This work studies the robustness certification problem of neural network models, which aims to find certified adversary-free regions as large as possible around data points. In contrast to the existing approaches that seek regions bounded uniformly along all input features, we consider non-uniform bounds and use it to study the decision boundary of neural network models. We formulate our target as an optimization problem with nonlinear constraints. Then, a framework applicable for general feedforward neural networks is proposed to bound the output logits so that the relaxed problem can be solved by the augmented Lagrangian method. Our experiments show the non-uniform bounds have larger volumes than uniform ones. Compared with normal models, the robust models have even larger non-uniform bounds and better interpretability. Further, the geometric similarity of the non-uniform bounds gives a quantitative, data-agnostic metric of input features' robustness.
We propose a new approach for 3D instance segmentation based on sparse convolution and point affinity prediction, which indicates the likelihood of two points belonging to the same instance. The proposed network, built upon submanifold sparse convolution [3], processes a voxelized point cloud and predicts semantic scores for each occupied voxel as well as the affinity between neighboring voxels at different scales. A simple yet effective clustering algorithm segments points into instances based on the predicted affinity and the mesh topology. The semantic for each instance is determined by the semantic prediction. Experiments show that our method outperforms the state-of-the-art instance segmentation methods by a large margin on the widely used ScanNet benchmark [2]. We share our code publicly at https://github.com/art-programmer/MASC.
This paper proposes a deep neural architecture, PlaneRCNN, that detects and reconstructs piecewise planar surfaces from a single RGB image. PlaneRCNN employs a variant of Mask R-CNN to detect planes with their plane parameters and segmentation masks. PlaneRCNN then jointly refines all the segmentation masks with a novel loss enforcing the consistency with a nearby view during training. The paper also presents a new benchmark with more fine-grained plane segmentations in the ground-truth, in which, PlaneRCNN outperforms existing state-of-the-art methods with significant margins in the plane detection, segmentation, and reconstruction metrics. PlaneRCNN makes an important step towards robust plane extraction, which would have an immediate impact on a wide range of applications including Robotics, Augmented Reality, and Virtual Reality.
This paper leverages heterogeneous auxiliary information to address the data sparsity problem of recommender systems. We propose a model that learns a shared feature space from heterogeneous data, such as item descriptions, product tags and online purchase history, to obtain better predictions. Our model consists of autoencoders, not only for numerical and categorical data, but also for sequential data, which enables capturing user tastes, item characteristics and the recent dynamics of user preference. We learn the autoencoder architecture for each data source independently in order to better model their statistical properties. Our evaluation on two MovieLens datasets and an e-commerce dataset shows that mean average precision and recall improve over state-of-the-art methods.
We reconsider the training objective of Generative Adversarial Networks (GANs) from the mixed Nash Equilibria (NE) perspective. Inspired by the classical prox methods, we develop a novel algorithmic framework for GANs via an infinite-dimensional two-player game and prove rigorous convergence rates to the mixed NE, resolving the longstanding problem that no provably convergent algorithm exists for general GANs. We then propose a principled procedure to reduce our novel prox methods to simple sampling routines, leading to practically efficient algorithms. Finally, we provide experimental evidence that our approach outperforms methods that seek pure strategy equilibria, such as SGD, Adam, and RMSProp, both in speed and quality.
This paper proposes a deep neural network (DNN) for piece-wise planar depthmap reconstruction from a single RGB image. While DNNs have brought remarkable progress to single-image depth prediction, piece-wise planar depthmap reconstruction requires a structured geometry representation, and has been a difficult task to master even for DNNs. The proposed end-to-end DNN learns to directly infer a set of plane parameters and corresponding plane segmentation masks from a single RGB image. We have generated more than 50,000 piece-wise planar depthmaps for training and testing from ScanNet, a large-scale RGBD video database. Our qualitative and quantitative evaluations demonstrate that the proposed approach outperforms baseline methods in terms of both plane segmentation and depth estimation accuracy. To the best of our knowledge, this paper presents the first end-to-end neural architecture for piece-wise planar reconstruction from a single RGB image. Code and data are available at https://github.com/art-programmer/PlaneNet.
The ultimate goal of this indoor mapping research is to automatically reconstruct a floorplan simply by walking through a house with a smartphone in a pocket. This paper tackles this problem by proposing FloorNet, a novel deep neural architecture. The challenge lies in the processing of RGBD streams spanning a large 3D space. FloorNet effectively processes the data through three neural network branches: 1) PointNet with 3D points, exploiting the 3D information; 2) CNN with a 2D point density image in a top-down view, enhancing the local spatial reasoning; and 3) CNN with RGB images, utilizing the full image information. FloorNet exchanges intermediate features across the branches to exploit the best of all the architectures. We have created a benchmark for floorplan reconstruction by acquiring RGBD video streams for 155 residential houses or apartments with Google Tango phones and annotating complete floorplan information. Our qualitative and quantitative evaluations demonstrate that the fusion of three branches effectively improves the reconstruction quality. We hope that the paper together with the benchmark will be an important step towards solving a challenging vector-graphics reconstruction problem. Code and data are available at https://github.com/art-programmer/FloorNet.
Autonomous driving is not one single technology but rather a complex system integrating many technologies, which means that teaching autonomous driving is a challenging task. Indeed, most existing autonomous driving classes focus on one of the technologies involved. This not only fails to provide a comprehensive coverage, but also sets a high entry barrier for students with different technology backgrounds. In this paper, we present a modular, integrated approach to teaching autonomous driving. Specifically, we organize the technologies used in autonomous driving into modules. This is described in the textbook we have developed as well as a series of multimedia online lectures designed to provide technical overview for each module. Then, once the students have understood these modules, the experimental platforms for integration we have developed allow the students to fully understand how the modules interact with each other. To verify this teaching approach, we present three case studies: an introductory class on autonomous driving for students with only a basic technology background; a new session in an existing embedded systems class to demonstrate how embedded system technologies can be applied to autonomous driving; and an industry professional training session to quickly bring up experienced engineers to work in autonomous driving. The results show that students can maintain a high interest level and make great progress by starting with familiar concepts before moving onto other modules.
This paper proposes a novel MAP inference framework for Markov Random Field (MRF) in parallel computing environments. The inference framework, dubbed Swarm Fusion, is a natural generalization of the Fusion Move method. Every thread (in a case of multi-threading environments) maintains and updates a solution. At each iteration, a thread can generate arbitrary number of solution proposals and take arbitrary number of concurrent solutions from the other threads to perform multi-way fusion in updating its solution. The framework is general, making popular existing inference techniques such as alpha-expansion, fusion move, parallel alpha-expansion, and hierarchical fusion, its special cases. We have evaluated the effectiveness of our approach against competing methods on three problems of varying difficulties, in particular, the stereo, the optical flow, and the layered depthmap estimation problems.