Objects interact with each other in various ways, including containment, contact, or maintaining fixed distances. Ensuring these topological interactions is crucial for accurate modeling in many scenarios. In this paper, we propose a novel method to refine 3D object representations, ensuring that their surfaces adhere to a topological prior. Our key observation is that the object interaction can be observed via a stochastic approximation method: the statistic of signed distances between a large number of random points to the object surfaces reflect the interaction between them. Thus, the object interaction can be indirectly manipulated by using choosing a set of points as anchors to refine the object surfaces. In particular, we show that our method can be used to enforce two objects to have a specific contact ratio while having no surface intersection. The conducted experiments show that our proposed method enables accurate 3D reconstruction of human hearts, ensuring proper topological connectivity between components. Further, we show that our proposed method can be used to simulate various ways a hand can interact with an arbitrary object.
CAD modeling typically involves the use of simple geometric primitives whereas recent advances in deep-learning based 3D surface modeling have opened new shape design avenues. Unfortunately, these advances have not yet been accepted by the CAD community because they cannot be integrated into engineering workflows. To remedy this, we propose a novel approach to effectively combining geometric primitives and free-form surfaces represented by implicit surfaces for accurate modeling that preserves interpretability, enforces consistency, and enables easy manipulation.