We present DINO (\textbf{D}ETR with \textbf{I}mproved de\textbf{N}oising anch\textbf{O}r boxes), a state-of-the-art end-to-end object detector. % in this paper. DINO improves over previous DETR-like models in performance and efficiency by using a contrastive way for denoising training, a mixed query selection method for anchor initialization, and a look forward twice scheme for box prediction. DINO achieves $48.3$AP in $12$ epochs and $51.0$AP in $36$ epochs on COCO with a ResNet-50 backbone and multi-scale features, yielding a significant improvement of $\textbf{+4.9}$\textbf{AP} and $\textbf{+2.4}$\textbf{AP}, respectively, compared to DN-DETR, the previous best DETR-like model. DINO scales well in both model size and data size. Without bells and whistles, after pre-training on the Objects365 dataset with a SwinL backbone, DINO obtains the best results on both COCO \texttt{val2017} ($\textbf{63.2}$\textbf{AP}) and \texttt{test-dev} (\textbf{$\textbf{63.3}$AP}). Compared to other models on the leaderboard, DINO significantly reduces its model size and pre-training data size while achieving better results. Our code will be available at \url{https://github.com/IDEACVR/DINO}.
The trade-off between robustness and accuracy has been widely studied in the adversarial literature. Although still controversial, the prevailing view is that this trade-off is inherent, either empirically or theoretically. Thus, we dig for the origin of this trade-off in adversarial training and find that it may stem from the improperly defined robust error, which imposes an inductive bias of local invariance -- an overcorrection towards smoothness. Given this, we advocate employing local equivariance to describe the ideal behavior of a robust model, leading to a self-consistent robust error named SCORE. By definition, SCORE facilitates the reconciliation between robustness and accuracy, while still handling the worst-case uncertainty via robust optimization. By simply substituting KL divergence with variants of distance metrics, SCORE can be efficiently minimized. Empirically, our models achieve top-rank performance on RobustBench under AutoAttack. Besides, SCORE provides instructive insights for explaining the overfitting phenomenon and semantic input gradients observed on robust models.
Continual learning needs to overcome catastrophic forgetting of the past. Memory replay of representative old training samples has been shown as an effective solution, and achieves the state-of-the-art (SOTA) performance. However, existing work is mainly built on a small memory buffer containing a few original data, which cannot fully characterize the old data distribution. In this work, we propose memory replay with data compression to reduce the storage cost of old training samples and thus increase their amount that can be stored in the memory buffer. Observing that the trade-off between the quality and quantity of compressed data is highly nontrivial for the efficacy of memory replay, we propose a novel method based on determinantal point processes (DPPs) to efficiently determine an appropriate compression quality for currently-arrived training samples. In this way, using a naive data compression algorithm with a properly selected quality can largely boost recent strong baselines by saving more compressed data in a limited storage space. We extensively validate this across several benchmarks of class-incremental learning and in a realistic scenario of object detection for autonomous driving.
We present in this paper a novel query formulation using dynamic anchor boxes for DETR (DEtection TRansformer) and offer a deeper understanding of the role of queries in DETR. This new formulation directly uses box coordinates as queries in Transformer decoders and dynamically updates them layer-by-layer. Using box coordinates not only helps using explicit positional priors to improve the query-to-feature similarity and eliminate the slow training convergence issue in DETR, but also allows us to modulate the positional attention map using the box width and height information. Such a design makes it clear that queries in DETR can be implemented as performing soft ROI pooling layer-by-layer in a cascade manner. As a result, it leads to the best performance on MS-COCO benchmark among the DETR-like detection models under the same setting, e.g., AP 45.7\% using ResNet50-DC5 as backbone trained in 50 epochs. We also conducted extensive experiments to confirm our analysis and verify the effectiveness of our methods. Code is available at \url{https://github.com/SlongLiu/DAB-DETR}.
Diffusion probabilistic models (DPMs) represent a class of powerful generative models. Despite their success, the inference of DPMs is expensive since it generally needs to iterate over thousands of timesteps. A key problem in the inference is to estimate the variance in each timestep of the reverse process. In this work, we present a surprising result that both the optimal reverse variance and the corresponding optimal KL divergence of a DPM have analytic forms w.r.t. its score function. Building upon it, we propose Analytic-DPM, a training-free inference framework that estimates the analytic forms of the variance and KL divergence using the Monte Carlo method and a pretrained score-based model. Further, to correct the potential bias caused by the score-based model, we derive both lower and upper bounds of the optimal variance and clip the estimate for a better result. Empirically, our analytic-DPM improves the log-likelihood of various DPMs, produces high-quality samples, and meanwhile enjoys a 20x to 80x speed up.
Recently, due to the ubiquity and supremacy of E-recruitment platforms, job recommender systems have been largely studied. In this paper, we tackle the next job application problem, which has many practical applications. In particular, we propose to leverage next-item recommendation approaches to consider better the job seeker's career preference to discover the next relevant job postings (referred to jobs for short) they might apply for. Our proposed model, named Personalized-Attention Next-Application Prediction (PANAP), is composed of three modules. The first module learns job representations from textual content and metadata attributes in an unsupervised way. The second module learns job seeker representations. It includes a personalized-attention mechanism that can adapt the importance of each job in the learned career preference representation to the specific job seeker's profile. The attention mechanism also brings some interpretability to learned representations. Then, the third module models the Next-Application Prediction task as a top-K search process based on the similarity of representations. In addition, the geographic location is an essential factor that affects the preferences of job seekers in the recruitment domain. Therefore, we explore the influence of geographic location on the model performance from the perspective of negative sampling strategies. Experiments on the public CareerBuilder12 dataset show the interest in our approach.
Continual learning aims to learn a sequence of tasks from dynamic data distributions. Without accessing to the old training samples, knowledge transfer from the old tasks to each new task is difficult to determine, which might be either positive or negative. If the old knowledge interferes with the learning of a new task, i.e., the forward knowledge transfer is negative, then precisely remembering the old tasks will further aggravate the interference, thus decreasing the performance of continual learning. By contrast, biological neural networks can actively forget the old knowledge that conflicts with the learning of a new experience, through regulating the learning-triggered synaptic expansion and synaptic convergence. Inspired by the biological active forgetting, we propose to actively forget the old knowledge that limits the learning of new tasks to benefit continual learning. Under the framework of Bayesian continual learning, we develop a novel approach named Active Forgetting with synaptic Expansion-Convergence (AFEC). Our method dynamically expands parameters to learn each new task and then selectively combines them, which is formally consistent with the underlying mechanism of biological active forgetting. We extensively evaluate AFEC on a variety of continual learning benchmarks, including CIFAR-10 regression tasks, visual classification tasks and Atari reinforcement tasks, where AFEC effectively improves the learning of new tasks and achieves the state-of-the-art performance in a plug-and-play way.
Many works have investigated the adversarial attacks or defenses under the settings where a bounded and imperceptible perturbation can be added to the input. However in the real-world, the attacker does not need to comply with this restriction. In fact, more threats to the deep model come from unrestricted adversarial examples, that is, the attacker makes large and visible modifications on the image, which causes the model classifying mistakenly, but does not affect the normal observation in human perspective. Unrestricted adversarial attack is a popular and practical direction but has not been studied thoroughly. We organize this competition with the purpose of exploring more effective unrestricted adversarial attack algorithm, so as to accelerate the academical research on the model robustness under stronger unbounded attacks. The competition is held on the TianChi platform (\url{https://tianchi.aliyun.com/competition/entrance/531853/introduction}) as one of the series of AI Security Challengers Program.
Deep reinforcement learning (DRL) has achieved super-human performance on complex video games (e.g., StarCraft II and Dota II). However, current DRL systems still suffer from challenges of multi-agent coordination, sparse rewards, stochastic environments, etc. In seeking to address these challenges, we employ a football video game, e.g., Google Research Football (GRF), as our testbed and develop an end-to-end learning-based AI system (denoted as TiKick) to complete this challenging task. In this work, we first generated a large replay dataset from the self-playing of single-agent experts, which are obtained from league training. We then developed a distributed learning system and new offline algorithms to learn a powerful multi-agent AI from the fixed single-agent dataset. To the best of our knowledge, Tikick is the first learning-based AI system that can take over the multi-agent Google Research Football full game, while previous work could either control a single agent or experiment on toy academic scenarios. Extensive experiments further show that our pre-trained model can accelerate the training process of the modern multi-agent algorithm and our method achieves state-of-the-art performances on various academic scenarios.