Cognitive diagnosis aims to gauge students' mastery levels based on their response logs. Serving as a pivotal module in web-based online intelligent education systems (WOIESs), it plays an upstream and fundamental role in downstream tasks like learning item recommendation and computerized adaptive testing. WOIESs are open learning environment where numerous new students constantly register and complete exercises. In WOIESs, efficient cognitive diagnosis is crucial to fast feedback and accelerating student learning. However, the existing cognitive diagnosis methods always employ intrinsically transductive student-specific embeddings, which become slow and costly due to retraining when dealing with new students who are unseen during training. To this end, this paper proposes an inductive cognitive diagnosis model (ICDM) for fast new students' mastery levels inference in WOIESs. Specifically, in ICDM, we propose a novel student-centered graph (SCG). Rather than inferring mastery levels through updating student-specific embedding, we derive the inductive mastery levels as the aggregated outcomes of students' neighbors in SCG. Namely, SCG enables to shift the task from finding the most suitable student-specific embedding that fits the response logs to finding the most suitable representations for different node types in SCG, and the latter is more efficient since it no longer requires retraining. To obtain this representation, ICDM consists of a construction-aggregation-generation-transformation process to learn the final representation of students, exercises and concepts. Extensive experiments across real-world datasets show that, compared with the existing cognitive diagnosis methods that are always transductive, ICDM is much more faster while maintains the competitive inference performance for new students.
Artificial Intelligence (AI) has achieved significant advancements in technology and research with the development over several decades, and is widely used in many areas including computing vision, natural language processing, time-series analysis, speech synthesis, etc. During the age of deep learning, especially with the arise of Large Language Models, a large majority of researchers' attention is paid on pursuing new state-of-the-art (SOTA) results, resulting in ever increasing of model size and computational complexity. The needs for high computing power brings higher carbon emission and undermines research fairness by preventing small or medium-sized research institutions and companies with limited funding in participating in research. To tackle the challenges of computing resources and environmental impact of AI, Green Computing has become a hot research topic. In this survey, we give a systematic overview of the technologies used in Green Computing. We propose the framework of Green Computing and devide it into four key components: (1) Measures of Greenness, (2) Energy-Efficient AI, (3) Energy-Efficient Computing Systems and (4) AI Use Cases for Sustainability. For each components, we discuss the research progress made and the commonly used techniques to optimize the AI efficiency. We conclude that this new research direction has the potential to address the conflicts between resource constraints and AI development. We encourage more researchers to put attention on this direction and make AI more environmental friendly.
In the field of security, multi-objective security games (MOSGs) allow defenders to simultaneously protect targets from multiple heterogeneous attackers. MOSGs aim to simultaneously maximize all the heterogeneous payoffs, e.g., life, money, and crime rate, without merging heterogeneous attackers. In real-world scenarios, the number of heterogeneous attackers and targets to be protected may exceed the capability of most existing state-of-the-art methods, i.e., MOSGs are limited by the issue of scalability. To this end, this paper proposes a general framework called SDES based on many-objective evolutionary search to scale up MOSGs to large-scale targets and heterogeneous attackers. SDES consists of four consecutive key components, i.e., discretization, optimization, restoration and evaluation, and refinement. Specifically, SDES first discretizes the originally high-dimensional continuous solution space to the low-dimensional discrete one by the maximal indifference property in game theory. This property helps evolutionary algorithms (EAs) bypass the high-dimensional step function and ensure a well-convergent Pareto front. Then, a many-objective EA is used for optimization in the low-dimensional discrete solution space to obtain a well-spaced Pareto front. To evaluate solutions, SDES restores solutions back to the original space via bit-wisely optimizing a novel solution divergence. Finally, the refinement in SDES boosts the optimization performance with acceptable cost. Theoretically, we prove the optimization consistency and convergence of SDES. Experiment results show that SDES is the first linear-time MOSG algorithm for both large-scale attackers and targets. SDES is able to solve up to 20 attackers and 100 targets MOSG problems, while the state-of-the-art methods can only solve up to 8 attackers and 25 targets ones. Ablation study verifies the necessity of all components in SDES.
This paper addresses policy learning in non-stationary environments and games with continuous actions. Rather than the classical reward maximization mechanism, inspired by the ideas of follow-the-regularized-leader (FTRL) and mirror descent (MD) update, we propose a no-regret style reinforcement learning algorithm PORL for continuous action tasks. We prove that PORL has a last-iterate convergence guarantee, which is important for adversarial and cooperative games. Empirical studies show that, in stationary environments such as MuJoCo locomotion controlling tasks, PORL performs equally well as, if not better than, the soft actor-critic (SAC) algorithm; in non-stationary environments including dynamical environments, adversarial training, and competitive games, PORL is superior to SAC in both a better final policy performance and a more stable training process.
Black-Box Tuning (BBT) is a derivative-free approach to optimize continuous prompt tokens prepended to the input of language models. Although BBT has achieved comparable performance to full model tuning on simple classification tasks under few-shot settings, it requires pre-trained prompt embedding to match model tuning on hard tasks (e.g., entailment tasks), and therefore does not completely get rid of the dependence on gradients. In this paper we present BBTv2, a pure black-box optimization approach that can drive language models to achieve comparable results to gradient-based optimization. In particular, we prepend continuous prompt tokens to every layer of the language model and propose a divide-and-conquer algorithm to alternately optimize the prompt tokens at different layers. For the optimization at each layer, we perform derivative-free optimization in a low-dimensional subspace, which is then randomly projected to the original prompt parameter space. Experimental results show that BBTv2 not only outperforms BBT by a large margin, but also achieves comparable or even better performance than full model tuning and state-of-the-art parameter-efficient methods (e.g., Adapter, LoRA, BitFit, etc.) under few-shot learning settings, while maintaining much fewer tunable parameters.
Extremely large pre-trained language models (PTMs) such as GPT-3 are usually released as a service. It allows users to design task-specific prompts to query the PTMs through some black-box APIs. In such a scenario, which we call Language-Model-as-a-Service (LMaaS), the gradients of PTMs are usually unavailable. Can we optimize the task prompts by only accessing the model inference APIs? This paper proposes the black-box tuning framework to optimize the continuous prompt prepended to the input text via derivative-free optimization. Instead of optimizing in the original high-dimensional prompt space, which is intractable for traditional derivative-free optimization, we perform optimization in a randomly generated subspace due to the low intrinsic dimensionality of large PTMs. The experimental results show that the black-box tuning with RoBERTa on a few labeled samples not only significantly outperforms manual prompt and GPT-3's in-context learning, but also surpasses the gradient-based counterparts, i.e. prompt tuning and full model tuning.
Reinforcement learning is about learning agent models that make the best sequential decisions in unknown environments. In an unknown environment, the agent needs to explore the environment while exploiting the collected information, which usually forms a sophisticated problem to solve. Derivative-free optimization, meanwhile, is capable of solving sophisticated problems. It commonly uses a sampling-and-updating framework to iteratively improve the solution, where exploration and exploitation are also needed to be well balanced. Therefore, derivative-free optimization deals with a similar core issue as reinforcement learning, and has been introduced in reinforcement learning approaches, under the names of learning classifier systems and neuroevolution/evolutionary reinforcement learning. Although such methods have been developed for decades, recently, derivative-free reinforcement learning exhibits attracting increasing attention. However, recent survey on this topic is still lacking. In this article, we summarize methods of derivative-free reinforcement learning to date, and organize the methods in aspects including parameter updating, model selection, exploration, and parallel/distributed methods. Moreover, we discuss some current limitations and possible future directions, hoping that this article could bring more attentions to this topic and serve as a catalyst for developing novel and efficient approaches.