saliency map is matched with region proposals from a class agnostic region proposal network to roughly localize the candidate object regions. These regions are further refined based on the overlap and similarity ratios. Our experimental evaluations on a benchmark dataset show that the method gets close to current state-of-the-art methods in terms of localization accuracy even though these make use of multiple frames. Furthermore, we created a more challenging and realistic dataset with multiple object categories and varying viewpoint and illumination conditions for evaluating the method's performance in real world scenarios.