Music generation is the task of generating music or music-like sounds from a model or algorithm.
Recent advances in audio-based generative language models have accelerated AI-driven lyric-to-song generation. However, these models frequently suffer from content hallucination, producing outputs misaligned with the input lyrics and undermining musical coherence. Current supervised fine-tuning (SFT) approaches, limited by passive label-fitting, exhibit constrained self-improvement and poor hallucination mitigation. To address this core challenge, we propose a novel reinforcement learning (RL) framework leveraging preference optimization for hallucination control. Our key contributions include: (1) Developing a robust hallucination preference dataset constructed via phoneme error rate (PER) computation and rule-based filtering to capture alignment with human expectations; (2) Implementing and evaluating three distinct preference optimization strategies within the RL framework: Direct Preference Optimization (DPO), Proximal Policy Optimization (PPO), and Group Relative Policy Optimization (GRPO). DPO operates off-policy to enhance positive token likelihood, achieving a significant 7.4% PER reduction. PPO and GRPO employ an on-policy approach, training a PER-based reward model to iteratively optimize sequences via reward maximization and KL-regularization, yielding PER reductions of 4.9% and 4.7%, respectively. Comprehensive objective and subjective evaluations confirm that our methods effectively suppress hallucinations while preserving musical quality. Crucially, this work presents a systematic, RL-based solution to hallucination control in lyric-to-song generation. The framework's transferability also unlocks potential for music style adherence and musicality enhancement, opening new avenues for future generative song research.
Lyrics-to-Song (LS2) generation models promise end-to-end music synthesis from text, yet their vulnerability to training data memorization remains underexplored. We introduce Adversarial PhoneTic Prompting (APT), a novel attack where lyrics are semantically altered while preserving their acoustic structure through homophonic substitutions (e.g., Eminem's famous "mom's spaghetti" $\rightarrow$ "Bob's confetti"). Despite these distortions, we uncover a powerful form of sub-lexical memorization: models like SUNO and YuE regenerate outputs strikingly similar to known training content, achieving high similarity across audio-domain metrics, including CLAP, AudioJudge, and CoverID. This vulnerability persists across multiple languages and genres. More surprisingly, we discover that phoneme-altered lyrics alone can trigger visual memorization in text-to-video models. When prompted with phonetically modified lyrics from Lose Yourself, Veo 3 reconstructs visual elements from the original music video -- including character appearance and scene composition -- despite no visual cues in the prompt. We term this phenomenon phonetic-to-visual regurgitation. Together, these findings expose a critical vulnerability in transcript-conditioned multimodal generation: phonetic prompting alone can unlock memorized audiovisual content, raising urgent questions about copyright, safety, and content provenance in modern generative systems. Example generations are available on our demo page (jrohsc.github.io/music_attack/).
Evaluating audio generation systems, including text-to-music (TTM), text-to-speech (TTS), and text-to-audio (TTA), remains challenging due to the subjective and multi-dimensional nature of human perception. Existing methods treat mean opinion score (MOS) prediction as a regression problem, but standard regression losses overlook the relativity of perceptual judgments. To address this limitation, we introduce QAMRO, a novel Quality-aware Adaptive Margin Ranking Optimization framework that seamlessly integrates regression objectives from different perspectives, aiming to highlight perceptual differences and prioritize accurate ratings. Our framework leverages pre-trained audio-text models such as CLAP and Audiobox-Aesthetics, and is trained exclusively on the official AudioMOS Challenge 2025 dataset. It demonstrates superior alignment with human evaluations across all dimensions, significantly outperforming robust baseline models.
In the era of generative AI, ensuring the privacy of music data presents unique challenges: unlike static artworks such as images, music data is inherently temporal and multimodal, and it is sampled, transformed, and remixed at an unprecedented scale. These characteristics make its core vector embeddings, i.e, the numerical representations of the music, highly susceptible to being learned, misused, or even stolen by models without accessing the original audio files. Traditional methods like copyright licensing and digital watermarking offer limited protection for these abstract mathematical representations, thus necessitating a stronger, e.g., cryptographic, approach to safeguarding the embeddings themselves. Standard encryption schemes, such as AES, render data unintelligible for computation, making such searches impossible. While Fully Homomorphic Encryption (FHE) provides a plausible solution by allowing arbitrary computations on ciphertexts, its substantial performance overhead remains impractical for large-scale vector similarity searches. Given this trade-off, we propose a more practical approach using Additive Homomorphic Encryption (AHE) for vector similarity search. The primary contributions of this paper are threefold: we analyze threat models unique to music information retrieval systems; we provide a theoretical analysis and propose an efficient AHE-based solution through inner products of music embeddings to deliver privacy-preserving similarity search; and finally, we demonstrate the efficiency and practicality of the proposed approach through empirical evaluation and comparison to FHE schemes on real-world MP3 files.

Music adversarial attacks have garnered significant interest in the field of Music Information Retrieval (MIR). In this paper, we present Music Adversarial Inpainting Attack (MAIA), a novel adversarial attack framework that supports both white-box and black-box attack scenarios. MAIA begins with an importance analysis to identify critical audio segments, which are then targeted for modification. Utilizing generative inpainting models, these segments are reconstructed with guidance from the output of the attacked model, ensuring subtle and effective adversarial perturbations. We evaluate MAIA on multiple MIR tasks, demonstrating high attack success rates in both white-box and black-box settings while maintaining minimal perceptual distortion. Additionally, subjective listening tests confirm the high audio fidelity of the adversarial samples. Our findings highlight vulnerabilities in current MIR systems and emphasize the need for more robust and secure models.
We present a method for fine-grained control over music generation through inference-time interventions on an autoregressive generative music transformer called MusicGen. Our approach enables timbre transfer, style transfer, and genre fusion by steering the residual stream using weights of linear probes trained on it, or by steering the attention layer activations in a similar manner. We observe that modelling this as a regression task provides improved performance, hypothesizing that the mean-squared-error better preserve meaningful directional information in the activation space. Combined with the global conditioning offered by text prompts in MusicGen, our method provides both global and local control over music generation. Audio samples illustrating our method are available at our demo page.
We present Sleeping-DISCO 9M, a large-scale pre-training dataset for music and song. To the best of our knowledge, there are no open-source high-quality dataset representing popular and well-known songs for generative music modeling tasks such as text-music, music-captioning, singing-voice synthesis, melody reconstruction and cross-model retrieval. Past contributions focused on isolated and constrained factors whose core perspective was to create synthetic or re-recorded music corpus (e.g. GTSinger, M4Singer) and arbitrarily large-scale audio datasets (e.g. DISCO-10M and LAIONDISCO-12M) had been another focus for the community. Unfortunately, adoption of these datasets has been below substantial in the generative music community as these datasets fail to reflect real-world music and its flavour. Our dataset changes this narrative and provides a dataset that is constructed using actual popular music and world-renowned artists.
The growing capabilities of large language models and multimodal systems have spurred interest in voice-first AI assistants, yet existing benchmarks are inadequate for evaluating the full range of these systems' capabilities. We introduce VoiceAssistant-Eval, a comprehensive benchmark designed to assess AI assistants across listening, speaking, and viewing. VoiceAssistant-Eval comprises 10,497 curated examples spanning 13 task categories. These tasks include natural sounds, music, and spoken dialogue for listening; multi-turn dialogue, role-play imitation, and various scenarios for speaking; and highly heterogeneous images for viewing. To demonstrate its utility, we evaluate 21 open-source models and GPT-4o-Audio, measuring the quality of the response content and speech, as well as their consistency. The results reveal three key findings: (1) proprietary models do not universally outperform open-source models; (2) most models excel at speaking tasks but lag in audio understanding; and (3) well-designed smaller models can rival much larger ones. Notably, the mid-sized Step-Audio-2-mini (7B) achieves more than double the listening accuracy of LLaMA-Omni2-32B-Bilingual. However, challenges remain: multimodal (audio plus visual) input and role-play voice imitation tasks are difficult for current models, and significant gaps persist in robustness and safety alignment. VoiceAssistant-Eval identifies these gaps and establishes a rigorous framework for evaluating and guiding the development of next-generation AI assistants. Code and data will be released at https://mathllm.github.io/VoiceAssistantEval/ .
Recently, the information content (IC) of predictions from a Generative Infinite-Vocabulary Transformer (GIVT) has been used to model musical expectancy and surprisal in audio. We investigate the effectiveness of such modelling using IC calculated with autoregressive diffusion models (ADMs). We empirically show that IC estimates of models based on two different diffusion ordinary differential equations (ODEs) describe diverse data better, in terms of negative log-likelihood, than a GIVT. We evaluate diffusion model IC's effectiveness in capturing surprisal aspects by examining two tasks: (1) capturing monophonic pitch surprisal, and (2) detecting segment boundaries in multi-track audio. In both tasks, the diffusion models match or exceed the performance of a GIVT. We hypothesize that the surprisal estimated at different diffusion process noise levels corresponds to the surprisal of music and audio features present at different audio granularities. Testing our hypothesis, we find that, for appropriate noise levels, the studied musical surprisal tasks' results improve. Code is provided on github.com/SonyCSLParis/audioic.
The ultimate purpose of generative music AI is music production. The studio-lab, a social form within the art-science branch of cross-disciplinarity, is a way to advance music production with AI music models. During a studio-lab experiment involving researchers, music producers, and an AI model for music generating bass-like audio, it was observed that the producers used the model's output to convey two or more pitches with a single harmonic complex tone, which in turn revealed that the model had learned to generate structured and coherent simultaneous melodic lines using monophonic sequences of harmonic complex tones. These findings prompt a reconsideration of the long-standing debate on whether humans can perceive harmonics as distinct pitches and highlight how generative AI can not only enhance musical creativity but also contribute to a deeper understanding of music.