Recent advances in large-scale pretraining have yielded visual foundation models with strong capabilities. Not only can recent models generalize to arbitrary images for their training task, their intermediate representations are useful for other visual tasks such as detection and segmentation. Given that such models can classify, delineate, and localize objects in 2D, we ask whether they also represent their 3D structure? In this work, we analyze the 3D awareness of visual foundation models. We posit that 3D awareness implies that representations (1) encode the 3D structure of the scene and (2) consistently represent the surface across views. We conduct a series of experiments using task-specific probes and zero-shot inference procedures on frozen features. Our experiments reveal several limitations of the current models. Our code and analysis can be found at https://github.com/mbanani/probe3d.
We present EgoCOL, an egocentric camera pose estimation method for open-world 3D object localization. Our method leverages sparse camera pose reconstructions in a two-fold manner, video and scan independently, to estimate the camera pose of egocentric frames in 3D renders with high recall and precision. We extensively evaluate our method on the Visual Query (VQ) 3D object localization Ego4D benchmark. EgoCOL can estimate 62% and 59% more camera poses than the Ego4D baseline in the Ego4D Visual Queries 3D Localization challenge at CVPR 2023 in the val and test sets, respectively. Our code is publicly available at https://github.com/BCV-Uniandes/EgoCOL
Recent advances in neural reconstruction enable high-quality 3D object reconstruction from casually captured image collections. Current techniques mostly analyze their progress on relatively simple image collections where Structure-from-Motion (SfM) techniques can provide ground-truth (GT) camera poses. We note that SfM techniques tend to fail on in-the-wild image collections such as image search results with varying backgrounds and illuminations. To enable systematic research progress on 3D reconstruction from casual image captures, we propose NAVI: a new dataset of category-agnostic image collections of objects with high-quality 3D scans along with per-image 2D-3D alignments providing near-perfect GT camera parameters. These 2D-3D alignments allow us to extract accurate derivative annotations such as dense pixel correspondences, depth and segmentation maps. We demonstrate the use of NAVI image collections on different problem settings and show that NAVI enables more thorough evaluations that were not possible with existing datasets. We believe NAVI is beneficial for systematic research progress on 3D reconstruction and correspondence estimation. Project page: https://navidataset.github.io
Indoor rooms are among the most common use cases in 3D scene understanding. Current state-of-the-art methods for this task are driven by large annotated datasets. Room layouts are especially important, consisting of structural elements in 3D, such as wall, floor, and ceiling. However, they are difficult to annotate, especially on pure RGB video. We propose a novel method to produce generic 3D room layouts just from 2D segmentation masks, which are easy to annotate for humans. Based on these 2D annotations, we automatically reconstruct 3D plane equations for the structural elements and their spatial extent in the scene, and connect adjacent elements at the appropriate contact edges. We annotate and publicly release 2266 3D room layouts on the RealEstate10k dataset, containing YouTube videos. We demonstrate the high quality of these 3D layouts annotations with extensive experiments.
We propose a method for annotating videos of complex multi-object scenes with a globally-consistent 3D representation of the objects. We annotate each object with a CAD model from a database, and place it in the 3D coordinate frame of the scene with a 9-DoF pose transformation. Our method is semi-automatic and works on commonly-available RGB videos, without requiring a depth sensor. Many steps are performed automatically, and the tasks performed by humans are simple, well-specified, and require only limited reasoning in 3D. This makes them feasible for crowd-sourcing and has allowed us to construct a large-scale dataset by annotating real-estate videos from YouTube. Our dataset CAD-Estate offers 108K instances of 12K unique CAD models placed in the 3D representations of 21K videos. In comparison to Scan2CAD, the largest existing dataset with CAD model annotations on real scenes, CAD-Estate has 8x more instances and 4x more unique CAD models. We showcase the benefits of pre-training a Mask2CAD model on CAD-Estate for the task of automatic 3D object reconstruction and pose estimation, demonstrating that it leads to improvements on the popular Scan2CAD benchmark. We will release the data by mid July 2023.
We propose a transformer-based neural network architecture for multi-object 3D reconstruction from RGB videos. It relies on two alternative ways to represent its knowledge: as a global 3D grid of features and an array of view-specific 2D grids. We progressively exchange information between the two with a dedicated bidirectional attention mechanism. We exploit knowledge about the image formation process to significantly sparsify the attention weight matrix, making our architecture feasible on current hardware, both in terms of memory and computation. We attach a DETR-style head on top of the 3D feature grid in order to detect the objects in the scene and to predict their 3D pose and 3D shape. Compared to previous methods, our architecture is single stage, end-to-end trainable, and it can reason holistically about a scene from multiple video frames without needing a brittle tracking step. We evaluate our method on the challenging Scan2CAD dataset, where we outperform (1) recent state-of-the-art methods for 3D object pose estimation from RGB videos; and (2) a strong alternative method combining Multi-view Stereo with RGB-D CAD alignment. We plan to release our source code.
We address the task of aligning CAD models to a video sequence of a complex scene containing multiple objects. Our method is able to process arbitrary videos and fully automatically recover the 9 DoF pose for each object appearing in it, thus aligning them in a common 3D coordinate frame. The core idea of our method is to integrate neural network predictions from individual frames with a temporally global, multi-view constraint optimization formulation. This integration process resolves the scale and depth ambiguities in the per-frame predictions, and generally improves the estimate of all pose parameters. By leveraging multi-view constraints, our method also resolves occlusions and handles objects that are out of view in individual frames, thus reconstructing all objects into a single globally consistent CAD representation of the scene. In comparison to the state-of-the-art single-frame method Mask2CAD that we build on, we achieve substantial improvements on Scan2CAD (from 11.6% to 30.2% class average accuracy).
We present the 2019 DAVIS Challenge on Video Object Segmentation, the third edition of the DAVIS Challenge series, a public competition designed for the task of Video Object Segmentation (VOS). In addition to the original semi-supervised track and the interactive track introduced in the previous edition, a new unsupervised multi-object track will be featured this year. In the newly introduced track, participants are asked to provide non-overlapping object proposals on each image, along with an identifier linking them between frames (i.e. video object proposals), without any test-time human supervision (no scribbles or masks provided on the test video). In order to do so, we have re-annotated the train and val sets of DAVIS 2017 in a concise way that facilitates the unsupervised track, and created new test-dev and test-challenge sets for the competition. Definitions, rules, and evaluation metrics for the unsupervised track are described in detail in this paper.
In this work we address task interference in universal networks by considering that a network is trained on multiple tasks, but performs one task at a time, an approach we refer to as "single-tasking multiple tasks". The network thus modifies its behaviour through task-dependent feature adaptation, or task attention. This gives the network the ability to accentuate the features that are adapted to a task, while shunning irrelevant ones. We further reduce task interference by forcing the task gradients to be statistically indistinguishable through adversarial training, ensuring that the common backbone architecture serving all tasks is not dominated by any of the task-specific gradients. Results in three multi-task dense labelling problems consistently show: (i) a large reduction in the number of parameters while preserving, or even improving performance and (ii) a smooth trade-off between computation and multi-task accuracy. We provide our system's code and pre-trained models at http://vision.ee.ethz.ch/~kmaninis/astmt/.
This paper tackles the task of estimating the topology of road networks from aerial images. Building on top of a global model that performs a dense semantical classification of the pixels of the image, we design a Convolutional Neural Network (CNN) that predicts the local connectivity among the central pixel of an input patch and its border points. By iterating this local connectivity we sweep the whole image and infer the global topology of the road network, inspired by a human delineating a complex network with the tip of their finger. We perform an extensive and comprehensive qualitative and quantitative evaluation on the road network estimation task, and show that our method also generalizes well when moving to networks of retinal vessels.