Topic:3d Human Pose Estimation
What is 3d Human Pose Estimation? 3D Human Pose Estimation is a computer vision task that involves estimating the 3D positions and orientations of body joints and bones from 2D images or videos. The goal is to reconstruct the 3D pose of a person in real time, which can be used in a variety of applications, such as virtual reality, human-computer interaction, and motion analysis.
Papers and Code
Nov 12, 2024
Abstract:We address the challenge of accurate 3D human pose and shape estimation from monocular images. The key to accuracy and robustness lies in high-quality training data. Existing training datasets containing real images with pseudo ground truth (pGT) use SMPLify to fit SMPL to sparse 2D joint locations, assuming a simplified camera with default intrinsics. We make two contributions that improve pGT accuracy. First, to estimate camera intrinsics, we develop a field-of-view prediction model (HumanFoV) trained on a dataset of images containing people. We use the estimated intrinsics to enhance the 4D-Humans dataset by incorporating a full perspective camera model during SMPLify fitting. Second, 2D joints provide limited constraints on 3D body shape, resulting in average-looking bodies. To address this, we use the BEDLAM dataset to train a dense surface keypoint detector. We apply this detector to the 4D-Humans dataset and modify SMPLify to fit the detected keypoints, resulting in significantly more realistic body shapes. Finally, we upgrade the HMR2.0 architecture to include the estimated camera parameters. We iterate model training and SMPLify fitting initialized with the previously trained model. This leads to more accurate pGT and a new model, CameraHMR, with state-of-the-art accuracy. Code and pGT are available for research purposes.
* 3DV 2025
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Dec 03, 2024
Abstract:Accurately estimating and forecasting human body pose is important for enhancing the user's sense of immersion in Augmented Reality. Addressing this need, our paper introduces EgoCast, a bimodal method for 3D human pose forecasting using egocentric videos and proprioceptive data. We study the task of human pose forecasting in a realistic setting, extending the boundaries of temporal forecasting in dynamic scenes and building on the current framework for current pose estimation in the wild. We introduce a current-frame estimation module that generates pseudo-groundtruth poses for inference, eliminating the need for past groundtruth poses typically required by current methods during forecasting. Our experimental results on the recent Ego-Exo4D and Aria Digital Twin datasets validate EgoCast for real-life motion estimation. On the Ego-Exo4D Body Pose 2024 Challenge, our method significantly outperforms the state-of-the-art approaches, laying the groundwork for future research in human pose estimation and forecasting in unscripted activities with egocentric inputs.
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Sep 25, 2024
Abstract:We delve into the challenges of accurately estimating 3D human pose and shape in video surveillance scenarios. Beginning with the advocacy for metrics like W-MPJPE and W-PVE, which omit the (Procrustes) realignment step, to improve model evaluation, we then introduce RotAvat. This technique aims to enhance these metrics by refining the alignment of 3D meshes with the ground plane. Through qualitative comparisons, we demonstrate RotAvat's effectiveness in addressing the limitations of existing aproaches.
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Oct 18, 2024
Abstract:The Skinned Multi-Person Linear (SMPL) model plays a crucial role in 3D human pose estimation, providing a streamlined yet effective representation of the human body. However, ensuring the validity of SMPL configurations during tasks such as human mesh regression remains a significant challenge , highlighting the necessity for a robust human pose prior capable of discerning realistic human poses. To address this, we introduce MOPED: \underline{M}ulti-m\underline{O}dal \underline{P}os\underline{E} \underline{D}iffuser. MOPED is the first method to leverage a novel multi-modal conditional diffusion model as a prior for SMPL pose parameters. Our method offers powerful unconditional pose generation with the ability to condition on multi-modal inputs such as images and text. This capability enhances the applicability of our approach by incorporating additional context often overlooked in traditional pose priors. Extensive experiments across three distinct tasks-pose estimation, pose denoising, and pose completion-demonstrate that our multi-modal diffusion model-based prior significantly outperforms existing methods. These results indicate that our model captures a broader spectrum of plausible human poses.
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Nov 13, 2024
Abstract:Training methods to perform robust 3D human pose and shape (HPS) estimation requires diverse training images with accurate ground truth. While BEDLAM demonstrates the potential of traditional procedural graphics to generate such data, the training images are clearly synthetic. In contrast, generative image models produce highly realistic images but without ground truth. Putting these methods together seems straightforward: use a generative model with the body ground truth as controlling signal. However, we find that, the more realistic the generated images, the more they deviate from the ground truth, making them inappropriate for training and evaluation. Enhancements of realistic details, such as clothing and facial expressions, can lead to subtle yet significant deviations from the ground truth, potentially misleading training models. We empirically verify that this misalignment causes the accuracy of HPS networks to decline when trained with generated images. To address this, we design a controllable synthesis method that effectively balances image realism with precise ground truth. We use this to create the Generative BEDLAM (Gen-B) dataset, which improves the realism of the existing synthetic BEDLAM dataset while preserving ground truth accuracy. We perform extensive experiments, with various noise-conditioning strategies, to evaluate the tradeoff between visual realism and HPS accuracy. We show, for the first time, that generative image models can be controlled by traditional graphics methods to produce training data that increases the accuracy of HPS methods.
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Oct 07, 2024
Abstract:We present D-PoSE (Depth as an Intermediate Representation for 3D Human Pose and Shape Estimation), a one-stage method that estimates human pose and SMPL-X shape parameters from a single RGB image. Recent works use larger models with transformer backbones and decoders to improve the accuracy in human pose and shape (HPS) benchmarks. D-PoSE proposes a vision based approach that uses the estimated human depth-maps as an intermediate representation for HPS and leverages training with synthetic data and the ground-truth depth-maps provided with them for depth supervision during training. Although trained on synthetic datasets, D-PoSE achieves state-of-the-art performance on the real-world benchmark datasets, EMDB and 3DPW. Despite its simple lightweight design and the CNN backbone, it outperforms ViT-based models that have a number of parameters that is larger by almost an order of magnitude. D-PoSE code is available at: https://github.com/nvasilik/D-PoSE
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Aug 28, 2024
Abstract:Robust 3D human pose estimation is crucial to ensure safe and effective human-robot collaboration. Accurate human perception,however, is particularly challenging in these scenarios due to strong occlusions and limited camera viewpoints. Current 3D human pose estimation approaches are rather vulnerable in such conditions. In this work we present a novel approach for robust 3D human pose estimation in the context of human-robot collaboration. Instead of relying on noisy 2D features triangulation, we perform multi-view fusion on 3D skeletons provided by absolute monocular methods. Accurate 3D pose estimation is then obtained via reprojection error optimization, introducing limbs length symmetry constraints. We evaluate our approach on the public dataset Human3.6M and on a novel version Human3.6M-Occluded, derived adding synthetic occlusions on the camera views with the purpose of testing pose estimation algorithms under severe occlusions. We further validate our method on real human-robot collaboration workcells, in which we strongly surpass current 3D human pose estimation methods. Our approach outperforms state-of-the-art multi-view human pose estimation techniques and demonstrates superior capabilities in handling challenging scenarios with strong occlusions, representing a reliable and effective solution for real human-robot collaboration setups.
* ECCV workshops 2024
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Sep 17, 2024
Abstract:Despite the recent advances in computer vision research, estimating the 3D human pose from single RGB images remains a challenging task, as multiple 3D poses can correspond to the same 2D projection on the image. In this context, depth data could help to disambiguate the 2D information by providing additional constraints about the distance between objects in the scene and the camera. Unfortunately, the acquisition of accurate depth data is limited to indoor spaces and usually is tied to specific depth technologies and devices, thus limiting generalization capabilities. In this paper, we propose a method able to leverage the benefits of depth information without compromising its broader applicability and adaptability in a predominantly RGB-camera-centric landscape. Our approach consists of a heatmap-based 3D pose estimator that, leveraging the paradigm of Privileged Information, is able to hallucinate depth information from the RGB frames given at inference time. More precisely, depth information is used exclusively during training by enforcing our RGB-based hallucination network to learn similar features to a backbone pre-trained only on depth data. This approach proves to be effective even when dealing with limited and small datasets. Experimental results reveal that the paradigm of Privileged Information significantly enhances the model's performance, enabling efficient extraction of depth information by using only RGB images.
* ECCV 2024 Workshop T-CAP: TOWARDS A COMPLETE ANALYSIS OF PEOPLE:
FINE-GRAINED UNDERSTANDING FOR REAL-WORLD APPLICATIONS
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Aug 28, 2024
Abstract:The estimation of 3D human poses from images has progressed tremendously over the last few years as measured on standard benchmarks. However, performance in the open world remains underexplored, as current benchmarks cannot capture its full extent. Especially in safety-critical systems, it is crucial that 3D pose estimators are audited before deployment, and their sensitivity towards single factors or attributes occurring in the operational domain is thoroughly examined. Nevertheless, we currently lack a benchmark that would enable such fine-grained analysis. We thus present STAGE, a GenAI data toolkit for auditing 3D human pose estimators. We enable a text-to-image model to control the 3D human body pose in the generated image. This allows us to create customized annotated data covering a wide range of open-world attributes. We leverage STAGE and generate a series of benchmarks to audit the sensitivity of popular pose estimators towards attributes such as gender, ethnicity, age, clothing, location, and weather. Our results show that the presence of such naturally occurring attributes can cause severe degradation in the performance of pose estimators and leads us to question if they are ready for open-world deployment.
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Nov 29, 2024
Abstract:Reconstructing structured 3D scenes from RGB images using CAD objects unlocks efficient and compact scene representations that maintain compositionality and interactability. Existing works propose training-heavy methods relying on either expensive yet inaccurate real-world annotations or controllable yet monotonous synthetic data that do not generalize well to unseen objects or domains. We present Diorama, the first zero-shot open-world system that holistically models 3D scenes from single-view RGB observations without requiring end-to-end training or human annotations. We show the feasibility of our approach by decomposing the problem into subtasks and introduce robust, generalizable solutions to each: architecture reconstruction, 3D shape retrieval, object pose estimation, and scene layout optimization. We evaluate our system on both synthetic and real-world data to show we significantly outperform baselines from prior work. We also demonstrate generalization to internet images and the text-to-scene task.
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