This paper proposes a joint modeling method of the Big Five, which has long been studied, and HEXACO, which has recently attracted attention in psychology, for automatically recognizing apparent personality traits from multimodal human behavior. Most previous studies have used the Big Five for multimodal apparent personality-trait recognition. However, no study has focused on apparent HEXACO which can evaluate an Honesty-Humility trait related to displaced aggression and vengefulness, social-dominance orientation, etc. In addition, the relationships between the Big Five and HEXACO when modeled by machine learning have not been clarified. We expect awareness of multimodal human behavior to improve by considering these relationships. The key advance of our proposed method is to optimize jointly recognizing the Big Five and HEXACO. Experiments using a self-introduction video dataset demonstrate that the proposed method can effectively recognize the Big Five and HEXACO.




Automatic real personality recognition (RPR) aims to evaluate human real personality traits from their expressive behaviours. However, most existing solutions generally act as external observers to infer observers' personality impressions based on target individuals' expressive behaviours, which significantly deviate from their real personalities and consistently lead to inferior recognition performance. Inspired by the association between real personality and human internal cognition underlying the generation of expressive behaviours, we propose a novel RPR approach that efficiently simulates personalised internal cognition from easy-accessible external short audio-visual behaviours expressed by the target individual. The simulated personalised cognition, represented as a set of network weights that enforce the personalised network to reproduce the individual-specific facial reactions, is further encoded as a novel graph containing two-dimensional node and edge feature matrices, with a novel 2D Graph Neural Network (2D-GNN) proposed for inferring real personality traits from it. To simulate real personality-related cognition, an end-to-end strategy is designed to jointly train our cognition simulation, 2D graph construction, and personality recognition modules.
This study investigates the interaction between personality traits and emotional expression, exploring how personality information can improve speech emotion recognition (SER). We collected personality annotation for the IEMOCAP dataset, and the statistical analysis identified significant correlations between personality traits and emotional expressions. To extract finegrained personality features, we propose a temporal interaction condition network (TICN), in which personality features are integrated with Hubert-based acoustic features for SER. Experiments show that incorporating ground-truth personality traits significantly enhances valence recognition, improving the concordance correlation coefficient (CCC) from 0.698 to 0.785 compared to the baseline without personality information. For practical applications in dialogue systems where personality information about the user is unavailable, we develop a front-end module of automatic personality recognition. Using these automatically predicted traits as inputs to our proposed TICN model, we achieve a CCC of 0.776 for valence recognition, representing an 11.17% relative improvement over the baseline. These findings confirm the effectiveness of personality-aware SER and provide a solid foundation for further exploration in personality-aware speech processing applications.
Despite significant progress in neural spoken dialog systems, personality-aware conversation agents -- capable of adapting behavior based on personalities -- remain underexplored due to the absence of personality annotations in speech datasets. We propose a pipeline that preprocesses raw audio recordings to create a dialogue dataset annotated with timestamps, response types, and emotion/sentiment labels. We employ an automatic speech recognition (ASR) system to extract transcripts and timestamps, then generate conversation-level annotations. Leveraging these annotations, we design a system that employs large language models to predict conversational personality. Human evaluators were engaged to identify conversational characteristics and assign personality labels. Our analysis demonstrates that the proposed system achieves stronger alignment with human judgments compared to existing approaches.
Letting AI agents interact in multi-agent applications adds a layer of complexity to the interpretability and prediction of AI outcomes, with profound implications for their trustworthy adoption in research and society. Game theory offers powerful models to capture and interpret strategic interaction among agents, but requires the support of reproducible, standardized and user-friendly IT frameworks to enable comparison and interpretation of results. To this end, we present FAIRGAME, a Framework for AI Agents Bias Recognition using Game Theory. We describe its implementation and usage, and we employ it to uncover biased outcomes in popular games among AI agents, depending on the employed Large Language Model (LLM) and used language, as well as on the personality trait or strategic knowledge of the agents. Overall, FAIRGAME allows users to reliably and easily simulate their desired games and scenarios and compare the results across simulation campaigns and with game-theoretic predictions, enabling the systematic discovery of biases, the anticipation of emerging behavior out of strategic interplays, and empowering further research into strategic decision-making using LLM agents.
In recent years, predicting Big Five personality traits from multimodal data has received significant attention in artificial intelligence (AI). However, existing computational models often fail to achieve satisfactory performance. Psychological research has shown a strong correlation between pose and personality traits, yet previous research has largely ignored pose data in computational models. To address this gap, we develop a novel multimodal dataset that incorporates full-body pose data. The dataset includes video recordings of 287 participants completing a virtual interview with 36 questions, along with self-reported Big Five personality scores as labels. To effectively utilize this multimodal data, we introduce the Psychology-Inspired Network (PINet), which consists of three key modules: Multimodal Feature Awareness (MFA), Multimodal Feature Interaction (MFI), and Psychology-Informed Modality Correlation Loss (PIMC Loss). The MFA module leverages the Vision Mamba Block to capture comprehensive visual features related to personality, while the MFI module efficiently fuses the multimodal features. The PIMC Loss, grounded in psychological theory, guides the model to emphasize different modalities for different personality dimensions. Experimental results show that the PINet outperforms several state-of-the-art baseline models. Furthermore, the three modules of PINet contribute almost equally to the model's overall performance. Incorporating pose data significantly enhances the model's performance, with the pose modality ranking mid-level in importance among the five modalities. These findings address the existing gap in personality-related datasets that lack full-body pose data and provide a new approach for improving the accuracy of personality prediction models, highlighting the importance of integrating psychological insights into AI frameworks.
Accurate emotion recognition is pivotal for nuanced and engaging human-computer interactions, yet remains difficult to achieve, especially in dynamic, conversation-like settings. In this study, we showcase how integrating eye-tracking data, temporal dynamics, and personality traits can substantially enhance the detection of both perceived and felt emotions. Seventy-three participants viewed short, speech-containing videos from the CREMA-D dataset, while being recorded for eye-tracking signals (pupil size, fixation patterns), Big Five personality assessments, and self-reported emotional states. Our neural network models combined these diverse inputs including stimulus emotion labels for contextual cues and yielded marked performance gains compared to the state-of-the-art. Specifically, perceived valence predictions reached a macro F1-score of 0.76, and models incorporating personality traits and stimulus information demonstrated significant improvements in felt emotion accuracy. These results highlight the benefit of unifying physiological, individual and contextual factors to address the subjectivity and complexity of emotional expression. Beyond validating the role of user-specific data in capturing subtle internal states, our findings inform the design of future affective computing and human-agent systems, paving the way for more adaptive and cross-individual emotional intelligence in real-world interactions.
Gait refers to the patterns of limb movement generated during walking, which are unique to each individual due to both physical and behavioural traits. Walking patterns have been widely studied in biometrics, biomechanics, sports, and rehabilitation. While traditional methods rely on video and motion capture, advances in underfoot pressure sensing technology now offer deeper insights into gait. However, underfoot pressures during walking remain underexplored due to the lack of large, publicly accessible datasets. To address this, the UNB StepUP database was created, featuring gait pressure data collected with high-resolution pressure sensing tiles (4 sensors/cm$^2$, 1.2m by 3.6m). Its first release, UNB StepUP-P150, includes over 200,000 footsteps from 150 individuals across various walking speeds (preferred, slow-to-stop, fast, and slow) and footwear types (barefoot, standard shoes, and two personal shoes). As the largest and most comprehensive dataset of its kind, it supports biometric gait recognition while presenting new research opportunities in biomechanics and deep learning. The UNB StepUP-P150 dataset sets a new benchmark for pressure-based gait analysis and recognition. Please note that the hypertext links to the dataset on FigShare remain dormant while the document is under review.




Personality recognition aims to identify the personality traits implied in user data such as dialogues and social media posts. Current research predominantly treats personality recognition as a classification task, failing to reveal the supporting evidence for the recognized personality. In this paper, we propose a novel task named Explainable Personality Recognition, aiming to reveal the reasoning process as supporting evidence of the personality trait. Inspired by personality theories, personality traits are made up of stable patterns of personality state, where the states are short-term characteristic patterns of thoughts, feelings, and behaviors in a concrete situation at a specific moment in time. We propose an explainable personality recognition framework called Chain-of-Personality-Evidence (CoPE), which involves a reasoning process from specific contexts to short-term personality states to long-term personality traits. Furthermore, based on the CoPE framework, we construct an explainable personality recognition dataset from dialogues, PersonalityEvd. We introduce two explainable personality state recognition and explainable personality trait recognition tasks, which require models to recognize the personality state and trait labels and their corresponding support evidence. Our extensive experiments based on Large Language Models on the two tasks show that revealing personality traits is very challenging and we present some insights for future research. Our data and code are available at https://github.com/Lei-Sun-RUC/PersonalityEvd.
Recognition of a user's influence level has attracted much attention as human interactions move online. Influential users have the ability to sway others' opinions to achieve some goals. As a result, predicting users' level of influence can help to understand social networks, forecast trends, prevent misinformation, etc. However, predicting user influence is a challenging problem because the concept of influence is specific to a situation or a domain, and user communications are limited to text. In this work, we define user influence level as a function of community endorsement and develop a model that significantly outperforms the baseline by leveraging demographic and personality data. This approach consistently improves RankDCG scores across eight different domains.