Abstract:A comprehensive understanding of human-object interaction (HOI) requires detecting not only a small portion of predefined HOI concepts (or categories) but also other reasonable HOI concepts, while current approaches usually fail to explore a huge portion of unknown HOI concepts (i.e., unknown but reasonable combinations of verbs and objects). In this paper, 1) we introduce a novel and challenging task for a comprehensive HOI understanding, which is termed as HOI Concept Discovery; and 2) we devise a self-compositional learning framework (or SCL) for HOI concept discovery. Specifically, we maintain an online updated concept confidence matrix during training: 1) we assign pseudo-labels for all composite HOI instances according to the concept confidence matrix for self-training; and 2) we update the concept confidence matrix using the predictions of all composite HOI instances. Therefore, the proposed method enables the learning on both known and unknown HOI concepts. We perform extensive experiments on several popular HOI datasets to demonstrate the effectiveness of the proposed method for HOI concept discovery, object affordance recognition and HOI detection. For example, the proposed self-compositional learning framework significantly improves the performance of 1) HOI concept discovery by over 10% on HICO-DET and over 3% on V-COCO, respectively; 2) object affordance recognition by over 9% mAP on MS-COCO and HICO-DET; and 3) rare-first and non-rare-first unknown HOI detection relatively over 30% and 20%, respectively. Code and models will be made publicly available at https://github.com/zhihou7/HOI-CL.
Abstract:Recent studies show that Graph Neural Networks (GNNs) are vulnerable to adversarial attack, i.e., an imperceptible structure perturbation can fool GNNs to make wrong predictions. Some researches explore specific properties of clean graphs such as the feature smoothness to defense the attack, but the analysis of it has not been well-studied. In this paper, we analyze the adversarial attack on graphs from the perspective of feature smoothness which further contributes to an efficient new adversarial defensive algorithm for GNNs. We discover that the effect of the high-order graph structure is a smoother filter for processing graph structures. Intuitively, the high-order graph structure denotes the path number between nodes, where larger number indicates closer connection, so it naturally contributes to defense the adversarial perturbation. Further, we propose a novel algorithm that incorporates the high-order structural information into the graph structure learning. We perform experiments on three popular benchmark datasets, Cora, Citeseer and Polblogs. Extensive experiments demonstrate the effectiveness of our method for defending against graph adversarial attacks.
Abstract:Point cloud segmentation is fundamental in understanding 3D environments. However, current 3D point cloud segmentation methods usually perform poorly on scene boundaries, which degenerates the overall segmentation performance. In this paper, we focus on the segmentation of scene boundaries. Accordingly, we first explore metrics to evaluate the segmentation performance on scene boundaries. To address the unsatisfactory performance on boundaries, we then propose a novel contrastive boundary learning (CBL) framework for point cloud segmentation. Specifically, the proposed CBL enhances feature discrimination between points across boundaries by contrasting their representations with the assistance of scene contexts at multiple scales. By applying CBL on three different baseline methods, we experimentally show that CBL consistently improves different baselines and assists them to achieve compelling performance on boundaries, as well as the overall performance, eg in mIoU. The experimental results demonstrate the effectiveness of our method and the importance of boundaries for 3D point cloud segmentation. Code and model will be made publicly available at https://github.com/LiyaoTang/contrastBoundary.
Abstract:Weakly-supervised semantic segmentation (WSSS) with image-level labels is an important and challenging task. Due to the high training efficiency, end-to-end solutions for WSSS have received increasing attention from the community. However, current methods are mainly based on convolutional neural networks and fail to explore the global information properly, thus usually resulting in incomplete object regions. In this paper, to address the aforementioned problem, we introduce Transformers, which naturally integrate global information, to generate more integral initial pseudo labels for end-to-end WSSS. Motivated by the inherent consistency between the self-attention in Transformers and the semantic affinity, we propose an Affinity from Attention (AFA) module to learn semantic affinity from the multi-head self-attention (MHSA) in Transformers. The learned affinity is then leveraged to refine the initial pseudo labels for segmentation. In addition, to efficiently derive reliable affinity labels for supervising AFA and ensure the local consistency of pseudo labels, we devise a Pixel-Adaptive Refinement module that incorporates low-level image appearance information to refine the pseudo labels. We perform extensive experiments and our method achieves 66.0% and 38.9% mIoU on the PASCAL VOC 2012 and MS COCO 2014 datasets, respectively, significantly outperforming recent end-to-end methods and several multi-stage competitors. Code is available at https://github.com/rulixiang/afa.
Abstract:Scene Graph Generation (SGG) aims to build a structured representation of a scene using objects and pairwise relationships, which benefits downstream tasks. However, current SGG methods usually suffer from sub-optimal scene graph generation because of the long-tailed distribution of training data. To address this problem, we propose Resistance Training using Prior Bias (RTPB) for the scene graph generation. Specifically, RTPB uses a distributed-based prior bias to improve models' detecting ability on less frequent relationships during training, thus improving the model generalizability on tail categories. In addition, to further explore the contextual information of objects and relationships, we design a contextual encoding backbone network, termed as Dual Transformer (DTrans). We perform extensive experiments on a very popular benchmark, VG150, to demonstrate the effectiveness of our method for the unbiased scene graph generation. In specific, our RTPB achieves an improvement of over 10% under the mean recall when applied to current SGG methods. Furthermore, DTrans with RTPB outperforms nearly all state-of-the-art methods with a large margin.
Abstract:Over-smoothing is a challenging problem, which degrades the performance of deep graph convolutional networks (GCNs). However, existing studies for alleviating the over-smoothing problem lack either generality or effectiveness. In this paper, we analyze the underlying issues behind the over-smoothing problem, i.e., feature-diversity degeneration, gradient vanishing, and model weights over-decaying. Inspired by this, we propose a simple yet effective plug-and-play module, SkipNode, to alleviate over-smoothing. Specifically, for each middle layer of a GCN model, SkipNode randomly (or based on node degree) selects nodes to skip the convolutional operation by directly feeding their input features to the nonlinear function. Analytically, 1) skipping the convolutional operation prevents the features from losing diversity; and 2) the "skipped" nodes enable gradients to be directly passed back, thus mitigating the gradient vanishing and model weights over-decaying issues. To demonstrate the superiority of SkipNode, we conduct extensive experiments on nine popular datasets, including both homophilic and heterophilic graphs, with different graph sizes on two typical tasks: node classification and link prediction. Specifically, 1) SkipNode has strong generalizability of being applied to various GCN-based models on different datasets and tasks; and 2) SkipNode outperforms recent state-of-the-art anti-over-smoothing plug-and-play modules, i.e., DropEdge and DropNode, in different settings. Code will be made publicly available on GitHub.
Abstract:With the recent success of deep neural networks, remarkable progress has been achieved on face recognition. However, collecting large-scale real-world training data for face recognition has turned out to be challenging, especially due to the label noise and privacy issues. Meanwhile, existing face recognition datasets are usually collected from web images, lacking detailed annotations on attributes (e.g., pose and expression), so the influences of different attributes on face recognition have been poorly investigated. In this paper, we address the above-mentioned issues in face recognition using synthetic face images, i.e., SynFace. Specifically, we first explore the performance gap between recent state-of-the-art face recognition models trained with synthetic and real face images. We then analyze the underlying causes behind the performance gap, e.g., the poor intra-class variations and the domain gap between synthetic and real face images. Inspired by this, we devise the SynFace with identity mixup (IM) and domain mixup (DM) to mitigate the above performance gap, demonstrating the great potentials of synthetic data for face recognition. Furthermore, with the controllable face synthesis model, we can easily manage different factors of synthetic face generation, including pose, expression, illumination, the number of identities, and samples per identity. Therefore, we also perform a systematically empirical analysis on synthetic face images to provide some insights on how to effectively utilize synthetic data for face recognition.
Abstract:A table arranging data in rows and columns is a very effective data structure, which has been widely used in business and scientific research. Considering large-scale tabular data in online and offline documents, automatic table recognition has attracted increasing attention from the document analysis community. Though human can easily understand the structure of tables, it remains a challenge for machines to understand that, especially due to a variety of different table layouts and styles. Existing methods usually model a table as either the markup sequence or the adjacency matrix between different table cells, failing to address the importance of the logical location of table cells, e.g., a cell is located in the first row and the second column of the table. In this paper, we reformulate the problem of table structure recognition as the table graph reconstruction, and propose an end-to-end trainable table graph reconstruction network (TGRNet) for table structure recognition. Specifically, the proposed method has two main branches, a cell detection branch and a cell logical location branch, to jointly predict the spatial location and the logical location of different cells. Experimental results on three popular table recognition datasets and a new dataset with table graph annotations (TableGraph-350K) demonstrate the effectiveness of the proposed TGRNet for table structure recognition. Code and annotations will be made publicly available.
Abstract:Reasoning the human-object interactions (HOI) is essential for deeper scene understanding, while object affordances (or functionalities) are of great importance for human to discover unseen HOIs with novel objects. Inspired by this, we introduce an affordance transfer learning approach to jointly detect HOIs with novel objects and recognize affordances. Specifically, HOI representations can be decoupled into a combination of affordance and object representations, making it possible to compose novel interactions by combining affordance representations and novel object representations from additional images, i.e. transferring the affordance to novel objects. With the proposed affordance transfer learning, the model is also capable of inferring the affordances of novel objects from known affordance representations. The proposed method can thus be used to 1) improve the performance of HOI detection, especially for the HOIs with unseen objects; and 2) infer the affordances of novel objects. Experimental results on two datasets, HICO-DET and HOI-COCO (from V-COCO), demonstrate significant improvements over recent state-of-the-art methods for HOI detection and object affordance detection. Code is available at https://github.com/zhihou7/HOI-CL
Abstract:Human-Object Interaction (HOI) detection, inferring the relationships between human and objects from images/videos, is a fundamental task for high-level scene understanding. However, HOI detection usually suffers from the open long-tailed nature of interactions with objects, while human has extremely powerful compositional perception ability to cognize rare or unseen HOI samples. Inspired by this, we devise a novel HOI compositional learning framework, termed as Fabricated Compositional Learning (FCL), to address the problem of open long-tailed HOI detection. Specifically, we introduce an object fabricator to generate effective object representations, and then combine verbs and fabricated objects to compose new HOI samples. With the proposed object fabricator, we are able to generate large-scale HOI samples for rare and unseen categories to alleviate the open long-tailed issues in HOI detection. Extensive experiments on the most popular HOI detection dataset, HICO-DET, demonstrate the effectiveness of the proposed method for imbalanced HOI detection and significantly improve the state-of-the-art performance on rare and unseen HOI categories. Code is available at https://github.com/zhihou7/HOI-CL.