Abstract:This paper introduces a novel incremental distributed back-end algorithm for Collaborative Simultaneous Localization and Mapping (C-SLAM). For real-world deployments, robotic teams require algorithms to compute a consistent state estimate accurately, within online runtime constraints, and with potentially limited communication. Existing centralized, decentralized, and distributed approaches to solving C-SLAM problems struggle to achieve all of these goals. To address this capability gap, we present Incremental Manifold Edge-based Separable ADMM (iMESA) a fully distributed C-SLAM back-end algorithm that can provide a multi-robot team with accurate state estimates in real-time with only sparse pair-wise communication between robots. Extensive evaluation on real and synthetic data demonstrates that iMESA is able to outperform comparable state-of-the-art C-SLAM back-ends.
Abstract:We introduce an innovative method for incremental nonparametric probabilistic inference in high-dimensional state spaces. Our approach leverages \slices from high-dimensional surfaces to efficiently approximate posterior distributions of any shape. Unlike many existing graph-based methods, our \slices perspective eliminates the need for additional intermediate reconstructions, maintaining a more accurate representation of posterior distributions. Additionally, we propose a novel heuristic to balance between accuracy and efficiency, enabling real-time operation in nonparametric scenarios. In empirical evaluations on synthetic and real-world datasets, our \slices approach consistently outperforms other state-of-the-art methods. It demonstrates superior accuracy and achieves a significant reduction in computational complexity, often by an order of magnitude.
Abstract:We introduce BEVRender, a novel learning-based approach for the localization of ground vehicles in Global Navigation Satellite System (GNSS)-denied off-road scenarios. These environments are typically challenging for conventional vision-based state estimation due to the lack of distinct visual landmarks and the instability of vehicle poses. To address this, BEVRender generates high-quality local bird's eye view (BEV) images of the local terrain. Subsequently, these images are aligned with a geo-referenced aerial map via template-matching to achieve accurate cross-view registration. Our approach overcomes the inherent limitations of visual inertial odometry systems and the substantial storage requirements of image-retrieval localization strategies, which are susceptible to drift and scalability issues, respectively. Extensive experimentation validates BEVRender's advancement over existing GNSS-denied visual localization methods, demonstrating notable enhancements in both localization accuracy and update frequency. The code for BEVRender will be made available soon.
Abstract:Differentiable 3D-Gaussian splatting (GS) is emerging as a prominent technique in computer vision and graphics for reconstructing 3D scenes. GS represents a scene as a set of 3D Gaussians with varying opacities and employs a computationally efficient splatting operation along with analytical derivatives to compute the 3D Gaussian parameters given scene images captured from various viewpoints. Unfortunately, capturing surround view ($360^{\circ}$ viewpoint) images is impossible or impractical in many real-world imaging scenarios, including underwater imaging, rooms inside a building, and autonomous navigation. In these restricted baseline imaging scenarios, the GS algorithm suffers from a well-known 'missing cone' problem, which results in poor reconstruction along the depth axis. In this manuscript, we demonstrate that using transient data (from sonars) allows us to address the missing cone problem by sampling high-frequency data along the depth axis. We extend the Gaussian splatting algorithms for two commonly used sonars and propose fusion algorithms that simultaneously utilize RGB camera data and sonar data. Through simulations, emulations, and hardware experiments across various imaging scenarios, we show that the proposed fusion algorithms lead to significantly better novel view synthesis (5 dB improvement in PSNR) and 3D geometry reconstruction (60% lower Chamfer distance).
Abstract:Underwater perception and 3D surface reconstruction are challenging problems with broad applications in construction, security, marine archaeology, and environmental monitoring. Treacherous operating conditions, fragile surroundings, and limited navigation control often dictate that submersibles restrict their range of motion and, thus, the baseline over which they can capture measurements. In the context of 3D scene reconstruction, it is well-known that smaller baselines make reconstruction more challenging. Our work develops a physics-based multimodal acoustic-optical neural surface reconstruction framework (AONeuS) capable of effectively integrating high-resolution RGB measurements with low-resolution depth-resolved imaging sonar measurements. By fusing these complementary modalities, our framework can reconstruct accurate high-resolution 3D surfaces from measurements captured over heavily-restricted baselines. Through extensive simulations and in-lab experiments, we demonstrate that AONeuS dramatically outperforms recent RGB-only and sonar-only inverse-differentiable-rendering--based surface reconstruction methods. A website visualizing the results of our paper is located at this address: https://aoneus.github.io/
Abstract:To achieve human-level dexterity, robots must infer spatial awareness from multimodal sensing to reason over contact interactions. During in-hand manipulation of novel objects, such spatial awareness involves estimating the object's pose and shape. The status quo for in-hand perception primarily employs vision, and restricts to tracking a priori known objects. Moreover, visual occlusion of objects in-hand is imminent during manipulation, preventing current systems to push beyond tasks without occlusion. We combine vision and touch sensing on a multi-fingered hand to estimate an object's pose and shape during in-hand manipulation. Our method, NeuralFeels, encodes object geometry by learning a neural field online and jointly tracks it by optimizing a pose graph problem. We study multimodal in-hand perception in simulation and the real-world, interacting with different objects via a proprioception-driven policy. Our experiments show final reconstruction F-scores of $81$% and average pose drifts of $4.7\,\text{mm}$, further reduced to $2.3\,\text{mm}$ with known CAD models. Additionally, we observe that under heavy visual occlusion we can achieve up to $94$% improvements in tracking compared to vision-only methods. Our results demonstrate that touch, at the very least, refines and, at the very best, disambiguates visual estimates during in-hand manipulation. We release our evaluation dataset of 70 experiments, FeelSight, as a step towards benchmarking in this domain. Our neural representation driven by multimodal sensing can serve as a perception backbone towards advancing robot dexterity. Videos can be found on our project website https://suddhu.github.io/neural-feels/
Abstract:State estimation is a crucial component for the successful implementation of robotic systems, relying on sensors such as cameras, LiDAR, and IMUs. However, in real-world scenarios, the performance of these sensors is degraded by challenging environments, e.g. adverse weather conditions and low-light scenarios. The emerging 4D imaging radar technology is capable of providing robust perception in adverse conditions. Despite its potential, challenges remain for indoor settings where noisy radar data does not present clear geometric features. Moreover, disparities in radar data resolution and field of view (FOV) can lead to inaccurate measurements. While prior research has explored radar-inertial odometry based on Doppler velocity information, challenges remain for the estimation of 3D motion because of the discrepancy in the FOV and resolution of the radar sensor. In this paper, we address Doppler velocity measurement uncertainties. We present a method to optimize body frame velocity while managing Doppler velocity uncertainty. Based on our observations, we propose a dual imaging radar configuration to mitigate the challenge of discrepancy in radar data. To attain high-precision 3D state estimation, we introduce a strategy that seamlessly integrates radar data with a consumer-grade IMU sensor using fixed-lag smoothing optimization. Finally, we evaluate our approach using real-world 3D motion data.
Abstract:In this paper, we address the challenging problem of data association for underwater SLAM through a novel method for sonar image correspondence using learned features. We introduce SONIC (SONar Image Correspondence), a pose-supervised network designed to yield robust feature correspondence capable of withstanding viewpoint variations. The inherent complexity of the underwater environment stems from the dynamic and frequently limited visibility conditions, restricting vision to a few meters of often featureless expanses. This makes camera-based systems suboptimal in most open water application scenarios. Consequently, multibeam imaging sonars emerge as the preferred choice for perception sensors. However, they too are not without their limitations. While imaging sonars offer superior long-range visibility compared to cameras, their measurements can appear different from varying viewpoints. This inherent variability presents formidable challenges in data association, particularly for feature-based methods. Our method demonstrates significantly better performance in generating correspondences for sonar images which will pave the way for more accurate loop closure constraints and sonar-based place recognition. Code as well as simulated and real-world datasets will be made public to facilitate further development in the field.
Abstract:In this paper we present a fully distributed, asynchronous, and general purpose optimization algorithm for Consensus Simultaneous Localization and Mapping (CSLAM). Multi-robot teams require that agents have timely and accurate solutions to their state as well as the states of the other robots in the team. To optimize this solution we develop a CSLAM back-end based on Consensus ADMM called MESA (Manifold, Edge-based, Separable ADMM). MESA is fully distributed to tolerate failures of individual robots, asynchronous to tolerate practical network conditions, and general purpose to handle any CSLAM problem formulation. We demonstrate that MESA exhibits superior convergence rates and accuracy compare to existing state-of-the art CSLAM back-end optimizers.
Abstract:We consider the problem of learning error covariance matrices for robotic state estimation. The convergence of a state estimator to the correct belief over the robot state is dependent on the proper tuning of noise models. During inference, these models are used to weigh different blocks of the Jacobian and error vector resulting from linearization and hence, additionally affect the stability and convergence of the non-linear system. We propose a gradient-based method to estimate well-conditioned covariance matrices by formulating the learning process as a constrained bilevel optimization problem over factor graphs. We evaluate our method against baselines across a range of simulated and real-world tasks and demonstrate that our technique converges to model estimates that lead to better solutions as evidenced by the improved tracking accuracy on unseen test trajectories.