Abstract:In the realm of artificial intelligence, where a vast majority of data is unstructured, obtaining substantial amounts of labeled data to train supervised machine learning models poses a significant challenge. To address this, we delve into few-shot and active learning, where are goal is to improve AI models with human feedback on a few labeled examples. This paper focuses on understanding how a continuous feedback loop can refine models, thereby enhancing their accuracy, recall, and precision through incremental human input. By employing Large Language Models (LLMs) such as GPT-3.5, BERT, and SetFit, we aim to analyze the efficacy of using a limited number of labeled examples to substantially improve model accuracy. We benchmark this approach on the Financial Phrasebank, Banking, Craigslist, Trec, Amazon Reviews datasets to prove that with just a few labeled examples, we are able to surpass the accuracy of zero shot large language models to provide enhanced text classification performance. We demonstrate that rather than needing to manually label millions of rows of data, we just need to label a few and the model can effectively predict the rest.
Abstract:Despite neural networks (NN) have been widely applied in various fields and generally outperforms humans, they still lack interpretability to a certain extent, and humans are unable to intuitively understand the decision logic of NN. This also hinders the knowledge interaction between humans and NN, preventing humans from getting involved to give direct guidance when NN's decisions go wrong. While recent research in explainable AI has achieved interpretability of NN from various perspectives, it has not yet provided effective methods for knowledge exchange between humans and NN. To address this problem, we constructed a two-way interaction interface that uses structured representations of visual concepts and their relationships as the "language" for knowledge exchange between humans and NN. Specifically, NN provide intuitive reasoning explanations to humans based on the class-specific structural concepts graph (C-SCG). On the other hand, humans can modify the biases present in the C-SCG through their prior knowledge and reasoning ability, and thus provide direct knowledge guidance to NN through this interface. Through experimental validation, based on this interaction interface, NN can provide humans with easily understandable explanations of the reasoning process. Furthermore, human involvement and prior knowledge can directly and effectively contribute to enhancing the performance of NN.
Abstract:The current deep neural network algorithm still stays in the end-to-end training supervision method like Image-Label pairs, which makes traditional algorithm is difficult to explain the reason for the results, and the prediction logic is difficult to understand and analyze. The current algorithm does not use the existing human knowledge information, which makes the model not in line with the human cognition model and makes the model not suitable for human use. In order to solve the above problems, the present invention provides a deep neural network training method based on the human knowledge, which uses the human cognition model to construct the deep neural network training model, and uses the existing human knowledge information to construct the deep neural network training model. This paper proposes a multi-level hierarchical deep learning algorithm, which is composed of multi-level hierarchical deep neural network architecture and multi-level hierarchical deep learning framework. The experimental results show that the proposed algorithm can effectively explain the hidden information of the neural network. The goal of our study is to improve the interpretability of deep neural networks (DNNs) by providing an analysis of the impact of knowledge injection on the classification task. We constructed a knowledge injection dataset with matching knowledge data and image classification data. The knowledge injection dataset is the benchmark dataset for the experiments in the paper. Our model expresses the improvement in interpretability and classification task performance of hidden layers at different scales.
Abstract:In recent years, the recognition of free-hand sketches has remained a popular task. However, in some special fields such as the military field, free-hand sketches are difficult to sample on a large scale. Common data augmentation and image generation techniques are difficult to produce images with various free-hand sketching styles. Therefore, the recognition and segmentation tasks in related fields are limited. In this paper, we propose a novel adversarial generative network that can accurately generate realistic free-hand sketches with various styles. We explore the performance of the model, including using styles randomly sampled from a prior normal distribution to generate images with various free-hand sketching styles, disentangling the painters' styles from known free-hand sketches to generate images with specific styles, and generating images of unknown classes that are not in the training set. We further demonstrate with qualitative and quantitative evaluations our advantages in visual quality, content accuracy, and style imitation on SketchIME.
Abstract:Gesture recognition is an indispensable component of natural and efficient human-computer interaction technology, particularly in desktop-level applications, where it can significantly enhance people's productivity. However, the current gesture recognition community lacks a suitable desktop-level (top-view perspective) dataset for lightweight gesture capture devices. In this study, we have established a dataset named GR4DHCI. What distinguishes this dataset is its inherent naturalness, intuitive characteristics, and diversity. Its primary purpose is to serve as a valuable resource for the development of desktop-level portable applications. GR4DHCI comprises over 7,000 gesture samples and a total of 382,447 frames for both Stereo IR and skeletal modalities. We also address the variances in hand positioning during desktop interactions by incorporating 27 different hand positions into the dataset. Building upon the GR4DHCI dataset, we conducted a series of experimental studies, the results of which demonstrate that the fine-grained classification blocks proposed in this paper can enhance the model's recognition accuracy. Our dataset and experimental findings presented in this paper are anticipated to propel advancements in desktop-level gesture recognition research.
Abstract:Flowcharts and mind maps, collectively known as flowmind, are vital in daily activities, with hand-drawn versions facilitating real-time collaboration. However, there's a growing need to digitize them for efficient processing. Automated conversion methods are essential to overcome manual conversion challenges. Existing sketch recognition methods face limitations in practical situations, being field-specific and lacking digital conversion steps. Our paper introduces the Flowmind2digital method and hdFlowmind dataset to address these challenges. Flowmind2digital, utilizing neural networks and keypoint detection, achieves a record 87.3% accuracy on our dataset, surpassing previous methods by 11.9%. The hdFlowmind dataset, comprising 1,776 annotated flowminds across 22 scenarios, outperforms existing datasets. Additionally, our experiments emphasize the importance of simple graphics, enhancing accuracy by 9.3%.
Abstract:Sign language translation (SLT) aims to convert continuous sign language videos into textual sentences. As a typical multi-modal task, there exists an inherent modality gap between sign language videos and spoken language text, which makes the cross-modal alignment between visual and textual modalities crucial. However, previous studies tend to rely on an intermediate sign gloss representation to help alleviate the cross-modal problem thereby neglecting the alignment across modalities that may lead to compromised results. To address this issue, we propose a novel framework based on Conditional Variational autoencoder for SLT (CV-SLT) that facilitates direct and sufficient cross-modal alignment between sign language videos and spoken language text. Specifically, our CV-SLT consists of two paths with two Kullback-Leibler (KL) divergences to regularize the outputs of the encoder and decoder, respectively. In the prior path, the model solely relies on visual information to predict the target text; whereas in the posterior path, it simultaneously encodes visual information and textual knowledge to reconstruct the target text. The first KL divergence optimizes the conditional variational autoencoder and regularizes the encoder outputs, while the second KL divergence performs a self-distillation from the posterior path to the prior path, ensuring the consistency of decoder outputs. We further enhance the integration of textual information to the posterior path by employing a shared Attention Residual Gaussian Distribution (ARGD), which considers the textual information in the posterior path as a residual component relative to the prior path. Extensive experiments conducted on public datasets (PHOENIX14T and CSL-daily) demonstrate the effectiveness of our framework, achieving new state-of-the-art results while significantly alleviating the cross-modal representation discrepancy.
Abstract:In recent years, the rapid advancement and impressive capabilities of Large Language Models (LLMs) have been evident across various domains. This paper explores the application, implications, and potential of LLMs in building energy efficiency and decarbonization studies. The wide-ranging capabilities of LLMs are examined in the context of the building energy field, including intelligent control systems, code generation, data infrastructure, knowledge extraction, and education. Despite the promising potential of LLMs, challenges including complex and expensive computation, data privacy, security and copyright, complexity in fine-tuned LLMs, and self-consistency are discussed. The paper concludes with a call for future research focused on the enhancement of LLMs for domain-specific tasks, multi-modal LLMs, and collaborative research between AI and energy experts.
Abstract:Free-hand sketches are appealing for humans as a universal tool to depict the visual world. Humans can recognize varied sketches of a category easily by identifying the concurrence and layout of the intrinsic semantic components of the category, since humans draw free-hand sketches based a common consensus that which types of semantic components constitute each sketch category. For example, an airplane should at least have a fuselage and wings. Based on this analysis, a semantic component-level memory module is constructed and embedded in the proposed structured sketch recognition network in this paper. The memory keys representing semantic components of each sketch category can be self-learned and enhance the recognition network's explainability. Our proposed networks can deal with different situations of sketch recognition, i.e., with or without semantic components labels of strokes. Experiments on the SPG and SketchIME datasets demonstrate the memory module's flexibility and the recognition network's explainability. The code and data are available at https://github.com/GuangmingZhu/SketchESC.
Abstract:With the recent surge in the use of touchscreen devices, free-hand sketching has emerged as a promising modality for human-computer interaction. While previous research has focused on tasks such as recognition, retrieval, and generation of familiar everyday objects, this study aims to create a Sketch Input Method Editor (SketchIME) specifically designed for a professional C4I system. Within this system, sketches are utilized as low-fidelity prototypes for recommending standardized symbols in the creation of comprehensive situation maps. This paper also presents a systematic dataset comprising 374 specialized sketch types, and proposes a simultaneous recognition and segmentation architecture with multilevel supervision between recognition and segmentation to improve performance and enhance interpretability. By incorporating few-shot domain adaptation and class-incremental learning, the network's ability to adapt to new users and extend to new task-specific classes is significantly enhanced. Results from experiments conducted on both the proposed dataset and the SPG dataset illustrate the superior performance of the proposed architecture. Our dataset and code are publicly available at https://github.com/Anony517/SketchIME.