Recent approaches to point tracking are able to recover the trajectory of any scene point through a large portion of a video despite the presence of occlusions. They are, however, too slow in practice to track every point observed in a single frame in a reasonable amount of time. This paper introduces DOT, a novel, simple and efficient method for solving this problem. It first extracts a small set of tracks from key regions at motion boundaries using an off-the-shelf point tracking algorithm. Given source and target frames, DOT then computes rough initial estimates of a dense flow field and visibility mask through nearest-neighbor interpolation, before refining them using a learnable optical flow estimator that explicitly handles occlusions and can be trained on synthetic data with ground-truth correspondences. We show that DOT is significantly more accurate than current optical flow techniques, outperforms sophisticated "universal" trackers like OmniMotion, and is on par with, or better than, the best point tracking algorithms like CoTracker while being at least two orders of magnitude faster. Quantitative and qualitative experiments with synthetic and real videos validate the promise of the proposed approach. Code, data, and videos showcasing the capabilities of our approach are available in the project webpage: https://16lemoing.github.io/dot .
The ability for robots to comprehend and execute manipulation tasks based on natural language instructions is a long-term goal in robotics. The dominant approaches for language-guided manipulation use 2D image representations, which face difficulties in combining multi-view cameras and inferring precise 3D positions and relationships. To address these limitations, we propose a 3D point cloud based policy called PolarNet for language-guided manipulation. It leverages carefully designed point cloud inputs, efficient point cloud encoders, and multimodal transformers to learn 3D point cloud representations and integrate them with language instructions for action prediction. PolarNet is shown to be effective and data efficient in a variety of experiments conducted on the RLBench benchmark. It outperforms state-of-the-art 2D and 3D approaches in both single-task and multi-task learning. It also achieves promising results on a real robot.
Segmenting long videos into chapters enables users to quickly navigate to the information of their interest. This important topic has been understudied due to the lack of publicly released datasets. To address this issue, we present VidChapters-7M, a dataset of 817K user-chaptered videos including 7M chapters in total. VidChapters-7M is automatically created from videos online in a scalable manner by scraping user-annotated chapters and hence without any additional manual annotation. We introduce the following three tasks based on this data. First, the video chapter generation task consists of temporally segmenting the video and generating a chapter title for each segment. To further dissect the problem, we also define two variants of this task: video chapter generation given ground-truth boundaries, which requires generating a chapter title given an annotated video segment, and video chapter grounding, which requires temporally localizing a chapter given its annotated title. We benchmark both simple baselines and state-of-the-art video-language models for these three tasks. We also show that pretraining on VidChapters-7M transfers well to dense video captioning tasks in both zero-shot and finetuning settings, largely improving the state of the art on the YouCook2 and ViTT benchmarks. Finally, our experiments reveal that downstream performance scales well with the size of the pretraining dataset. Our dataset, code, and models are publicly available at https://antoyang.github.io/vidchapters.html.
Composed Image Retrieval (CoIR) has recently gained popularity as a task that considers both text and image queries together, to search for relevant images in a database. Most CoIR approaches require manually annotated datasets, comprising image-text-image triplets, where the text describes a modification from the query image to the target image. However, manual curation of CoIR triplets is expensive and prevents scalability. In this work, we instead propose a scalable automatic dataset creation methodology that generates triplets given video-caption pairs, while also expanding the scope of the task to include composed video retrieval (CoVR). To this end, we mine paired videos with a similar caption from a large database, and leverage a large language model to generate the corresponding modification text. Applying this methodology to the extensive WebVid2M collection, we automatically construct our WebVid-CoVR dataset, resulting in 1.6 million triplets. Moreover, we introduce a new benchmark for CoVR with a manually annotated evaluation set, along with baseline results. Our experiments further demonstrate that training a CoVR model on our dataset effectively transfers to CoIR, leading to improved state-of-the-art performance in the zero-shot setup on both the CIRR and FashionIQ benchmarks. Our code, datasets, and models are publicly available at https://imagine.enpc.fr/~ventural/covr.
The regression of 3D Human Pose and Shape (HPS) from an image is becoming increasingly accurate. This makes the results useful for downstream tasks like human action recognition or 3D graphics. Yet, no regressor is perfect, and accuracy can be affected by ambiguous image evidence or by poses and appearance that are unseen during training. Most current HPS regressors, however, do not report the confidence of their outputs, meaning that downstream tasks cannot differentiate accurate estimates from inaccurate ones. To address this, we develop POCO, a novel framework for training HPS regressors to estimate not only a 3D human body, but also their confidence, in a single feed-forward pass. Specifically, POCO estimates both the 3D body pose and a per-sample variance. The key idea is to introduce a Dual Conditioning Strategy (DCS) for regressing uncertainty that is highly correlated to pose reconstruction quality. The POCO framework can be applied to any HPS regressor and here we evaluate it by modifying HMR, PARE, and CLIFF. In all cases, training the network to reason about uncertainty helps it learn to more accurately estimate 3D pose. While this was not our goal, the improvement is modest but consistent. Our main motivation is to provide uncertainty estimates for downstream tasks; we demonstrate this in two ways: (1) We use the confidence estimates to bootstrap HPS training. Given unlabelled image data, we take the confident estimates of a POCO-trained regressor as pseudo ground truth. Retraining with this automatically-curated data improves accuracy. (2) We exploit uncertainty in video pose estimation by automatically identifying uncertain frames (e.g. due to occlusion) and inpainting these from confident frames. Code and models will be available for research at https://poco.is.tue.mpg.de.
While large-scale image-text pretrained models such as CLIP have been used for multiple video-level tasks on trimmed videos, their use for temporal localization in untrimmed videos is still a relatively unexplored task. We design a new approach for this called UnLoc, which uses pretrained image and text towers, and feeds tokens to a video-text fusion model. The output of the fusion module are then used to construct a feature pyramid in which each level connects to a head to predict a per-frame relevancy score and start/end time displacements. Unlike previous works, our architecture enables Moment Retrieval, Temporal Localization, and Action Segmentation with a single stage model, without the need for action proposals, motion based pretrained features or representation masking. Unlike specialized models, we achieve state of the art results on all three different localization tasks with a unified approach. Code will be available at: \url{https://github.com/google-research/scenic}.
Object goal navigation aims to navigate an agent to locations of a given object category in unseen environments. Classical methods explicitly build maps of environments and require extensive engineering while lacking semantic information for object-oriented exploration. On the other hand, end-to-end learning methods alleviate manual map design and predict actions using implicit representations. Such methods, however, lack an explicit notion of geometry and may have limited ability to encode navigation history. In this work, we propose an implicit spatial map for object goal navigation. Our implicit map is recursively updated with new observations at each step using a transformer. To encourage spatial reasoning, we introduce auxiliary tasks and train our model to reconstruct explicit maps as well as to predict visual features, semantic labels and actions. Our method significantly outperforms the state of the art on the challenging MP3D dataset and generalizes well to the HM3D dataset. We successfully deploy our model on a real robot and achieve encouraging object goal navigation results in real scenes using only a few real-world demonstrations. Code, trained models and videos are available at \url{https://www.di.ens.fr/willow/research/onav_rim/}.
Learning visuomotor policies in simulation is much safer and cheaper than in the real world. However, due to discrepancies between the simulated and real data, simulator-trained policies often fail when transferred to real robots. One common approach to bridge the visual sim-to-real domain gap is domain randomization (DR). While previous work mainly evaluates DR for disembodied tasks, such as pose estimation and object detection, here we systematically explore visual domain randomization methods and benchmark them on a rich set of challenging robotic manipulation tasks. In particular, we propose an off-line proxy task of cube localization to select DR parameters for texture randomization, lighting randomization, variations of object colors and camera parameters. Notably, we demonstrate that DR parameters have similar impact on our off-line proxy task and on-line policies. We, hence, use off-line optimized DR parameters to train visuomotor policies in simulation and directly apply such policies to a real robot. Our approach achieves 93% success rate on average when tested on a diverse set of challenging manipulation tasks. Moreover, we evaluate the robustness of policies to visual variations in real scenes and show that our simulator-trained policies outperform policies learned using real but limited data. Code, simulation environment, real robot datasets and trained models are available at https://www.di.ens.fr/willow/research/robust_s2r/.
We aim to investigate whether end-to-end learning of visual reasoning can be achieved with general-purpose neural networks, with the help of visual pretraining. A positive result would refute the common belief that explicit visual abstraction (e.g. object detection) is essential for compositional generalization on visual reasoning, and confirm the feasibility of a neural network "generalist" to solve visual recognition and reasoning tasks. We propose a simple and general self-supervised framework which "compresses" each video frame into a small set of tokens with a transformer network, and reconstructs the remaining frames based on the compressed temporal context. To minimize the reconstruction loss, the network must learn a compact representation for each image, as well as capture temporal dynamics and object permanence from temporal context. We perform evaluation on two visual reasoning benchmarks, CATER and ACRE. We observe that pretraining is essential to achieve compositional generalization for end-to-end visual reasoning. Our proposed framework outperforms traditional supervised pretraining, including image classification and explicit object detection, by large margins.
We propose a new task and model for dense video object captioning -- detecting, tracking, and captioning trajectories of all objects in a video. This task unifies spatial and temporal understanding of the video, and requires fine-grained language description. Our model for dense video object captioning is trained end-to-end and consists of different modules for spatial localization, tracking, and captioning. As such, we can train our model with a mixture of disjoint tasks, and leverage diverse, large-scale datasets which supervise different parts of our model. This results in noteworthy zero-shot performance. Moreover, by finetuning a model from this initialization, we can further improve our performance, surpassing strong image-based baselines by a significant margin. Although we are not aware of other work performing this task, we are able to repurpose existing video grounding datasets for our task, namely VidSTG and VLN. We show our task is more general than grounding, and models trained on our task can directly be applied to grounding by finding the bounding box with the maximum likelihood of generating the query sentence. Our model outperforms dedicated, state-of-the-art models for spatial grounding on both VidSTG and VLN.