Graph representation learning aims to encode all nodes of a graph into low-dimensional vectors that will serve as input of many compute vision tasks. However, most existing algorithms ignore the existence of inherent data distribution and even noises. This may significantly increase the phenomenon of over-fitting and deteriorate the testing accuracy. In this paper, we propose a Distribution-induced Bidirectional Generative Adversarial Network (named DBGAN) for graph representation learning. Instead of the widely used normal distribution assumption, the prior distribution of latent representation in our DBGAN is estimated in a structure-aware way, which implicitly bridges the graph and feature spaces by prototype learning. Thus discriminative and robust representations are generated for all nodes. Furthermore, to improve their generalization ability while preserving representation ability, the sample-level and distribution-level consistency is well balanced via a bidirectional adversarial learning framework. An extensive group of experiments are then carefully designed and presented, demonstrating that our DBGAN obtains remarkably more favorable trade-off between representation and robustness, and meanwhile is dimension-efficient, over currently available alternatives in various tasks.
Object location is fundamental to panoptic segmentation as it is related to all things and stuff. How to integrate object location in both thing and stuff segmentation is a crucial problem. In this paper, we propose object spatial information flows to achieve this objective. More importantly, we design four parallel sub-networks for sub-tasks in panoptic segmentation, which leads to the preferable adaptation of object spatial information. With sub-networks, the flows can bridge all tasks together by delivering the object's spatial context from the box regression task to others. They can also provide clues for segmenting both things and stuff, which helps the network better understand the whole image. Upon the sub-networks and the flows, we present a location-aware and unified framework for panoptic segmentation, denoted as SpatialFlow. We perform a detailed ablation study on each component and conduct extensive experiments to prove the effectiveness of Our SpatialFlow. Furthermore, we achieve state-of-the-art results, which are $47.3$ PQ and $62.5$ PQ respectively on MS-COCO and Cityscapes panoptic benchmarks.
In this work, a discriminatively learned CNN embedding is proposed for remote sensing image scene classification. Our proposed siamese network simultaneously computes the classification loss function and the metric learning loss function of the two input images. Specifically, for the classification loss, we use the standard cross-entropy loss function to predict the classes of the images. For the metric learning loss, our siamese network learns to map the intra-class and inter-class input pairs to a feature space where intra-class inputs are close and inter-class inputs are separated by a margin. Concretely, for remote sensing image scene classification, we would like to map images from the same scene to feature vectors that are close, and map images from different scenes to feature vectors that are widely separated. Experiments are conducted on three different remote sensing image datasets to evaluate the effectiveness of our proposed approach. The results demonstrate that the proposed method achieves an excellent classification performance.
Pose-based action recognition has drawn considerable attention recently. Existing methods exploit the joint positions to extract the body-part features from the activation map of the convolutional networks to assist human action recognition. However, these features are simply concatenated or max-pooled in previous works. The structured correlations among the body parts, which are essential for understanding complex human actions, are not fully exploited. To address the problem, we propose a pose-based graph convolutional network (PGCN), which encodes the body-part features into a human-based spatiotemporal graph, and explicitly models their correlations with a novel light-weight adaptive graph convolutional module to produce a highly discriminative representation for human action recognition. Besides, we discover that the backbone network tends to identify patterns from the most discriminative areas of the input regardless of the others. Thus the features pooled by the joint positions from other areas are less informative, which consequently hampers the performance of the followed aggregation process for recognizing actions. To alleviate this issue, we introduce a simple intermediate dense supervision mechanism for the backbone network, which adequately addresses the problem with no extra computation cost during inference. We evaluate the proposed approach on three popular benchmarks for pose-based action recognition tasks, i.e., Sub-JHMDB, PennAction and NTU-RGBD, where our approach significantly outperforms state-of-the-arts without the bells and whistles.
Many successful learning targets such as minimizing dice loss and cross-entropy loss have enabled unprecedented breakthroughs in segmentation tasks. Beyond these semantic metrics, this paper aims to introduce location supervision into semantic segmentation. Based on this idea, we present a Location-aware Upsampling (LaU) that adaptively refines the interpolating coordinates with trainable offsets. Then, location-aware losses are established by encouraging pixels to move towards well-classified locations. An LaU is offset prediction coupled with interpolation, which is trained end-to-end to generate confidence score at each position from coarse to fine. Guided by location-aware losses, the new module can replace its plain counterpart (\textit{e.g.}, bilinear upsampling) in a plug-and-play manner to further boost the leading encoder-decoder approaches. Extensive experiments validate the consistent improvement over the state-of-the-art methods on benchmark datasets. Our code is available at https://github.com/HolmesShuan/Location-aware-Upsampling-for-Semantic-Segmentation
RGB-Infrared (IR) person re-identification is an important and challenging task due to large cross-modality variations between RGB and IR images. Most conventional approaches aim to bridge the cross-modality gap with feature alignment by feature representation learning. Different from existing methods, in this paper, we propose a novel and end-to-end Alignment Generative Adversarial Network (AlignGAN) for the RGB-IR RE-ID task. The proposed model enjoys several merits. First, it can exploit pixel alignment and feature alignment jointly. To the best of our knowledge, this is the first work to model the two alignment strategies jointly for the RGB-IR RE-ID problem. Second, the proposed model consists of a pixel generator, a feature generator, and a joint discriminator. By playing a min-max game among the three components, our model is able to not only alleviate the cross-modality and intra-modality variations but also learn identity-consistent features. Extensive experimental results on two standard benchmarks demonstrate that the proposed model performs favorably against state-of-the-art methods. Especially, on SYSU-MM01 dataset, our model can achieve an absolute gain of 15.4% and 12.9% in terms of Rank-1 and mAP.
Zero-shot learning (ZSL) has received increasing attention in recent years especially in areas of fine-grained object recognition, retrieval, and image captioning. The key to ZSL is to transfer knowledge from the seen to the unseen classes via auxiliary class attribute vectors. However, the popularly learned projection functions in previous works cannot generalize well since they assume the distribution consistency between seen and unseen domains at sample-level.Besides, the provided non-visual and unique class attributes can significantly degrade the recognition performance in semantic space. In this paper, we propose a simple yet effective convolutional prototype learning (CPL) framework for zero-shot recognition. By assuming distribution consistency at task-level, our CPL is capable of transferring knowledge smoothly to recognize unseen samples.Furthermore, inside each task, discriminative visual prototypes are learned via a distance based training mechanism. Consequently, we can perform recognition in visual space, instead of semantic space. An extensive group of experiments are then carefully designed and presented, demonstrating that CPL obtains more favorable effectiveness, over currently available alternatives under various settings.
Object detection has made impressive progress in recent years with the help of deep learning. However, state-of-the-art algorithms are both computation and memory intensive. Though many lightweight networks are developed for a trade-off between accuracy and efficiency, it is still a challenge to make it practical on an embedded device. In this paper, we present a system-level solution for efficient object detection on a heterogeneous embedded device. The detection network is quantized to low bits and allows efficient implementation with shift operators. In order to make the most of the benefits of low-bit quantization, we design a dedicated accelerator with programmable logic. Inside the accelerator, a hybrid dataflow is exploited according to the heterogeneous property of different convolutional layers. We adopt a straightforward but resource-friendly column-prior tiling strategy to map the computation-intensive convolutional layers to the accelerator that can support arbitrary feature size. Other operations can be performed on the low-power CPU cores, and the entire system is executed in a pipelined manner. As a case study, we evaluate our object detection system on a real-world surveillance video with input size of 512x512, and it turns out that the system can achieve an inference speed of 18 fps at the cost of 6.9W (with display) with an mAP of 66.4 verified on the PASCAL VOC 2012 dataset.