



Face recognition systems are vulnerable to physical attacks (e.g., printed photos) and digital threats (e.g., DeepFake), which are currently being studied as independent visual tasks, such as Face Anti-Spoofing and Forgery Detection. The inherent differences among various attack types present significant challenges in identifying a common feature space, making it difficult to develop a unified framework for detecting data from both attack modalities simultaneously. Inspired by the efficacy of Mixture-of-Experts (MoE) in learning across diverse domains, we explore utilizing multiple experts to learn the distinct features of various attack types. However, the feature distributions of physical and digital attacks overlap and differ. This suggests that relying solely on distinct experts to learn the unique features of each attack type may overlook shared knowledge between them. To address these issues, we propose SUEDE, the Shared Unified Experts for Physical-Digital Face Attack Detection Enhancement. SUEDE combines a shared expert (always activated) to capture common features for both attack types and multiple routed experts (selectively activated) for specific attack types. Further, we integrate CLIP as the base network to ensure the shared expert benefits from prior visual knowledge and align visual-text representations in a unified space. Extensive results demonstrate SUEDE achieves superior performance compared to state-of-the-art unified detection methods.
3D Gaussian Splatting shows great potential in reconstructing photo-realistic 3D scenes. However, these methods typically bake illumination into their representations, limiting their use for physically-based rendering and scene editing. Although recent inverse rendering approaches aim to decompose scenes into material and lighting components, they often rely on simplifying assumptions that fail when editing. We present a novel approach that enables efficient global illumination for 3D Gaussians Splatting through screen-space ray tracing. Our key insight is that a substantial amount of indirect light can be traced back to surfaces visible within the current view frustum. Leveraging this observation, we augment the direct shading computed by 3D Gaussians with Monte-Carlo screen-space ray-tracing to capture one-bounce indirect illumination. In this way, our method enables realistic global illumination without sacrificing the computational efficiency and editability benefits of 3D Gaussians. Through experiments, we show that the screen-space approximation we utilize allows for indirect illumination and supports real-time rendering and editing. Code, data, and models will be made available at our project page: https://wuzirui.github.io/gs-ssr.
We present Pro-DG, a framework for procedurally controllable photo-realistic facade generation that combines a procedural shape grammar with diffusion-based image synthesis. Starting from a single input image, we reconstruct its facade layout using grammar rules, then edit that structure through user-defined transformations. As facades are inherently multi-hierarchical structures, we introduce hierarchical matching procedure that aligns facade structures at different levels which is used to introduce control maps to guide a generative diffusion pipeline. This approach retains local appearance fidelity while accommodating large-scale edits such as floor duplication or window rearrangement. We provide a thorough evaluation, comparing Pro-DG against inpainting-based baselines and synthetic ground truths. Our user study and quantitative measurements indicate improved preservation of architectural identity and higher edit accuracy. Our novel method is the first to integrate neuro-symbolically derived shape-grammars for modeling with modern generative model and highlights the broader potential of such approaches for precise and controllable image manipulation.




Facial recognition systems are vulnerable to physical (e.g., printed photos) and digital (e.g., DeepFake) face attacks. Existing methods struggle to simultaneously detect physical and digital attacks due to: 1) significant intra-class variations between these attack types, and 2) the inadequacy of spatial information alone to comprehensively capture live and fake cues. To address these issues, we propose a unified attack detection model termed Frequency-Aware and Attack-Agnostic CLIP (FA\textsuperscript{3}-CLIP), which introduces attack-agnostic prompt learning to express generic live and fake cues derived from the fusion of spatial and frequency features, enabling unified detection of live faces and all categories of attacks. Specifically, the attack-agnostic prompt module generates generic live and fake prompts within the language branch to extract corresponding generic representations from both live and fake faces, guiding the model to learn a unified feature space for unified attack detection. Meanwhile, the module adaptively generates the live/fake conditional bias from the original spatial and frequency information to optimize the generic prompts accordingly, reducing the impact of intra-class variations. We further propose a dual-stream cues fusion framework in the vision branch, which leverages frequency information to complement subtle cues that are difficult to capture in the spatial domain. In addition, a frequency compression block is utilized in the frequency stream, which reduces redundancy in frequency features while preserving the diversity of crucial cues. We also establish new challenging protocols to facilitate unified face attack detection effectiveness. Experimental results demonstrate that the proposed method significantly improves performance in detecting physical and digital face attacks, achieving state-of-the-art results.
Current diffusion-based super-resolution (SR) approaches achieve commendable performance at the cost of high inference overhead. Therefore, distillation techniques are utilized to accelerate the multi-step teacher model into one-step student model. Nevertheless, these methods significantly raise training costs and constrain the performance of the student model by the teacher model. To overcome these tough challenges, we propose Consistency Trajectory Matching for Super-Resolution (CTMSR), a distillation-free strategy that is able to generate photo-realistic SR results in one step. Concretely, we first formulate a Probability Flow Ordinary Differential Equation (PF-ODE) trajectory to establish a deterministic mapping from low-resolution (LR) images with noise to high-resolution (HR) images. Then we apply the Consistency Training (CT) strategy to directly learn the mapping in one step, eliminating the necessity of pre-trained diffusion model. To further enhance the performance and better leverage the ground-truth during the training process, we aim to align the distribution of SR results more closely with that of the natural images. To this end, we propose to minimize the discrepancy between their respective PF-ODE trajectories from the LR image distribution by our meticulously designed Distribution Trajectory Matching (DTM) loss, resulting in improved realism of our recovered HR images. Comprehensive experimental results demonstrate that the proposed methods can attain comparable or even superior capabilities on both synthetic and real datasets while maintaining minimal inference latency.
We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and cloth types, existing methods mostly require hours of per-subject optimization during inference, which limits their practical applications. In contrast, we learn a universal prior from over a thousand clothed humans to achieve instant feedforward generation and zero-shot generalization. Specifically, instead of rigging the avatar with shared skinning weights, we jointly infer personalized avatar shape, skinning weights, and pose-dependent deformations, which effectively improves overall geometric fidelity and reduces deformation artifacts. Moreover, to normalize pose variations and resolve coupled ambiguity between canonical shapes and skinning weights, we design a 3D canonicalization process to produce pixel-aligned initial conditions, which helps to reconstruct fine-grained geometric details. We then propose a multi-frame feature aggregation to robustly reduce artifacts introduced in canonicalization and fuse a plausible avatar preserving person-specific identities. Finally, we train the model in an end-to-end framework on a large-scale capture dataset, which contains diverse human subjects paired with high-quality 3D scans. Extensive experiments show that our method generates more authentic reconstruction and animation than state-of-the-arts, and can be directly generalized to inputs from casually taken phone photos. Project page and code is available at https://github.com/rongakowang/FRESA.
Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) have noticeably advanced photo-realistic novel view synthesis using images from densely spaced camera viewpoints. However, these methods struggle in few-shot scenarios due to limited supervision. In this paper, we present NexusGS, a 3DGS-based approach that enhances novel view synthesis from sparse-view images by directly embedding depth information into point clouds, without relying on complex manual regularizations. Exploiting the inherent epipolar geometry of 3DGS, our method introduces a novel point cloud densification strategy that initializes 3DGS with a dense point cloud, reducing randomness in point placement while preventing over-smoothing and overfitting. Specifically, NexusGS comprises three key steps: Epipolar Depth Nexus, Flow-Resilient Depth Blending, and Flow-Filtered Depth Pruning. These steps leverage optical flow and camera poses to compute accurate depth maps, while mitigating the inaccuracies often associated with optical flow. By incorporating epipolar depth priors, NexusGS ensures reliable dense point cloud coverage and supports stable 3DGS training under sparse-view conditions. Experiments demonstrate that NexusGS significantly enhances depth accuracy and rendering quality, surpassing state-of-the-art methods by a considerable margin. Furthermore, we validate the superiority of our generated point clouds by substantially boosting the performance of competing methods. Project page: https://usmizuki.github.io/NexusGS/.
Achieving flexible and high-fidelity identity-preserved image generation remains formidable, particularly with advanced Diffusion Transformers (DiTs) like FLUX. We introduce InfiniteYou (InfU), one of the earliest robust frameworks leveraging DiTs for this task. InfU addresses significant issues of existing methods, such as insufficient identity similarity, poor text-image alignment, and low generation quality and aesthetics. Central to InfU is InfuseNet, a component that injects identity features into the DiT base model via residual connections, enhancing identity similarity while maintaining generation capabilities. A multi-stage training strategy, including pretraining and supervised fine-tuning (SFT) with synthetic single-person-multiple-sample (SPMS) data, further improves text-image alignment, ameliorates image quality, and alleviates face copy-pasting. Extensive experiments demonstrate that InfU achieves state-of-the-art performance, surpassing existing baselines. In addition, the plug-and-play design of InfU ensures compatibility with various existing methods, offering a valuable contribution to the broader community.
While foundation models have revolutionised computer vision, their effectiveness for sketch understanding remains limited by the unique challenges of abstract, sparse visual inputs. Through systematic analysis, we uncover two fundamental limitations: Stable Diffusion (SD) struggles to extract meaningful features from abstract sketches (unlike its success with photos), and exhibits a pronounced frequency-domain bias that suppresses essential low-frequency components needed for sketch understanding. Rather than costly retraining, we address these limitations by strategically combining SD with CLIP, whose strong semantic understanding naturally compensates for SD's spatial-frequency biases. By dynamically injecting CLIP features into SD's denoising process and adaptively aggregating features across semantic levels, our method achieves state-of-the-art performance in sketch retrieval (+3.35%), recognition (+1.06%), segmentation (+29.42%), and correspondence learning (+21.22%), demonstrating the first truly universal sketch feature representation in the era of foundation models.
Unsupervised domain adaptation for semantic segmentation (DASS) aims to transfer knowledge from a label-rich source domain to a target domain with no labels. Two key approaches in DASS are (1) vision-only approaches using masking or multi-resolution crops, and (2) language-based approaches that use generic class-wise prompts informed by target domain (e.g. "a {snowy} photo of a {class}"). However, the former is susceptible to noisy pseudo-labels that are biased to the source domain. The latter does not fully capture the intricate spatial relationships of objects -- key for dense prediction tasks. To this end, we propose LangDA. LangDA addresses these challenges by, first, learning contextual relationships between objects via VLM-generated scene descriptions (e.g. "a pedestrian is on the sidewalk, and the street is lined with buildings."). Second, LangDA aligns the entire image features with text representation of this context-aware scene caption and learns generalized representations via text. With this, LangDA sets the new state-of-the-art across three DASS benchmarks, outperforming existing methods by 2.6%, 1.4% and 3.9%.