Self-supervised learning (SSL) has shown remarkable success in skeleton-based action recognition by leveraging data augmentations to learn meaningful representations. However, existing SSL methods rely on data augmentations that predominantly focus on masking high-motion frames and high-degree joints such as joints with degree 3 or 4. This results in biased and incomplete feature representations that struggle to generalize across varied motion patterns. To address this, we propose Asymmetric Spatio-temporal Masking (ASMa) for Skeleton Action Representation Learning, a novel combination of masking to learn a full spectrum of spatio-temporal dynamics inherent in human actions. ASMa employs two complementary masking strategies: one that selectively masks high-degree joints and low-motion, and another that masks low-degree joints and high-motion frames. These masking strategies ensure a more balanced and comprehensive skeleton representation learning. Furthermore, we introduce a learnable feature alignment module to effectively align the representations learned from both masked views. To facilitate deployment in resource-constrained settings and on low-resource devices, we compress the learned and aligned representation into a lightweight model using knowledge distillation. Extensive experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD datasets demonstrate that our approach outperforms existing SSL methods with an average improvement of 2.7-4.4% in fine-tuning and up to 5.9% in transfer learning to noisy datasets and achieves competitive performance compared to fully supervised baselines. Our distilled model achieves 91.4% parameter reduction and 3x faster inference on edge devices while maintaining competitive accuracy, enabling practical deployment in resource-constrained scenarios.
In skeleton-based human activity understanding, existing methods often adopt the contrastive learning paradigm to construct a discriminative feature space. However, many of these approaches fail to exploit the structural inter-class similarities and overlook the impact of anomalous positive samples. In this study, we introduce ACLNet, an Affinity Contrastive Learning Network that explores the intricate clustering relationships among human activity classes to improve feature discrimination. Specifically, we propose an affinity metric to refine similarity measurements, thereby forming activity superclasses that provide more informative contrastive signals. A dynamic temperature schedule is also introduced to adaptively adjust the penalty strength for various superclasses. In addition, we employ a margin-based contrastive strategy to improve the separation of hard positive and negative samples within classes. Extensive experiments on NTU RGB+D 60, NTU RGB+D 120, Kinetics-Skeleton, PKU-MMD, FineGYM, and CASIA-B demonstrate the superiority of our method in skeleton-based action recognition, gait recognition, and person re-identification. The source code is available at https://github.com/firework8/ACLNet.
Skeleton-based human action recognition (HAR) has achieved remarkable progress with graph-based architectures. However, most existing methods remain body-centric, focusing on large-scale motions while neglecting subtle hand articulations that are crucial for fine-grained recognition. This work presents a probabilistic dual-stream framework that unifies reliability modeling and multi-modal integration, generalizing expertized learning under uncertainty across both intra-skeleton and cross-modal domains. The framework comprises three key components: (1) a calibration-free preprocessing pipeline that removes canonical-space transformations and learns directly from native coordinates; (2) a probabilistic Noisy-OR fusion that stabilizes reliability-aware dual-stream learning without requiring explicit confidence supervision; and (3) an intra- to cross-modal ensemble that couples four skeleton modalities (Joint, Bone, Joint Motion, and Bone Motion) to RGB representations, bridging structural and visual motion cues in a unified cross-modal formulation. Comprehensive evaluations across multiple benchmarks (NTU RGB+D~60/120, PKU-MMD, N-UCLA) and a newly defined hand-centric benchmark exhibit consistent improvements and robustness under noisy and heterogeneous conditions.
Multimodal human action understanding is a significant problem in computer vision, with the central challenge being the effective utilization of the complementarity among diverse modalities while maintaining model efficiency. However, most existing methods rely on simple late fusion to enhance performance, which results in substantial computational overhead. Although early fusion with a shared backbone for all modalities is efficient, it struggles to achieve excellent performance. To address the dilemma of balancing efficiency and effectiveness, we introduce a self-supervised multimodal skeleton-based action representation learning framework, named Decomposition and Composition. The Decomposition strategy meticulously decomposes the fused multimodal features into distinct unimodal features, subsequently aligning them with their respective ground truth unimodal counterparts. On the other hand, the Composition strategy integrates multiple unimodal features, leveraging them as self-supervised guidance to enhance the learning of multimodal representations. Extensive experiments on the NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD II datasets demonstrate that the proposed method strikes an excellent balance between computational cost and model performance.




The self-supervised pretraining paradigm has achieved great success in learning 3D action representations for skeleton-based action recognition using contrastive learning. However, learning effective representations for skeleton-based temporal action localization remains challenging and underexplored. Unlike video-level {action} recognition, detecting action boundaries requires temporally sensitive features that capture subtle differences between adjacent frames where labels change. To this end, we formulate a snippet discrimination pretext task for self-supervised pretraining, which densely projects skeleton sequences into non-overlapping segments and promotes features that distinguish them across videos via contrastive learning. Additionally, we build on strong backbones of skeleton-based action recognition models by fusing intermediate features with a U-shaped module to enhance feature resolution for frame-level localization. Our approach consistently improves existing skeleton-based contrastive learning methods for action localization on BABEL across diverse subsets and evaluation protocols. We also achieve state-of-the-art transfer learning performance on PKUMMD with pretraining on NTU RGB+D and BABEL.
Skeleton-based action recognition has garnered significant attention in the computer vision community. Inspired by the recent success of the selective state-space model (SSM) Mamba in modeling 1D temporal sequences, we propose TSkel-Mamba, a hybrid Transformer-Mamba framework that effectively captures both spatial and temporal dynamics. In particular, our approach leverages Spatial Transformer for spatial feature learning while utilizing Mamba for temporal modeling. Mamba, however, employs separate SSM blocks for individual channels, which inherently limits its ability to model inter-channel dependencies. To better adapt Mamba for skeleton data and enhance Mamba`s ability to model temporal dependencies, we introduce a Temporal Dynamic Modeling (TDM) block, which is a versatile plug-and-play component that integrates a novel Multi-scale Temporal Interaction (MTI) module. The MTI module employs multi-scale Cycle operators to capture cross-channel temporal interactions, a critical factor in action recognition. Extensive experiments on NTU-RGB+D 60, NTU-RGB+D 120, NW-UCLA and UAV-Human datasets demonstrate that TSkel-Mamba achieves state-of-the-art performance while maintaining low inference time, making it both efficient and highly effective.
We introduce Skeleton-Cache, the first training-free test-time adaptation framework for skeleton-based zero-shot action recognition (SZAR), aimed at improving model generalization to unseen actions during inference. Skeleton-Cache reformulates inference as a lightweight retrieval process over a non-parametric cache that stores structured skeleton representations, combining both global and fine-grained local descriptors. To guide the fusion of descriptor-wise predictions, we leverage the semantic reasoning capabilities of large language models (LLMs) to assign class-specific importance weights. By integrating these structured descriptors with LLM-guided semantic priors, Skeleton-Cache dynamically adapts to unseen actions without any additional training or access to training data. Extensive experiments on NTU RGB+D 60/120 and PKU-MMD II demonstrate that Skeleton-Cache consistently boosts the performance of various SZAR backbones under both zero-shot and generalized zero-shot settings. The code is publicly available at https://github.com/Alchemist0754/Skeleton-Cache.
The acquisition cost for large, annotated motion datasets remains a critical bottleneck for skeletal-based Human Activity Recognition (HAR). Although Text-to-Motion (T2M) generative models offer a compelling, scalable source of synthetic data, their training objectives, which emphasize general artistic motion, and dataset structures fundamentally differ from HAR's requirements for kinematically precise, class-discriminative actions. This disparity creates a significant domain gap, making generalist T2M models ill-equipped for generating motions suitable for HAR classifiers. To address this challenge, we propose KineMIC (Kinetic Mining In Context), a transfer learning framework for few-shot action synthesis. KineMIC adapts a T2M diffusion model to an HAR domain by hypothesizing that semantic correspondences in the text encoding space can provide soft supervision for kinematic distillation. We operationalize this via a kinetic mining strategy that leverages CLIP text embeddings to establish correspondences between sparse HAR labels and T2M source data. This process guides fine-tuning, transforming the generalist T2M backbone into a specialized few-shot Action-to-Motion generator. We validate KineMIC using HumanML3D as the source T2M dataset and a subset of NTU RGB+D 120 as the target HAR domain, randomly selecting just 10 samples per action class. Our approach generates significantly more coherent motions, providing a robust data augmentation source that delivers a +23.1% accuracy points improvement. Animated illustrations and supplementary materials are available at (https://lucazzola.github.io/publications/kinemic).
Zero-shot skeleton-based action recognition (ZS-SAR) is fundamentally constrained by prevailing approaches that rely on aligning skeleton features with static, class-level semantics. This coarse-grained alignment fails to bridge the domain shift between seen and unseen classes, thereby impeding the effective transfer of fine-grained visual knowledge. To address these limitations, we introduce \textbf{DynaPURLS}, a unified framework that establishes robust, multi-scale visual-semantic correspondences and dynamically refines them at inference time to enhance generalization. Our framework leverages a large language model to generate hierarchical textual descriptions that encompass both global movements and local body-part dynamics. Concurrently, an adaptive partitioning module produces fine-grained visual representations by semantically grouping skeleton joints. To fortify this fine-grained alignment against the train-test domain shift, DynaPURLS incorporates a dynamic refinement module. During inference, this module adapts textual features to the incoming visual stream via a lightweight learnable projection. This refinement process is stabilized by a confidence-aware, class-balanced memory bank, which mitigates error propagation from noisy pseudo-labels. Extensive experiments on three large-scale benchmark datasets, including NTU RGB+D 60/120 and PKU-MMD, demonstrate that DynaPURLS significantly outperforms prior art, setting new state-of-the-art records. The source code is made publicly available at https://github.com/Alchemist0754/DynaPURLS
Existing self-supervised contrastive learning methods for skeleton-based action recognition often process all skeleton regions uniformly, and adopt a first-in-first-out (FIFO) queue to store negative samples, which leads to motion information loss and non-optimal negative sample selection. To address these challenges, this paper proposes Dominance-Game Contrastive Learning network for skeleton-based action Recognition (DoGCLR), a self-supervised framework based on game theory. DoGCLR models the construction of positive and negative samples as a dynamic Dominance Game, where both sample types interact to reach an equilibrium that balances semantic preservation and discriminative strength. Specifically, a spatio-temporal dual weight localization mechanism identifies key motion regions and guides region-wise augmentations to enhance motion diversity while maintaining semantics. In parallel, an entropy-driven dominance strategy manages the memory bank by retaining high entropy (hard) negatives and replacing low-entropy (weak) ones, ensuring consistent exposure to informative contrastive signals. Extensive experiments are conducted on NTU RGB+D and PKU-MMD datasets. On NTU RGB+D 60 X-Sub/X-View, DoGCLR achieves 81.1%/89.4% accuracy, and on NTU RGB+D 120 X-Sub/X-Set, DoGCLR achieves 71.2%/75.5% accuracy, surpassing state-of-the-art methods by 0.1%, 2.7%, 1.1%, and 2.3%, respectively. On PKU-MMD Part I/Part II, DoGCLR performs comparably to the state-of-the-art methods and achieves a 1.9% higher accuracy on Part II, highlighting its strong robustness on more challenging scenarios.