In computer vision, contrastive learning is the most advanced unsupervised learning framework. Yet most previous methods simply apply fixed composition of data augmentations to improve data efficiency, which ignores the changes in their optimal settings over training. Thus, the pre-determined parameters of augmentation operations cannot always fit well with an evolving network during the whole training period, which degrades the quality of the learned representations. In this work, we propose AdDA, which implements a closed-loop feedback structure to a generic contrastive learning network. AdDA works by allowing the network to adaptively adjust the augmentation compositions according to the real-time feedback. This online adjustment helps maintain the dynamic optimal composition and enables the network to acquire more generalizable representations with minimal computational overhead. AdDA achieves competitive results under the common linear protocol on ImageNet-100 classification (+1.11% on MoCo v2).
Recently, more and more people study online for the convenience of access to massive learning materials (e.g. test questions/notes), thus accurately understanding learning materials became a crucial issue, which is essential for many educational applications. Previous studies focus on using language models to represent the question data. However, test questions (TQ) are usually heterogeneous and multi-modal, e.g., some of them may only contain text, while others half contain images with information beyond their literal description. In this context, both supervised and unsupervised methods are difficult to learn a fused representation of questions. Meanwhile, this problem cannot be solved by conventional methods such as image caption, as the images may contain information complementary rather than duplicate to the text. In this paper, we first improve previous text-only representation with a two-stage unsupervised instance level contrastive based pre-training method (MCL: Mixture Unsupervised Contrastive Learning). Then, TQ-Net was proposed to fuse the content of images to the representation of heterogeneous data. Finally, supervised contrastive learning was conducted on relevance prediction-related downstream tasks, which helped the model to learn the representation of questions effectively. We conducted extensive experiments on question-based tasks on large-scale, real-world datasets, which demonstrated the effectiveness of TQ-Net and improve the precision of downstream applications (e.g. similar questions +2.02% and knowledge point prediction +7.20%). Our code will be available, and we will open-source a subset of our data to promote the development of relative studies.
We present a novel multimodal interpretable VQA model that can answer the question more accurately and generate diverse explanations. Although researchers have proposed several methods that can generate human-readable and fine-grained natural language sentences to explain a model's decision, these methods have focused solely on the information in the image. Ideally, the model should refer to various information inside and outside the image to correctly generate explanations, just as we use background knowledge daily. The proposed method incorporates information from outside knowledge and multiple image captions to increase the diversity of information available to the model. The contribution of this paper is to construct an interpretable visual question answering model using multimodal inputs to improve the rationality of generated results. Experimental results show that our model can outperform state-of-the-art methods regarding answer accuracy and explanation rationality.
The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year's challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on https://www.soccer-net.org. Baselines and development kits are available on https://github.com/SoccerNet.
Human intelligence is able to first learn some basic skills for solving basic problems and then assemble such basic skills into complex skills for solving complex or new problems. For example, the basic skills "dig hole," "put tree," "backfill" and "watering" compose a complex skill "plant a tree". Besides, some basic skills can be reused for solving other problems. For example, the basic skill "dig hole" not only can be used for planting a tree, but also can be used for mining treasures, building a drain, or landfilling. The ability to learn basic skills and reuse them for various tasks is very important for humans because it helps to avoid learning too many skills for solving each individual task, and makes it possible to solve a compositional number of tasks by learning just a few number of basic skills, which saves a considerable amount of memory and computation in the human brain. We believe that machine intelligence should also capture the ability of learning basic skills and reusing them by composing into complex skills. In computer science language, each basic skill is a "module", which is a reusable network of a concrete meaning and performs a specific basic operation. The modules are assembled into a bigger "model" for doing a more complex task. The assembling procedure is adaptive to the input or task, i.e., for a given task, the modules should be assembled into the best model for solving the task. As a result, different inputs or tasks could have different assembled models, which enables Auto-Assembling AI (AAAI). In this work, we propose Modularized Adaptive Neural Architecture Search (MANAS) to demonstrate the above idea. Experiments on different datasets show that the adaptive architecture assembled by MANAS outperforms static global architectures. Further experiments and empirical analysis provide insights to the effectiveness of MANAS.
Neural network policies trained using Deep Reinforcement Learning (DRL) are well-known to be susceptible to adversarial attacks. In this paper, we consider attacks manifesting as perturbations in the observation space managed by the external environment. These attacks have been shown to downgrade policy performance significantly. We focus our attention on well-trained deterministic and stochastic neural network policies in the context of continuous control benchmarks subject to four well-studied observation space adversarial attacks. To defend against these attacks, we propose a novel defense strategy using a detect-and-denoise schema. Unlike previous adversarial training approaches that sample data in adversarial scenarios, our solution does not require sampling data in an environment under attack, thereby greatly reducing risk during training. Detailed experimental results show that our technique is comparable with state-of-the-art adversarial training approaches.
Graphs can represent relational information among entities and graph structures are widely used in many intelligent tasks such as search, recommendation, and question answering. However, most of the graph-structured data in practice suffers from incompleteness, and thus link prediction becomes an important research problem. Though many models are proposed for link prediction, the following two problems are still less explored: (1) Most methods model each link independently without making use of the rich information from relevant links, and (2) existing models are mostly designed based on associative learning and do not take reasoning into consideration. With these concerns, in this paper, we propose Graph Collaborative Reasoning (GCR), which can use the neighbor link information for relational reasoning on graphs from logical reasoning perspectives. We provide a simple approach to translate a graph structure into logical expressions, so that the link prediction task can be converted into a neural logic reasoning problem. We apply logical constrained neural modules to build the network architecture according to the logical expression and use back propagation to efficiently learn the model parameters, which bridges differentiable learning and symbolic reasoning in a unified architecture. To show the effectiveness of our work, we conduct experiments on graph-related tasks such as link prediction and recommendation based on commonly used benchmark datasets, and our graph collaborative reasoning approach achieves state-of-the-art performance.
The demand for explainable machine learning (ML) models has been growing rapidly in recent years. Amongst the methods proposed to associate ML model predictions with human-understandable rationale, counterfactual explanations are one of the most popular. They consist of post-hoc rules derived from counterfactual examples (CFs), i.e., modified versions of input samples that result in alternative output responses from the predictive model to be explained. However, existing CF generation strategies either exploit the internals of specific models (e.g., random forests or neural networks), or depend on each sample's neighborhood, which makes them hard to be generalized for more complex models and inefficient for larger datasets. In this work, we aim to overcome these limitations and introduce a model-agnostic algorithm to generate optimal counterfactual explanations. Specifically, we formulate the problem of crafting CFs as a sequential decision-making task and then find the optimal CFs via deep reinforcement learning (DRL) with discrete-continuous hybrid action space. Differently from other techniques, our method is easily applied to any black-box model, as this resembles the environment that the DRL agent interacts with. In addition, we develop an algorithm to extract explainable decision rules from the DRL agent's policy, so as to make the process of generating CFs itself transparent. Extensive experiments conducted on several datasets have shown that our method outperforms existing CF generation baselines.
Text classification is a primary task in natural language processing (NLP). Recently, graph neural networks (GNNs) have developed rapidly and been applied to text classification tasks. Although more complex models tend to achieve better performance, research highly depends on the computing power of the device used. In this article, we propose TENT (https://github.com/Daisean/TENT) to obtain better text classification performance and reduce the reliance on computing power. Specifically, we first establish a dependency analysis graph for each text and then convert each graph into its corresponding encoding tree. The representation of the entire graph is obtained by updating the representation of the non-leaf nodes in the encoding tree. Experimental results show that our method outperforms other baselines on several datasets while having a simple structure and few parameters.