Abstract:Large language models can shift human beliefs across high-stakes domains, but most persuasion studies rely on pre/post belief change. These endpoint measures identify whether persuasion occurred, yet miss where and how beliefs moved within a dialogue. We present PERSUASIONTRACE, a framework for studying persuasion in human-LLM interaction. Built on a web-based experimental platform, PERSUASIONTRACE contributes a tool for multi-turn persuasion studies and a process-level evaluation protocol: it records multi-turn belief reports from human or simulated targets of persuasion, annotates persuader turns with rhetorical dimensions (logos/pathos/ethos), and evaluates simulators by fidelity to real human belief dynamics. Using this framework, we find that human targets group into two clusters of multi-turn belief updates and exhibit susceptibility to rhetorical strategies, and that LLMs are persuasive across generic and personalized topics, text and audio modalities, and multi-turn interactions. Prior work has chiefly used vanilla-prompted LLMs to simulate human targets, but we show that these simulators fail to replicate human belief dynamics. We introduce a Bayesian-network simulated target that maintains an explicit latent belief state over time so each persuader message yields cognitively realistic belief updates. In human-likeness evaluation, our Bayesian target scores near a human reference (81 vs 80), while baseline LLM targets score substantially lower (64). PERSUASIONTRACE reframes persuasion evaluation from endpoint movement alone to process fidelity, providing a stronger basis for scientific analysis and safer optimization of persuasive systems.
Abstract:Continual reinforcement learning aims to produce agents that learn not only to improve at their current tasks but also to adapt as task distributions change. Training an agent on many diverse tasks can induce zero-shot generalization, but previous work generally evaluates this generalization after training -- with frozen weights. Whether task diversity also improves an agent's ability to continue learning across distribution shifts remains unclear. We introduce Banyan, a GPU-accelerated continual RL domain in which task diversity factors into three independently controllable axes: the map layouts an agent must navigate, the objects it must interact with, and the hierarchical structures of sub-goal dependencies. Across individual distribution shifts, increasing diversity along each axis causes agents to begin training on the new tasks near the performance attained on the previous one, even when the shift changes the structure of the optimal policy. However, as the number of shifts increases, this local transfer does not by itself yield sustained continual learning: longer-horizon tasks plateau, and earlier task distributions are forgotten after later training. Banyan is a benchmark for studying when controlled task diversity produces transferable learning, when that transfer persists, and where it falls short of proper continual learning.
Abstract:Large language models (LLMs) are used by over a billion people globally, most often to assist with writing. In this work, we demonstrate that LLMs not only alter the voice and tone of human writing, but also consistently alter the intended meaning. First, we conduct a human user study to understand how people actually interact with LLMs when using them for writing. Our findings reveal that extensive LLM use led to a nearly 70% increase in essays that remained neutral in answering the topic question. Significantly more heavy LLM users reported that the writing was less creative and not in their voice. Next, using a dataset of human-written essays that was collected in 2021 before the widespread release of LLMs, we study how asking an LLM to revise the essay based on the human-written feedback in the dataset induces large changes in the resulting content and meaning. We find that even when LLMs are prompted with expert feedback and asked to only make grammar edits, they still change the text in a way that significantly alters its semantic meaning. We then examine LLM-generated text in the wild, specifically focusing on the 21% of AI-generated scientific peer reviews at a recent top AI conference. We find that LLM-generated reviews place significantly less weight on clarity and significance of the research, and assign scores that, on average, are a full point higher.These findings highlight a misalignment between the perceived benefit of AI use and an implicit, consistent effect on the semantics of human writing, motivating future work on how widespread AI writing will affect our cultural and scientific institutions.
Abstract:"AI psychosis" or "delusional spiraling" is an emerging phenomenon where AI chatbot users find themselves dangerously confident in outlandish beliefs after extended chatbot conversations. This phenomenon is typically attributed to AI chatbots' well-documented bias towards validating users' claims, a property often called "sycophancy." In this paper, we probe the causal link between AI sycophancy and AI-induced psychosis through modeling and simulation. We propose a simple Bayesian model of a user conversing with a chatbot, and formalize notions of sycophancy and delusional spiraling in that model. We then show that in this model, even an idealized Bayes-rational user is vulnerable to delusional spiraling, and that sycophancy plays a causal role. Furthermore, this effect persists in the face of two candidate mitigations: preventing chatbots from hallucinating false claims, and informing users of the possibility of model sycophancy. We conclude by discussing the implications of these results for model developers and policymakers concerned with mitigating the problem of delusional spiraling.
Abstract:Empowerment, a measure of an agent's ability to control its environment, has been proposed as a universal goal-agnostic objective for motivating assistive behavior in AI agents. While multi-human settings like homes and hospitals are promising for AI assistance, prior work on empowerment-based assistance assumes that the agent assists one human in isolation. We introduce an open source multi-human gridworld test suite Disempower-Grid. Using Disempower-Grid, we empirically show that assistive RL agents optimizing for one human's empowerment can significantly reduce another human's environmental influence and rewards - a phenomenon we formalize as disempowerment. We characterize when disempowerment occurs in these environments and show that joint empowerment mitigates disempowerment at the cost of the user's reward. Our work reveals a broader challenge for the AI alignment community: goal-agnostic objectives that seem aligned in single-agent settings can become misaligned in multi-agent contexts.




Abstract:As language model (LM) agents become more capable and gain broader access to real-world tools, there is a growing need for scalable evaluation frameworks of agentic capability. However, conventional benchmark-centric evaluations are costly to design and require human designers to come up with valid tasks that translate into insights about general model capabilities. In this work, we propose information-theoretic evaluation based on empowerment, the mutual information between an agent's actions and future states, as an open-ended method for evaluating LM agents. We introduce EELMA (Estimating Empowerment of Language Model Agents), an algorithm for approximating effective empowerment from multi-turn text interactions. We validate EELMA on both language games and scaled-up realistic web-browsing scenarios. We find that empowerment strongly correlates with average task performance, characterize the impact of environmental complexity and agentic factors such as chain-of-thought, model scale, and memory length on estimated empowerment, and that high empowerment states and actions are often pivotal moments for general capabilities. Together, these results demonstrate empowerment as an appealing general-purpose metric for evaluating and monitoring LM agents in complex, open-ended settings.




Abstract:Roboticists often design with the assumption that assistive robots should be fully autonomous. However, it remains unclear whether users prefer highly autonomous robots, as prior work in assistive robotics suggests otherwise. High robot autonomy can reduce the user's sense of agency, which represents feeling in control of one's environment. How much control do users, in fact, want over the actions of robots used for in-home assistance? We investigate how robot autonomy levels affect users' sense of agency and the autonomy level they prefer in contexts with varying risks. Our study asked participants to rate their sense of agency as robot users across four distinct autonomy levels and ranked their robot preferences with respect to various household tasks. Our findings revealed that participants' sense of agency was primarily influenced by two factors: (1) whether the robot acts autonomously, and (2) whether a third party is involved in the robot's programming or operation. Notably, an end-user programmed robot highly preserved users' sense of agency, even though it acts autonomously. However, in high-risk settings, e.g., preparing a snack for a child with allergies, they preferred robots that prioritized their control significantly more. Additional contextual factors, such as trust in a third party operator, also shaped their preferences.
Abstract:The training and deployment of large language models (LLMs) create a feedback loop with human users: models learn human beliefs from data, reinforce these beliefs with generated content, reabsorb the reinforced beliefs, and feed them back to users again and again. This dynamic resembles an echo chamber. We hypothesize that this feedback loop entrenches the existing values and beliefs of users, leading to a loss of diversity and potentially the lock-in of false beliefs. We formalize this hypothesis and test it empirically with agent-based LLM simulations and real-world GPT usage data. Analysis reveals sudden but sustained drops in diversity after the release of new GPT iterations, consistent with the hypothesized human-AI feedback loop. Code and data available at https://thelockinhypothesis.com
Abstract:As AI systems increasingly navigate applications in healthcare, law, and governance, understanding how they handle ethically complex scenarios becomes critical. Previous work has mainly examined the moral judgments in large language models (LLMs), rather than their underlying moral reasoning process. In contrast, we focus on a large-scale analysis of the moral reasoning traces provided by LLMs. Furthermore, unlike prior work that attempted to draw inferences from only a handful of moral dilemmas, our study leverages over 600 distinct trolley problems as probes for revealing the reasoning patterns that emerge within different LLMs. We introduce and test a taxonomy of moral rationales to systematically classify reasoning traces according to two main normative ethical theories: consequentialism and deontology. Our analysis reveals that LLM chains-of-thought tend to favor deontological principles based on moral obligations, while post-hoc explanations shift notably toward consequentialist rationales that emphasize utility. Our framework provides a foundation for understanding how LLMs process and articulate ethical considerations, an important step toward safe and interpretable deployment of LLMs in high-stakes decision-making environments. Our code is available at https://github.com/keenansamway/moral-lens .




Abstract:Zero-shot coordination (ZSC), the ability to adapt to a new partner in a cooperative task, is a critical component of human-compatible AI. While prior work has focused on training agents to cooperate on a single task, these specialized models do not generalize to new tasks, even if they are highly similar. Here, we study how reinforcement learning on a distribution of environments with a single partner enables learning general cooperative skills that support ZSC with many new partners on many new problems. We introduce two Jax-based, procedural generators that create billions of solvable coordination challenges. We develop a new paradigm called Cross-Environment Cooperation (CEC), and show that it outperforms competitive baselines quantitatively and qualitatively when collaborating with real people. Our findings suggest that learning to collaborate across many unique scenarios encourages agents to develop general norms, which prove effective for collaboration with different partners. Together, our results suggest a new route toward designing generalist cooperative agents capable of interacting with humans without requiring human data.