In recent years, there has been significant attention given to the robustness assessment of neural networks. Robustness plays a critical role in ensuring reliable operation of artificial intelligence (AI) systems in complex and uncertain environments. Deep learning's robustness problem is particularly significant, highlighted by the discovery of adversarial attacks on image classification models. Researchers have dedicated efforts to evaluate robustness in diverse perturbation conditions for image recognition tasks. Robustness assessment encompasses two main techniques: robustness verification/ certification for deliberate adversarial attacks and robustness testing for random data corruptions. In this survey, we present a detailed examination of both adversarial robustness (AR) and corruption robustness (CR) in neural network assessment. Analyzing current research papers and standards, we provide an extensive overview of robustness assessment in image recognition. Three essential aspects are analyzed: concepts, metrics, and assessment methods. We investigate the perturbation metrics and range representations used to measure the degree of perturbations on images, as well as the robustness metrics specifically for the robustness conditions of classification models. The strengths and limitations of the existing methods are also discussed, and some potential directions for future research are provided.
This paper introduces Scene-LLM, a 3D-visual-language model that enhances embodied agents' abilities in interactive 3D indoor environments by integrating the reasoning strengths of Large Language Models (LLMs). Scene-LLM adopts a hybrid 3D visual feature representation, that incorporates dense spatial information and supports scene state updates. The model employs a projection layer to efficiently project these features in the pre-trained textual embedding space, enabling effective interpretation of 3D visual information. Unique to our approach is the integration of both scene-level and ego-centric 3D information. This combination is pivotal for interactive planning, where scene-level data supports global planning and ego-centric data is important for localization. Notably, we use ego-centric 3D frame features for feature alignment, an efficient technique that enhances the model's ability to align features of small objects within the scene. Our experiments with Scene-LLM demonstrate its strong capabilities in dense captioning, question answering, and interactive planning. We believe Scene-LLM advances the field of 3D visual understanding and reasoning, offering new possibilities for sophisticated agent interactions in indoor settings.
Resting-state functional magnetic resonance imaging (rsfMRI) is a powerful tool for investigating the relationship between brain function and cognitive processes as it allows for the functional organization of the brain to be captured without relying on a specific task or stimuli. In this paper, we present a novel modeling architecture called BrainRGIN for predicting intelligence (fluid, crystallized, and total intelligence) using graph neural networks on rsfMRI derived static functional network connectivity matrices. Extending from the existing graph convolution networks, our approach incorporates a clustering-based embedding and graph isomorphism network in the graph convolutional layer to reflect the nature of the brain sub-network organization and efficient network expression, in combination with TopK pooling and attention-based readout functions. We evaluated our proposed architecture on a large dataset, specifically the Adolescent Brain Cognitive Development Dataset, and demonstrated its effectiveness in predicting individual differences in intelligence. Our model achieved lower mean squared errors and higher correlation scores than existing relevant graph architectures and other traditional machine learning models for all of the intelligence prediction tasks. The middle frontal gyrus exhibited a significant contribution to both fluid and crystallized intelligence, suggesting their pivotal role in these cognitive processes. Total composite scores identified a diverse set of brain regions to be relevant which underscores the complex nature of total intelligence.
In recent years, contrastive learning has emerged as a dominant self-supervised paradigm, attracting numerous research interests in the field of graph learning. Graph contrastive learning (GCL) aims to embed augmented anchor samples close to each other while pushing the embeddings of other samples (negative samples) apart. However, existing GCL methods require large and diverse negative samples to ensure the quality of embeddings, and recent studies typically leverage samples excluding the anchor and positive samples as negative samples, potentially introducing false negative samples (negatives that share the same class as the anchor). Additionally, this practice can result in heavy computational burden and high time complexity of $O(N^2)$, which is particularly unaffordable for large graphs. To address these deficiencies, we leverage rank learning and propose a simple yet effective model, GraphRank. Specifically, we first generate two graph views through corruption. Then, we compute the similarity of pairwise nodes (anchor node and positive node) in both views, an arbitrary node in the latter view is selected as a negative node, and its similarity with the anchor node is computed. Based on this, we introduce rank-based learning to measure similarity scores which successfully relieve the false negative provlem and decreases the time complexity from $O(N^2)$ to $O(N)$. Moreover, we conducted extensive experiments across multiple graph tasks, demonstrating that GraphRank performs favorably against other cutting-edge GCL methods in various tasks.
Graph Contrastive Learning (GCL) aims to learn node representations by aligning positive pairs and separating negative ones. However, limited research has been conducted on the inner law behind specific augmentations used in graph-based learning. What kind of augmentation will help downstream performance, how does contrastive learning actually influence downstream tasks, and why the magnitude of augmentation matters? This paper seeks to address these questions by establishing a connection between augmentation and downstream performance, as well as by investigating the generalization of contrastive learning. Our findings reveal that GCL contributes to downstream tasks mainly by separating different classes rather than gathering nodes of the same class. So perfect alignment and augmentation overlap which draw all intra-class samples the same can not explain the success of contrastive learning. Then in order to comprehend how augmentation aids the contrastive learning process, we conduct further investigations into its generalization, finding that perfect alignment that draw positive pair the same could help contrastive loss but is poisonous to generalization, on the contrary, imperfect alignment enhances the model's generalization ability. We analyse the result by information theory and graph spectrum theory respectively, and propose two simple but effective methods to verify the theories. The two methods could be easily applied to various GCL algorithms and extensive experiments are conducted to prove its effectiveness.
We present a series of long-context LLMs that support effective context windows of up to 32,768 tokens. Our model series are built through continual pretraining from Llama 2 with longer training sequences and on a dataset where long texts are upsampled. We perform extensive evaluation on language modeling, synthetic context probing tasks, and a wide range of research benchmarks. On research benchmarks, our models achieve consistent improvements on most regular tasks and significant improvements on long-context tasks over Llama 2. Notably, with a cost-effective instruction tuning procedure that does not require human-annotated long instruction data, the 70B variant can already surpass gpt-3.5-turbo-16k's overall performance on a suite of long-context tasks. Alongside these results, we provide an in-depth analysis on the individual components of our method. We delve into Llama's position encodings and discuss its limitation in modeling long dependencies. We also examine the impact of various design choices in the pretraining process, including the data mix and the training curriculum of sequence lengths -- our ablation experiments suggest that having abundant long texts in the pretrain dataset is not the key to achieving strong performance, and we empirically verify that long context continual pretraining is more efficient and similarly effective compared to pretraining from scratch with long sequences.
We release Code Llama, a family of large language models for code based on Llama 2 providing state-of-the-art performance among open models, infilling capabilities, support for large input contexts, and zero-shot instruction following ability for programming tasks. We provide multiple flavors to cover a wide range of applications: foundation models (Code Llama), Python specializations (Code Llama - Python), and instruction-following models (Code Llama - Instruct) with 7B, 13B and 34B parameters each. All models are trained on sequences of 16k tokens and show improvements on inputs with up to 100k tokens. 7B and 13B Code Llama and Code Llama - Instruct variants support infilling based on surrounding content. Code Llama reaches state-of-the-art performance among open models on several code benchmarks, with scores of up to 53% and 55% on HumanEval and MBPP, respectively. Notably, Code Llama - Python 7B outperforms Llama 2 70B on HumanEval and MBPP, and all our models outperform every other publicly available model on MultiPL-E. We release Code Llama under a permissive license that allows for both research and commercial use.
3D human modeling has been widely used for engaging interaction in gaming, film, and animation. The customization of these characters is crucial for creativity and scalability, which highlights the importance of controllability. In this work, we introduce Text-guided 3D Human Generation (\texttt{T3H}), where a model is to generate a 3D human, guided by the fashion description. There are two goals: 1) the 3D human should render articulately, and 2) its outfit is controlled by the given text. To address this \texttt{T3H} task, we propose Compositional Cross-modal Human (CCH). CCH adopts cross-modal attention to fuse compositional human rendering with the extracted fashion semantics. Each human body part perceives relevant textual guidance as its visual patterns. We incorporate the human prior and semantic discrimination to enhance 3D geometry transformation and fine-grained consistency, enabling it to learn from 2D collections for data efficiency. We conduct evaluations on DeepFashion and SHHQ with diverse fashion attributes covering the shape, fabric, and color of upper and lower clothing. Extensive experiments demonstrate that CCH achieves superior results for \texttt{T3H} with high efficiency.