Understanding social interactions involving both verbal and non-verbal cues is essential to effectively interpret social situations. However, most prior works on multimodal social cues focus predominantly on single-person behaviors or rely on holistic visual representations that are not densely aligned to utterances in multi-party environments. They are limited in modeling the intricate dynamics of multi-party interactions. In this paper, we introduce three new challenging tasks to model the fine-grained dynamics between multiple people: speaking target identification, pronoun coreference resolution, and mentioned player prediction. We contribute extensive data annotations to curate these new challenges in social deduction game settings. Furthermore, we propose a novel multimodal baseline that leverages densely aligned language-visual representations by synchronizing visual features with their corresponding utterances. This facilitates concurrently capturing verbal and non-verbal cues pertinent to social reasoning. Experiments demonstrate the effectiveness of the proposed approach with densely aligned multimodal representations in modeling social interactions. We will release our benchmarks and source code to facilitate further research.
Spinal metastasis is the most common disease in bone metastasis and may cause pain, instability and neurological injuries. Early detection of spinal metastasis is critical for accurate staging and optimal treatment. The diagnosis is usually facilitated with Computed Tomography (CT) scans, which requires considerable efforts from well-trained radiologists. In this paper, we explore a learning-based automatic bone quality classification method for spinal metastasis based on CT images. We simultaneously take the posterolateral spine involvement classification task into account, and employ multi-task learning (MTL) technique to improve the performance. MTL acts as a form of inductive bias which helps the model generalize better on each task by sharing representations between related tasks. Based on the prior knowledge that the mixed type can be viewed as both blastic and lytic, we model the task of bone quality classification as two binary classification sub-tasks, i.e., whether blastic and whether lytic, and leverage a multiple layer perceptron to combine their predictions. In order to make the model more robust and generalize better, self-paced learning is adopted to gradually involve from easy to more complex samples into the training process. The proposed learning-based method is evaluated on a proprietary spinal metastasis CT dataset. At slice level, our method significantly outperforms an 121-layer DenseNet classifier in sensitivities by $+12.54\%$, $+7.23\%$ and $+29.06\%$ for blastic, mixed and lytic lesions, respectively, meanwhile $+12.33\%$, $+23.21\%$ and $+34.25\%$ at vertebrae level.
Vertebral body (VB) segmentation is an important preliminary step towards medical visual diagnosis for spinal diseases. However, most previous works require pixel/voxel-wise strong supervisions, which is expensive, tedious and time-consuming for experts to annotate. In this paper, we propose a Weakly supervised Iterative Spinal Segmentation (WISS) method leveraging only four corner landmark weak labels on a single sagittal slice to achieve automatic volumetric segmentation from CT images for VBs. WISS first segments VBs on an annotated sagittal slice in an iterative self-training manner. This self-training method alternates between training and refining labels in the training set. Then WISS proceeds to segment the whole VBs slice by slice with a slice-propagation method to obtain volumetric segmentations. We evaluate the performance of WISS on a private spinal metastases CT dataset and the public lumbar CT dataset. On the first dataset, WISS achieves distinct improvements with regard to two different backbones. For the second dataset, WISS achieves dice coefficients of $91.7\%$ and $83.7\%$ for mid-sagittal slices and 3D CT volumes, respectively, saving a lot of labeling costs and only sacrificing a little segmentation performance.
Generating instructional images of human daily actions from an egocentric viewpoint serves a key step towards efficient skill transfer. In this paper, we introduce a novel problem -- egocentric action frame generation. The goal is to synthesize the action frame conditioning on the user prompt question and an input egocentric image that captures user's environment. Notably, existing egocentric datasets lack the detailed annotations that describe the execution of actions. Additionally, the diffusion-based image manipulation models fail to control the state change of an action within the corresponding egocentric image pixel space. To this end, we finetune a visual large language model (VLLM) via visual instruction tuning for curating the enriched action descriptions to address our proposed problem. Moreover, we propose to Learn EGOcentric (LEGO) action frame generation using image and text embeddings from VLLM as additional conditioning. We validate our proposed model on two egocentric datasets -- Ego4D and Epic-Kitchens. Our experiments show prominent improvement over prior image manipulation models in both quantitative and qualitative evaluation. We also conduct detailed ablation studies and analysis to provide insights on our method.
Egocentric gaze anticipation serves as a key building block for the emerging capability of Augmented Reality. Notably, gaze behavior is driven by both visual cues and audio signals during daily activities. Motivated by this observation, we introduce the first model that leverages both the video and audio modalities for egocentric gaze anticipation. Specifically, we propose a Contrastive Spatial-Temporal Separable (CSTS) fusion approach that adopts two modules to separately capture audio-visual correlations in spatial and temporal dimensions, and applies a contrastive loss on the re-weighted audio-visual features from fusion modules for representation learning. We conduct extensive ablation studies and thorough analysis using two egocentric video datasets: Ego4D and Aria, to validate our model design. We also demonstrate improvements over prior state-of-the-art methods. Moreover, we provide visualizations to show the gaze anticipation results and provide additional insights into audio-visual representation learning.
Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human persuasive behaviors. In this paper, we introduce the first multimodal dataset for modeling persuasion behaviors. Our dataset includes 199 dialogue transcriptions and videos captured in a multi-player social deduction game setting, 26,647 utterance level annotations of persuasion strategy, and game level annotations of deduction game outcomes. We provide extensive experiments to show how dialogue context and visual signals benefit persuasion strategy prediction. We also explore the generalization ability of language models for persuasion modeling and the role of persuasion strategies in predicting social deduction game outcomes. Our dataset, code, and models can be found at https://persuasion-deductiongame.socialai-data.org.
In this paper, we present the first transformer-based model to address the challenging problem of egocentric gaze estimation. We observe that the connection between the global scene context and local visual information is vital for localizing the gaze fixation from egocentric video frames. To this end, we design the transformer encoder to embed the global context as one additional visual token and further propose a novel Global-Local Correlation (GLC) module to explicitly model the correlation of the global token and each local token. We validate our model on two egocentric video datasets - EGTEA Gaze+ and Ego4D. Our detailed ablation studies demonstrate the benefits of our method. In addition, our approach exceeds previous state-of-the-arts by a large margin. We also provide additional visualizations to support our claim that global-local correlation serves a key representation for predicting gaze fixation from egocentric videos. More details can be found in our website (https://bolinlai.github.io/GLC-EgoGazeEst).
Objectives: to propose a fully-automatic computer-aided diagnosis (CAD) solution for liver lesion characterization, with uncertainty estimation. Methods: we enrolled 400 patients who had either liver resection or a biopsy and was diagnosed with either hepatocellular carcinoma (HCC), intrahepatic cholangiocarcinoma, or secondary metastasis, from 2006 to 2019. Each patient was scanned with T1WI, T2WI, T1WI venous phase (T2WI-V), T1WI arterial phase (T1WI-A), and DWI MRI sequences. We propose a fully-automatic deep CAD pipeline that localizes lesions from 3D MRI studies using key-slice parsing and provides a confidence measure for its diagnoses. We evaluate using five-fold cross validation and compare performance against three radiologists, including a senior hepatology radiologist, a junior hepatology radiologist and an abdominal radiologist. Results: the proposed CAD solution achieves a mean F1 score of 0.62, outperforming the abdominal radiologist (0.47), matching the junior hepatology radiologist (0.61), and underperforming the senior hepatology radiologist (0.68). The CAD system can informatively assess its diagnostic confidence, i.e., when only evaluating on the 70% most confident cases the mean f1 score and sensitivity at 80% specificity for HCC vs. others are boosted from 0.62 to 0.71 and 0.84 to 0.92, respectively. Conclusion: the proposed fully-automatic CAD solution can provide good diagnostic performance with informative confidence assessments in finding and discriminating liver lesions from MRI studies.
Venipucture is a common step in clinical scenarios, and is with highly practical value to be automated with robotics. Nowadays, only a few on-shelf robotic systems are developed, however, they can not fulfill practical usage due to varied reasons. In this paper, we develop a compact venipucture robot -- VeniBot, with four parts, six motors and two imaging devices. For the automation, we focus on the positioning part and propose a Dual-In-Dual-Out network based on two-step learning and two-task learning, which can achieve fully automatic regression of the suitable puncture area and angle from near-infrared(NIR) images. The regressed suitable puncture area and angle can further navigate the positioning part of VeniBot, which is an important step towards a fully autonomous venipucture robot. Validation on 30 VeniBot-collected volunteers shows a high mean dice coefficient(DSC) of 0.7634 and a low angle error of 15.58{\deg} on suitable puncture area and angle regression respectively, indicating its potentially wide and practical application in the future.
In the modern medical care, venipuncture is an indispensable procedure for both diagnosis and treatment. In this paper, unlike existing solutions that fully or partially rely on professional assistance, we propose VeniBot -- a compact robotic system solution integrating both novel hardware and software developments. For the hardware, we design a set of units to facilitate the supporting, positioning, puncturing and imaging functionalities. For the software, to move towards a full automation, we propose a novel deep learning framework -- semi-ResNeXt-Unet for semi-supervised vein segmentation from ultrasound images. From which, the depth information of vein is calculated and used to enable automated navigation for the puncturing unit. VeniBot is validated on 40 volunteers, where ultrasound images can be collected successfully. For the vein segmentation validation, the proposed semi-ResNeXt-Unet improves the dice similarity coefficient (DSC) by 5.36%, decreases the centroid error by 1.38 pixels and decreases the failure rate by 5.60%, compared to fully-supervised ResNeXt-Unet.