Abstract:Adversarial training (i.e., training on adversarially perturbed input data) is a well-studied method for making neural networks robust to potential adversarial attacks during inference. However, the improved robustness does not come for free but rather is accompanied by a decrease in overall model accuracy and performance. Recent work has shown that, in practical robot learning applications, the effects of adversarial training do not pose a fair trade-off but inflict a net loss when measured in holistic robot performance. This work revisits the robustness-accuracy trade-off in robot learning by systematically analyzing if recent advances in robust training methods and theory in conjunction with adversarial robot learning can make adversarial training suitable for real-world robot applications. We evaluate a wide variety of robot learning tasks ranging from autonomous driving in a high-fidelity environment amenable to sim-to-real deployment, to mobile robot gesture recognition. Our results demonstrate that, while these techniques make incremental improvements on the trade-off on a relative scale, the negative side-effects caused by adversarial training still outweigh the improvements by an order of magnitude. We conclude that more substantial advances in robust learning methods are necessary before they can benefit robot learning tasks in practice.
Abstract:In most classical Autonomous Vehicle (AV) stacks, the prediction and planning layers are separated, limiting the planner to react to predictions that are not informed by the planned trajectory of the AV. This work presents a module that tightly couples these layers via a game-theoretic Model Predictive Controller (MPC) that uses a novel interactive multi-agent neural network policy as part of its predictive model. In our setting, the MPC planner considers all the surrounding agents by informing the multi-agent policy with the planned state sequence. Fundamental to the success of our method is the design of a novel multi-agent policy network that can steer a vehicle given the state of the surrounding agents and the map information. The policy network is trained implicitly with ground-truth observation data using backpropagation through time and a differentiable dynamics model to roll out the trajectory forward in time. Finally, we show that our multi-agent policy network learns to drive while interacting with the environment, and, when combined with the game-theoretic MPC planner, can successfully generate interactive behaviors.
Abstract:Control Barrier Functions (CBFs) are becoming popular tools in guaranteeing safety for nonlinear systems and constraints, and they can reduce a constrained optimal control problem into a sequence of Quadratic Programs (QPs) for affine control systems. The recently proposed High Order Control Barrier Functions (HOCBFs) work for arbitrary relative degree constraints. One of the challenges in a HOCBF is to address the relative degree problem when a system has multiple control inputs, i.e., the relative degree could be defined with respect to different components of the control vector. This paper proposes two methods for HOCBFs to deal with systems with multiple control inputs: a general integral control method and a method which is simpler but limited to specific classes of physical systems. When control bounds are involved, the feasibility of the above mentioned QPs can also be significantly improved with the proposed methods. We illustrate our approaches on a unicyle model with two control inputs, and compare the two proposed methods to demonstrate their effectiveness and performance.
Abstract:Guaranteeing safety of perception-based learning systems is challenging due to the absence of ground-truth state information unlike in state-aware control scenarios. In this paper, we introduce a safety guaranteed learning framework for vision-based end-to-end autonomous driving. To this end, we design a learning system equipped with differentiable control barrier functions (dCBFs) that is trained end-to-end by gradient descent. Our models are composed of conventional neural network architectures and dCBFs. They are interpretable at scale, achieve great test performance under limited training data, and are safety guaranteed in a series of autonomous driving scenarios such as lane keeping and obstacle avoidance. We evaluated our framework in a sim-to-real environment, and tested on a real autonomous car, achieving safe lane following and obstacle avoidance via Augmented Reality (AR) and real parked vehicles.
Abstract:We constantly integrate our knowledge and understanding of the world to enhance our interpretation of what we see. This ability is crucial in application domains which entail reasoning about multiple entities and concepts, such as AI-augmented surgery. In this paper, we propose a novel way of integrating conceptual knowledge into temporal analysis tasks via temporal concept graph networks. In the proposed networks, a global knowledge graph is incorporated into the temporal analysis of surgical instances, learning the meaning of concepts and relations as they apply to the data. We demonstrate our results in surgical video data for tasks such as verification of critical view of safety, as well as estimation of Parkland grading scale. The results show that our method improves the recognition and detection of complex benchmarks as well as enables other analytic applications of interest.
Abstract:Data-driven simulators promise high data-efficiency for driving policy learning. When used for modelling interactions, this data-efficiency becomes a bottleneck: Small underlying datasets often lack interesting and challenging edge cases for learning interactive driving. We address this challenge by proposing a simulation method that uses in-painted ado vehicles for learning robust driving policies. Thus, our approach can be used to learn policies that involve multi-agent interactions and allows for training via state-of-the-art policy learning methods. We evaluate the approach for learning standard interaction scenarios in driving. In extensive experiments, our work demonstrates that the resulting policies can be directly transferred to a full-scale autonomous vehicle without making use of any traditional sim-to-real transfer techniques such as domain randomization.
Abstract:Simulation has the potential to transform the development of robust algorithms for mobile agents deployed in safety-critical scenarios. However, the poor photorealism and lack of diverse sensor modalities of existing simulation engines remain key hurdles towards realizing this potential. Here, we present VISTA, an open source, data-driven simulator that integrates multiple types of sensors for autonomous vehicles. Using high fidelity, real-world datasets, VISTA represents and simulates RGB cameras, 3D LiDAR, and event-based cameras, enabling the rapid generation of novel viewpoints in simulation and thereby enriching the data available for policy learning with corner cases that are difficult to capture in the physical world. Using VISTA, we demonstrate the ability to train and test perception-to-control policies across each of the sensor types and showcase the power of this approach via deployment on a full scale autonomous vehicle. The policies learned in VISTA exhibit sim-to-real transfer without modification and greater robustness than those trained exclusively on real-world data.
Abstract:This paper introduces differentiable higher-order control barrier functions (CBF) that are end-to-end trainable together with learning systems. CBFs are usually overly conservative, while guaranteeing safety. Here, we address their conservativeness by softening their definitions using environmental dependencies without loosing safety guarantees, and embed them into differentiable quadratic programs. These novel safety layers, termed a BarrierNet, can be used in conjunction with any neural network-based controller, and can be trained by gradient descent. BarrierNet allows the safety constraints of a neural controller be adaptable to changing environments. We evaluate them on a series of control problems such as traffic merging and robot navigations in 2D and 3D space, and demonstrate their effectiveness compared to state-of-the-art approaches.
Abstract:Reinforcement learning (RL) for continuous control typically employs distributions whose support covers the entire action space. In this work, we investigate the colloquially known phenomenon that trained agents often prefer actions at the boundaries of that space. We draw theoretical connections to the emergence of bang-bang behavior in optimal control, and provide extensive empirical evaluation across a variety of recent RL algorithms. We replace the normal Gaussian by a Bernoulli distribution that solely considers the extremes along each action dimension - a bang-bang controller. Surprisingly, this achieves state-of-the-art performance on several continuous control benchmarks - in contrast to robotic hardware, where energy and maintenance cost affect controller choices. Since exploration, learning,and the final solution are entangled in RL, we provide additional imitation learning experiments to reduce the impact of exploration on our analysis. Finally, we show that our observations generalize to environments that aim to model real-world challenges and evaluate factors to mitigate the emergence of bang-bang solutions. Our findings emphasize challenges for benchmarking continuous control algorithms, particularly in light of potential real-world applications.
Abstract:Continuum soft robots are mechanical systems entirely made of continuously deformable elements. This design solution aims to bring robots closer to invertebrate animals and soft appendices of vertebrate animals (e.g., an elephant's trunk, a monkey's tail). This work aims to introduce the control theorist perspective to this novel development in robotics. We aim to remove the barriers to entry into this field by presenting existing results and future challenges using a unified language and within a coherent framework. Indeed, the main difficulty in entering this field is the wide variability of terminology and scientific backgrounds, making it quite hard to acquire a comprehensive view on the topic. Another limiting factor is that it is not obvious where to draw a clear line between the limitations imposed by the technology not being mature yet and the challenges intrinsic to this class of robots. In this work, we argue that the intrinsic effects are the continuum or multi-body dynamics, the presence of a non-negligible elastic potential field, and the variability in sensing and actuation strategies.