Abstract:Agent systems are advancing quickly across domains, but their evaluation remains fragmented. Most benchmarks rely on fixed, LLM-centric harnesses that require heavy integration, create test-production mismatch, and limit fair comparison across diverse agent designs. The root problem is the lack of an open, agent-agnostic assessment interface. We advocate Agentified Agent Assessment (AAA), where evaluation is performed by judge agents and all participants interact through standardized protocols: A2A for task management and MCP for tool access. Conventional benchmarking defines two separate interfaces, one for the benchmark and one for the agent, while AAA only needs one; this yields a generic, unified framework that separates assessment logic from agent implementation and enables reproducible, interoperable, and multi-agent evaluation. We further introduce AgentBeats as a concrete realization of AAA: we identify five practical operation modes that make standardized assessment compatible with real-world constraints on openness, privacy, and reproducibility. To evaluate our design at scale, we conduct two studies: a five-month open competition that drew 298 judge agents across 12 categories together with 467 subject agents from independent participants, showing that AAA applies across a heterogeneous range of benchmarks; and a case study on coding agents that confirms agentified evaluation preserves fidelity with the public record while surfacing previously missing head-to-head results, yielding research insights about agent design. Combining a community-scale field study and a controlled coding case study, we verify that AAA delivers coverage, practicality, and fidelity across heterogeneous scenarios at scale. Together, AAA and AgentBeats offer a clear path toward open, standardized, and reproducible agent assessment.
Abstract:Can a single LLM-based optimization system match specialized tools across fundamentally different domains? We show that when optimization problems are formulated as improving a text artifact evaluated by a scoring function, a single AI-based optimization system-supporting single-task search, multi-task search with cross-problem transfer, and generalization to unseen inputs-achieves state-of-the-art results across six diverse tasks. Our system discovers agent architectures that nearly triple Gemini Flash's ARC-AGI accuracy (32.5% to 89.5%), finds scheduling algorithms that cut cloud costs by 40%, generates CUDA kernels where 87% match or beat PyTorch, and outperforms AlphaEvolve's reported circle packing solution (n=26). Ablations across three domains reveal that actionable side information yields faster convergence and substantially higher final scores than score-only feedback, and that multi-task search outperforms independent optimization given equivalent per-problem budget through cross-task transfer, with benefits scaling with the number of related tasks. Together, we show for the first time that text optimization with LLM-based search is a general-purpose problem-solving paradigm, unifying tasks traditionally requiring domain-specific algorithms under a single framework. We open-source optimize\_anything with support for multiple backends as part of the GEPA project at https://github.com/gepa-ai/gepa .
Abstract:Large language models (LLMs) have enabled agentic AI systems for scientific discovery, but most approaches remain limited to textbased reasoning without automated experimental verification. We propose MIND, an LLM-driven framework for automated hypothesis validation in materials research. MIND organizes the scientific discovery process into hypothesis refinement, experimentation, and debate-based validation within a multi-agent pipeline. For experimental verification, the system integrates Machine Learning Interatomic Potentials, particularly SevenNet-Omni, enabling scalable in-silico experiments. We also provide a web-based user interface for automated hypothesis testing. The modular design allows additional experimental modules to be integrated, making the framework adaptable to broader scientific workflows. The code is available at: https://github.com/IMMS-Ewha/MIND, and a demonstration video at: https://youtu.be/lqiFe1OQzN4.
Abstract:Low-rank decomposition has emerged as an important problem in Large Language Model (LLM) fine-tuning and inference. Through Singular Value Decomposition (SVD), the weight matrix can be factorized into low-rank spaces optimally. Previously, a common practice was to decompose the weight in the activation-whitened space, and then achieve satisfying results. In this work, we propose Optimal Brain Decomposition LLM (OBD-LLM), which studies the decomposition problem in the model space by utilizing second-order Hessian information. Through a rigorous Kronecker-factorization of the Hessian, we show that the decomposition needs to consider both input and output information of the layer, and achieves much better decomposition results compared to input only method. Our loss-aware decomposition method involves a bi-directional whitening on the weight matrix. As a result, OBD-LLM is a closed-form solution for the optimal decomposition of weights in the language model. Remarkably, we achieve ~20-40\% better results than previous state-of-the-art decomposition methods, the SVD-LLM.
Abstract:The advent of 3D Gaussian Splatting has revolutionized graphics rendering by delivering high visual quality and fast rendering speeds. However, training large-scale scenes at high quality remains challenging due to the substantial memory demands required to store parameters, gradients, and optimizer states, which can quickly overwhelm GPU memory. To address these limitations, we propose GS-Scale, a fast and memory-efficient training system for 3D Gaussian Splatting. GS-Scale stores all Gaussians in host memory, transferring only a subset to the GPU on demand for each forward and backward pass. While this dramatically reduces GPU memory usage, it requires frustum culling and optimizer updates to be executed on the CPU, introducing slowdowns due to CPU's limited compute and memory bandwidth. To mitigate this, GS-Scale employs three system-level optimizations: (1) selective offloading of geometric parameters for fast frustum culling, (2) parameter forwarding to pipeline CPU optimizer updates with GPU computation, and (3) deferred optimizer update to minimize unnecessary memory accesses for Gaussians with zero gradients. Our extensive evaluations on large-scale datasets demonstrate that GS-Scale significantly lowers GPU memory demands by 3.3-5.6x, while achieving training speeds comparable to GPU without host offloading. This enables large-scale 3D Gaussian Splatting training on consumer-grade GPUs; for instance, GS-Scale can scale the number of Gaussians from 4 million to 18 million on an RTX 4070 Mobile GPU, leading to 23-35% LPIPS (learned perceptual image patch similarity) improvement.




Abstract:We introduce GPTQv2, a novel finetuning-free quantization method for compressing large-scale transformer architectures. Unlike the previous GPTQ method, which independently calibrates each layer, we always match the quantized layer's output to the exact output in the full-precision model, resulting in a scheme that we call asymmetric calibration. Such a scheme can effectively reduce the quantization error accumulated in previous layers. We analyze this problem using optimal brain compression to derive a close-formed solution. The new solution explicitly minimizes the quantization error as well as the accumulated asymmetry error. Furthermore, we utilize various techniques to parallelize the solution calculation, including channel parallelization, neuron decomposition, and Cholesky reformulation for matrix fusion. As a result, GPTQv2 is easy to implement, simply using 20 more lines of code than GPTQ but improving its performance under low-bit quantization. Remarkably, on a single GPU, we quantize a 405B language transformer as well as EVA-02 the rank first vision transformer that achieves 90% pretraining Imagenet accuracy. Code is available at github.com/Intelligent-Computing-Lab-Yale/GPTQv2.
Abstract:When a human undertakes a test, their responses likely follow a pattern: if they answered an easy question $(2 \times 3)$ incorrectly, they would likely answer a more difficult one $(2 \times 3 \times 4)$ incorrectly; and if they answered a difficult question correctly, they would likely answer the easy one correctly. Anything else hints at memorization. Do current visual recognition models exhibit a similarly structured learning capacity? In this work, we consider the task of image classification and study if those models' responses follow that pattern. Since real images aren't labeled with difficulty, we first create a dataset of 100 categories, 10 attributes, and 3 difficulty levels using recent generative models: for each category (e.g., dog) and attribute (e.g., occlusion), we generate images of increasing difficulty (e.g., a dog without occlusion, a dog only partly visible). We find that most of the models do in fact behave similarly to the aforementioned pattern around 80-90% of the time. Using this property, we then explore a new way to evaluate those models. Instead of testing the model on every possible test image, we create an adaptive test akin to GRE, in which the model's performance on the current round of images determines the test images in the next round. This allows the model to skip over questions too easy/hard for itself, and helps us get its overall performance in fewer steps.




Abstract:Long-form video understanding with Large Vision Language Models is challenged by the need to analyze temporally dispersed yet spatially concentrated key moments within limited context windows. In this work, we introduce VideoMindPalace, a new framework inspired by the "Mind Palace", which organizes critical video moments into a topologically structured semantic graph. VideoMindPalace organizes key information through (i) hand-object tracking and interaction, (ii) clustered activity zones representing specific areas of recurring activities, and (iii) environment layout mapping, allowing natural language parsing by LLMs to provide grounded insights on spatio-temporal and 3D context. In addition, we propose the Video MindPalace Benchmark (VMB), to assess human-like reasoning, including spatial localization, temporal reasoning, and layout-aware sequential understanding. Evaluated on VMB and established video QA datasets, including EgoSchema, NExT-QA, IntentQA, and the Active Memories Benchmark, VideoMindPalace demonstrates notable gains in spatio-temporal coherence and human-aligned reasoning, advancing long-form video analysis capabilities in VLMs.




Abstract:As Large Language Models (LLMs) grow increasingly powerful, multi-agent systems are becoming more prevalent in modern AI applications. Most safety research, however, has focused on vulnerabilities in single-agent LLMs. These include prompt injection attacks, where malicious prompts embedded in external content trick the LLM into executing unintended or harmful actions, compromising the victim's application. In this paper, we reveal a more dangerous vector: LLM-to-LLM prompt injection within multi-agent systems. We introduce Prompt Infection, a novel attack where malicious prompts self-replicate across interconnected agents, behaving much like a computer virus. This attack poses severe threats, including data theft, scams, misinformation, and system-wide disruption, all while propagating silently through the system. Our extensive experiments demonstrate that multi-agent systems are highly susceptible, even when agents do not publicly share all communications. To address this, we propose LLM Tagging, a defense mechanism that, when combined with existing safeguards, significantly mitigates infection spread. This work underscores the urgent need for advanced security measures as multi-agent LLM systems become more widely adopted.




Abstract:Spiking Neural Networks (SNNs) present a compelling and energy-efficient alternative to traditional Artificial Neural Networks (ANNs) due to their sparse binary activation. Leveraging the success of the transformer architecture, the spiking transformer architecture is explored to scale up dataset size and performance. However, existing works only consider the spatial self-attention in spiking transformer, neglecting the inherent temporal context across the timesteps. In this work, we introduce Spiking Transformer with Spatial-Temporal Attention (STAtten), a simple and straightforward architecture designed to integrate spatial and temporal information in self-attention with negligible additional computational load. The STAtten divides the temporal or token index and calculates the self-attention in a cross-manner to effectively incorporate spatial-temporal information. We first verify our spatial-temporal attention mechanism's ability to capture long-term temporal dependencies using sequential datasets. Moreover, we validate our approach through extensive experiments on varied datasets, including CIFAR10/100, ImageNet, CIFAR10-DVS, and N-Caltech101. Notably, our cross-attention mechanism achieves an accuracy of 78.39 % on the ImageNet dataset.