This survey reviews the AIS 2024 Event-Based Eye Tracking (EET) Challenge. The task of the challenge focuses on processing eye movement recorded with event cameras and predicting the pupil center of the eye. The challenge emphasizes efficient eye tracking with event cameras to achieve good task accuracy and efficiency trade-off. During the challenge period, 38 participants registered for the Kaggle competition, and 8 teams submitted a challenge factsheet. The novel and diverse methods from the submitted factsheets are reviewed and analyzed in this survey to advance future event-based eye tracking research.
Current state-of-the-art methods for skeleton-based action recognition are supervised and rely on labels. The reliance is limiting the performance due to the challenges involved in annotation and mislabeled data. Unsupervised methods have been introduced, however, they organize sequences into clusters and still require labels to associate clusters with actions. In this paper, we propose a novel approach for skeleton-based action recognition, called SESAR, that connects these approaches. SESAR leverages the information from both unlabeled data and a handful of sequences actively selected for labeling, combining unsupervised training with sparsely supervised guidance. SESAR is composed of two main components, where the first component learns a latent representation for unlabeled action sequences through an Encoder-Decoder RNN which reconstructs the sequences, and the second component performs active learning to select sequences to be labeled based on cluster and classification uncertainty. When the two components are simultaneously trained on skeleton-based action sequences, they correspond to a robust system for action recognition with only a handful of labeled samples. We evaluate our system on common datasets with multiple sequences and actions, such as NW UCLA, NTU RGB+D 60, and UWA3D. Our results outperform standalone skeleton-based supervised, unsupervised with cluster identification, and active-learning methods for action recognition when applied to sparse labeled samples, as low as 1% of the data.
Existing inpainting methods have achieved promising performance for recovering regular or small image defects. However, filling in large continuous holes remains difficult due to the lack of constraints for the hole center. In this paper, we devise a Recurrent Feature Reasoning (RFR) network which is mainly constructed by a plug-and-play Recurrent Feature Reasoning module and a Knowledge Consistent Attention (KCA) module. Analogous to how humans solve puzzles (i.e., first solve the easier parts and then use the results as additional information to solve difficult parts), the RFR module recurrently infers the hole boundaries of the convolutional feature maps and then uses them as clues for further inference. The module progressively strengthens the constraints for the hole center and the results become explicit. To capture information from distant places in the feature map for RFR, we further develop KCA and incorporate it in RFR. Empirically, we first compare the proposed RFR-Net with existing backbones, demonstrating that RFR-Net is more efficient (e.g., a 4\% SSIM improvement for the same model size). We then place the network in the context of the current state-of-the-art, where it exhibits improved performance. The corresponding source code is available at: https://github.com/jingyuanli001/RFR-Inpainting
We propose a novel system for active semi-supervised feature-based action recognition. Given time sequences of features tracked during movements our system clusters the sequences into actions. Our system is based on encoder-decoder unsupervised methods shown to perform clustering by self-organization of their latent representation through the auto-regression task. These methods were tested on human action recognition benchmarks and outperformed non-feature based unsupervised methods and achieved comparable accuracy to skeleton-based supervised methods. However, such methods rely on K-Nearest Neighbours (KNN) associating sequences to actions, and general features with no annotated data would correspond to approximate clusters which could be further enhanced. Our system proposes an iterative semi-supervised method to address this challenge and to actively learn the association of clusters and actions. The method utilizes latent space embedding and clustering of the unsupervised encoder-decoder to guide the selection of sequences to be annotated in each iteration. Each iteration, the selection aims to enhance action recognition accuracy while choosing a small number of sequences for annotation. We test the approach on human skeleton-based action recognition benchmarks assuming that only annotations chosen by our method are available and on mouse movements videos recorded in lab experiments. We show that our system can boost recognition performance with only a small percentage of annotations. The system can be used as an interactive annotation tool to guide labeling efforts for 'in the wild' videos of various objects and actions to reach robust recognition.
Traditional neural language models tend to generate generic replies with poor logic and no emotion. In this paper, a syntactically constrained bidirectional-asynchronous approach for emotional conversation generation (E-SCBA) is proposed to address this issue. In our model, pre-generated emotion keywords and topic keywords are asynchronously introduced into the process of decoding. It is much different from most existing methods which generate replies from the first word to the last. Through experiments, the results indicate that our approach not only improves the diversity of replies, but gains a boost on both logic and emotion compared with baselines.