In recent years, there is an increasing interest in high school robotics extracurriculars such as robotics clubs and robotics competitions. The growing demand is a result of more ubiquitous open-source software and affordable off-the-shelf hardware kits, which significantly help lower the barrier for entry-level robotics hobbyists. In this project, we present an open-source, low-cost, and lightweight robotic manipulator designed and developed by a high school researcher under the guidance of a university faculty and a Ph.D. student. We believe the presented project is suitable for high school robotics research and educational activities. Our open-source package consists of mechanical design models, mechatronics specifications, and software program source codes. The mechanical design models include CAD (Computer Aided Design) files that are ready for prototyping (3D printing technology) and serve as an assembly guide accommodated with a complete bill of materials. Electrical wiring diagrams and low-level controllers are documented in detail as part of the open-source software package. The educational objective of this project is to enable high school student teams to replicate and build a robotic manipulator. The engineering experience that high school students acquire in the proposed project is full-stack, including mechanical design, mechatronics, and programming. The project significantly enriches their hands-on engineering experience in a project-based environment. Throughout this project, we discovered that the high school researcher was able to apply multidisciplinary knowledge from K-12 STEM courses to build the robotic manipulator. The researcher was able to go through a system engineering design and development process and obtain skills to use professional engineering tools including SolidWorks and Arduino microcontrollers.
Most aerial manipulators use serial rigid-link designs, which results in large forces when initiating contacts during manipulation and could cause flight stability difficulty. This limitation could potentially be improved by the compliance of continuum manipulators. To achieve this goal, we present the novel design of a compact, lightweight, and modular cable-driven continuum manipulator for aerial drones. We then derive a complete modeling framework for its kinematics, statics, and stiffness (compliance). The modeling framework can guide the control and design problems to integrate the manipulator to aerial drones. In addition, thanks to the derived stiffness (compliance) matrix, and using a low-cost IMU sensor to capture deformation angles, we present a simple method to estimate manipulation force at the tip of the manipulator. We report preliminary experimental validations of the hardware prototype, providing insights on its manipulation feasibility. We also report preliminary results of the IMU-based force estimation method.
The equilibrium shape of a continuum robot is resulted from both its internal actuation and the external physical interaction with a surrounding environment. A fast and accurate shape estimation method (i) can be used as a feedback to compensate for more accurate motion; and (ii) can reveal rich information about physical interactions (e.g. instrument-anatomy contacts / forces during a surgery). From a prior work that demonstrated an offline calibration of continuum robots, we adopt its shape modal representation and error propagation models that include identification Jacobians. In this work, we present an iterative observer approach to enable online shape estimation. We develop a dual Extended Kalman Filter (EKF) to estimate both the robot state and the shape modal parameters. The dual EKF provides robust estimation on (i) the configuration space variables that are controllable and driven by internal actuation; and (ii) the modal coefficients representing homotopies of shape families that are governed by the physical interactions with the environment. We report results from simulation studies in this work, and plan to investigate methods in the future to use the proposed approach for predicting physical interactions.
Most aerial manipulators use serial rigid-link designs, which results in large forces when initiating contacts during manipulation and could cause flight stability difficulty. This limitation could potentially be improved by the compliance of continuum manipulators. To achieve this goal, we present the novel design of a compact, lightweight, and modular cable-driven continuum manipulator for aerial drones. We then derive a complete modeling framework for its kinematics, statics, and stiffness (compliance). The framework is essential for integrating the manipulator to aerial drones. Finally, we report preliminary experimental validations of the hardware prototype, providing insights on its manipulation feasibility. Future work includes the integration and test of the proposed continuum manipulator with aerial drones.
To rapidly obtain high resolution T2, T2* and quantitative susceptibility mapping (QSM) source separation maps with whole-brain coverage and high geometric fidelity. We propose Blip Up-Down Acquisition for Spin And Gradient Echo imaging (BUDA-SAGE), an efficient echo-planar imaging (EPI) sequence for quantitative mapping. The acquisition includes multiple T2*-, T2'- and T2-weighted contrasts. We alternate the phase-encoding polarities across the interleaved shots in this multi-shot navigator-free acquisition. A field map estimated from interim reconstructions was incorporated into the joint multi-shot EPI reconstruction with a structured low rank constraint to eliminate geometric distortion. A self-supervised MR-Self2Self (MR-S2S) neural network (NN) was utilized to perform denoising after BUDA reconstruction to boost SNR. Employing Slider encoding allowed us to reach 1 mm isotropic resolution by performing super-resolution reconstruction on BUDA-SAGE volumes acquired with 2 mm slice thickness. Quantitative T2 and T2* maps were obtained using Bloch dictionary matching on the reconstructed echoes. QSM was estimated using nonlinear dipole inversion (NDI) on the gradient echoes. Starting from the estimated R2 and R2* maps, R2' information was derived and used in source separation QSM reconstruction, which provided additional para- and dia-magnetic susceptibility maps. In vivo results demonstrate the ability of BUDA-SAGE to provide whole-brain, distortion-free, high-resolution multi-contrast images and quantitative T2 and T2* maps, as well as yielding para- and dia-magnetic susceptibility maps. Derived quantitative maps showed comparable values to conventional mapping methods in phantom and in vivo measurements. BUDA-SAGE acquisition with self-supervised denoising and Slider encoding enabled rapid, distortion-free, whole-brain T2, T2* mapping at 1 mm3 isotropic resolution in 90 seconds.
This paper develops a novel self-training U-net (STU-net) based method for the automated WPC model generation without requiring data pre-processing. The self-training (ST) process of STU-net has two steps. First, different from traditional studies regarding the WPC modeling as a curve fitting problem, in this paper, we renovate the WPC modeling formulation from a machine vision aspect. To develop sufficiently diversified training samples, we synthesize supervisory control and data acquisition (SCADA) data based on a set of S-shape functions depicting WPCs. These synthesized SCADA data and WPC functions are visualized as images and paired as training samples(I_x, I_wpc). A U-net is then developed to approximate the model recovering I_wpc from I_x. The developed U-net is applied into observed SCADA data and can successfully generate the I_wpc. Moreover, we develop a pixel mapping and correction process to derive a mathematical form f_wpc representing I_wpcgenerated previously. The proposed STU-net only needs to train once and does not require any data preprocessing in applications. Numerical experiments based on 76 WTs are conducted to validate the superiority of the proposed method by benchmarking against classical WPC modeling methods. To demonstrate the repeatability of the presented research, we release our code at https://github.com/IkeYang/STU-net.
In stochastic dynamic environments, team stochastic games have emerged as a versatile paradigm for studying sequential decision-making problems of fully cooperative multi-agent systems. However, the optimality of the derived policies is usually sensitive to the model parameters, which are typically unknown and required to be estimated from noisy data in practice. To mitigate the sensitivity of the optimal policy to these uncertain parameters, in this paper, we propose a model of "robust" team stochastic games, where players utilize a robust optimization approach to make decisions. This model extends team stochastic games to the scenario of incomplete information and meanwhile provides an alternative solution concept of robust team optimality. To seek such a solution, we develop a learning algorithm in the form of a Gauss-Seidel modified policy iteration and prove its convergence. This algorithm, compared with robust dynamic programming, not only possesses a faster convergence rate, but also allows for using approximation calculations to alleviate the curse of dimensionality. Moreover, some numerical simulations are presented to demonstrate the effectiveness of the algorithm by generalizing the game model of social dilemmas to sequential robust scenarios.
This paper proposes an automatic Chinese text categorization method for solving the emergency event report classification problem. Since bidirectional encoder representations from transformers (BERT) has achieved great success in natural language processing domain, it is employed to derive emergency text features in this study. To overcome the data imbalance problem in the distribution of emergency event categories, a novel loss function is proposed to improve the performance of the BERT-based model. Meanwhile, to avoid the impact of the extreme learning rate, the Adabound optimization algorithm that achieves a gradual smooth transition from Adam to SGD is employed to learn parameters of the model. To verify the feasibility and effectiveness of the proposed method, a Chinese emergency text dataset collected from the Internet is employed. Compared with benchmarking methods, the proposed method has achieved the best performance in terms of accuracy, weighted-precision, weighted-recall, and weighted-F1 values. Therefore, it is promising to employ the proposed method for real applications in smart emergency management systems.
Interactions among individuals in natural populations often occur in a dynamically changing environment. Understanding the role of environmental variation in population dynamics has long been a central topic in theoretical ecology and population biology. However, the key question of how individuals, in the middle of challenging social dilemmas (e.g., the "tragedy of the commons"), modulate their behaviors to adapt to the fluctuation of the environment has not yet been addressed satisfactorily. Utilizing evolutionary game theory and stochastic games, we develop a game-theoretical framework that incorporates the adaptive mechanism of reinforcement learning to investigate whether cooperative behaviors can evolve in the ever-changing group interaction environment. When the action choices of players are just slightly influenced by past reinforcements, we construct an analytical condition to determine whether cooperation can be favored over defection. Intuitively, this condition reveals why and how the environment can mediate cooperative dilemmas. Under our model architecture, we also compare this learning mechanism with two non-learning decision rules, and we find that learning significantly improves the propensity for cooperation in weak social dilemmas, and, in sharp contrast, hinders cooperation in strong social dilemmas. Our results suggest that in complex social-ecological dilemmas, learning enables the adaptation of individuals to varying environments.