Self-supervised contrastive learning has emerged as a powerful paradigm for skeleton-based action recognition by enforcing consistency in the embedding space. However, existing methods rely on binary contrastive objectives that overlook the intrinsic continuity of human motion, resulting in fragmented feature clusters and rigid class boundaries. To address these limitations, we propose TranCLR, a Transitional anchor-based Contrastive Learning framework that captures the continuous geometry of the action space. Specifically, the proposed Action Transitional Anchor Construction (ATAC) explicitly models the geometric structure of transitional states to enhance the model's perception of motion continuity. Building upon these anchors, a Multi-Level Geometric Manifold Calibration (MGMC) mechanism is introduced to adaptively calibrate the action manifold across multiple levels of continuity, yielding a smoother and more discriminative representation space. Extensive experiments on the NTU RGB+D, NTU RGB+D 120 and PKU-MMD datasets demonstrate that TranCLR achieves superior accuracy and calibration performance, effectively learning continuous and uncertainty-aware skeleton representations. The code is available at https://github.com/Philchieh/TranCLR.
Fall detection in elderly care requires not only accurate classification but also reliable explanations that clinicians can trust. However, existing post-hoc explainability methods, when applied frame-by-frame to sequential data, produce temporally unstable attribution maps that clinicians cannot reliably act upon. To address this issue, we propose a lightweight and explainable framework for skeleton-based fall detection that combines an efficient LSTM model with T-SHAP, a temporally aware post-hoc aggregation strategy that stabilizes SHAP-based feature attributions over contiguous time windows. Unlike standard SHAP, which treats each frame independently, T-SHAP applies a linear smoothing operator to the attribution sequence, reducing high-frequency variance while preserving the theoretical guarantees of Shapley values, including local accuracy and consistency. Experiments on the NTU RGB+D Dataset demonstrate that the proposed framework achieves 94.3% classification accuracy with an end-to-end inference latency below 25 milliseconds, satisfying real-time constraints on mid-range hardware and indicating strong potential for deployment in clinical monitoring scenarios. Quantitative evaluation using perturbation-based faithfulness metrics shows that T-SHAP improves explanation reliability compared to standard SHAP (AUP: 0.89 vs. 0.91) and Grad-CAM (0.82), with consistent improvements observed across five-fold cross-validation, indicating enhanced explanation reliability. The resulting attributions consistently highlight biomechanically relevant motion patterns, including lower-limb instability and changes in spinal alignment, aligning with established clinical observations of fall dynamics and supporting their use as transparent decision aids in long-term care environments
Human action recognition is pivotal in computer vision, with applications ranging from surveillance to human-robot interaction. Despite the effectiveness of supervised skeleton-based methods, their reliance on exhaustive annotation limits generalization to novel actions. Zero-Shot Skeleton Action Recognition (ZSAR) emerges as a promising paradigm, yet it faces challenges due to the spectral bias of diffusion models, which oversmooth high-frequency dynamics. Here, we propose Frequency-Aware Diffusion for Skeleton-Text Matching (FDSM), integrating a Semantic-Guided Spectral Residual Module, a Timestep-Adaptive Spectral Loss, and Curriculum-based Semantic Abstraction to address these challenges. Our approach effectively recovers fine-grained motion details, achieving state-of-the-art performance on NTU RGB+D, PKU-MMD, and Kinetics-skeleton datasets. Code has been made available at https://github.com/yuzhi535/FDSM. Project homepage: https://yuzhi535.github.io/FDSM.github.io/
Skeleton-based human action recognition has achieved remarkable progress in recent years. However, most existing GCN-based methods rely on short-range motion topologies, which not only struggle to capture long-range joint dependencies and complex temporal dynamics but also limit cross-modal semantic alignment and understanding due to insufficient modeling of action semantics. To address these challenges, we propose a hierarchical global-local skeleton-language model (HocSLM), enabling the large action model be more representative of action semantics. First, we design a hierarchical global-local network (HGLNet) that consists of a composite-topology spatial module and a dual-path hierarchical temporal module. By synergistically integrating multi-level global and local modules, HGLNet achieves dynamically collaborative modeling at both global and local scales while preserving prior knowledge of human physical structure, significantly enhancing the model's representation of complex spatio-temporal relationships. Then, a large vision-language model (VLM) is employed to generate textual descriptions by passing the original RGB video sequences to this model, providing the rich action semantics for further training the skeleton-language model. Furthermore, we introduce a skeleton-language sequential fusion module by combining the features from HGLNet and the generated descriptions, which utilizes a skeleton-language model (SLM) for aligning skeletal spatio-temporal features and textual action descriptions precisely within a unified semantic space. The SLM model could significantly enhance the HGLNet's semantic discrimination capabilities and cross-modal understanding abilities. Extensive experiments demonstrate that the proposed HocSLM achieves the state-of-the-art performance on three mainstream benchmark datasets: NTU RGB+D 60, NTU RGB+D 120, and Northwestern-UCLA.
In recent years, contrastive learning has drawn significant attention as an effective approach to reducing reliance on labeled data. However, existing methods for self-supervised skeleton-based action recognition still face three major limitations: insufficient modeling of view discrepancies, lack of effective adversarial mechanisms, and uncontrollable augmentation perturbations. To tackle these issues, we propose the Multi-view Mini-Max infinite skeleton-data Game Contrastive Learning for skeleton-based action Recognition (M3GCLR), a game-theoretic contrastive framework. First, we establish the Infinite Skeleton-data Game (ISG) model and the ISG equilibrium theorem, and further provide a rigorous proof, enabling mini-max optimization based on multi-view mutual information. Then, we generate normal-extreme data pairs through multi-view rotation augmentation and adopt temporally averaged input as a neutral anchor to achieve structural alignment, thereby explicitly characterizing perturbation strength. Next, leveraging the proposed equilibrium theorem, we construct a strongly adversarial mini-max skeleton-data game to encourage the model to mine richer action-discriminative information. Finally, we introduce the dual-loss equilibrium optimizer to optimize the game equilibrium, allowing the learning process to maximize action-relevant information while minimizing encoding redundancy, and we prove the equivalence between the proposed optimizer and the ISG model. Extensive Experiments show that M3GCLR achieves three-stream 82.1%, 85.8% accuracy on NTU RGB+D 60 (X-Sub, X-View) and 72.3%, 75.0% accuracy on NTU RGB+D 120 (X-Sub, X-Set). On PKU-MMD Part I and II, it attains 89.1%, 45.2% in three-stream respectively, all results matching or outperforming state-of-the-art performance. Ablation studies confirm the effectiveness of each component.
Action recognition on edge devices poses stringent constraints on latency, memory, storage, and power consumption. While auxiliary modalities such as skeleton and depth information can enhance recognition performance, they often require additional sensors or computationally expensive pose-estimation pipelines, limiting practicality for edge use. In this work, we propose a compact RGB-only network tailored for efficient on-device inference. Our approach builds upon an X3D-style backbone augmented with Temporal Shift, and further introduces selective temporal adaptation and parameter-free attention. Extensive experiments on the NTU RGB+D 60 and 120 benchmarks demonstrate a strong accuracy-efficiency balance. Moreover, deployment-level profiling on the Jetson Orin Nano verifies a smaller on-device footprint and practical resource utilization compared to existing RGB-based action recognition techniques.
Self-supervised learning (SSL) has shown remarkable success in skeleton-based action recognition by leveraging data augmentations to learn meaningful representations. However, existing SSL methods rely on data augmentations that predominantly focus on masking high-motion frames and high-degree joints such as joints with degree 3 or 4. This results in biased and incomplete feature representations that struggle to generalize across varied motion patterns. To address this, we propose Asymmetric Spatio-temporal Masking (ASMa) for Skeleton Action Representation Learning, a novel combination of masking to learn a full spectrum of spatio-temporal dynamics inherent in human actions. ASMa employs two complementary masking strategies: one that selectively masks high-degree joints and low-motion, and another that masks low-degree joints and high-motion frames. These masking strategies ensure a more balanced and comprehensive skeleton representation learning. Furthermore, we introduce a learnable feature alignment module to effectively align the representations learned from both masked views. To facilitate deployment in resource-constrained settings and on low-resource devices, we compress the learned and aligned representation into a lightweight model using knowledge distillation. Extensive experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD datasets demonstrate that our approach outperforms existing SSL methods with an average improvement of 2.7-4.4% in fine-tuning and up to 5.9% in transfer learning to noisy datasets and achieves competitive performance compared to fully supervised baselines. Our distilled model achieves 91.4% parameter reduction and 3x faster inference on edge devices while maintaining competitive accuracy, enabling practical deployment in resource-constrained scenarios.
In skeleton-based human activity understanding, existing methods often adopt the contrastive learning paradigm to construct a discriminative feature space. However, many of these approaches fail to exploit the structural inter-class similarities and overlook the impact of anomalous positive samples. In this study, we introduce ACLNet, an Affinity Contrastive Learning Network that explores the intricate clustering relationships among human activity classes to improve feature discrimination. Specifically, we propose an affinity metric to refine similarity measurements, thereby forming activity superclasses that provide more informative contrastive signals. A dynamic temperature schedule is also introduced to adaptively adjust the penalty strength for various superclasses. In addition, we employ a margin-based contrastive strategy to improve the separation of hard positive and negative samples within classes. Extensive experiments on NTU RGB+D 60, NTU RGB+D 120, Kinetics-Skeleton, PKU-MMD, FineGYM, and CASIA-B demonstrate the superiority of our method in skeleton-based action recognition, gait recognition, and person re-identification. The source code is available at https://github.com/firework8/ACLNet.
Multimodal human action understanding is a significant problem in computer vision, with the central challenge being the effective utilization of the complementarity among diverse modalities while maintaining model efficiency. However, most existing methods rely on simple late fusion to enhance performance, which results in substantial computational overhead. Although early fusion with a shared backbone for all modalities is efficient, it struggles to achieve excellent performance. To address the dilemma of balancing efficiency and effectiveness, we introduce a self-supervised multimodal skeleton-based action representation learning framework, named Decomposition and Composition. The Decomposition strategy meticulously decomposes the fused multimodal features into distinct unimodal features, subsequently aligning them with their respective ground truth unimodal counterparts. On the other hand, the Composition strategy integrates multiple unimodal features, leveraging them as self-supervised guidance to enhance the learning of multimodal representations. Extensive experiments on the NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD II datasets demonstrate that the proposed method strikes an excellent balance between computational cost and model performance.
Skeleton-based human action recognition (HAR) has achieved remarkable progress with graph-based architectures. However, most existing methods remain body-centric, focusing on large-scale motions while neglecting subtle hand articulations that are crucial for fine-grained recognition. This work presents a probabilistic dual-stream framework that unifies reliability modeling and multi-modal integration, generalizing expertized learning under uncertainty across both intra-skeleton and cross-modal domains. The framework comprises three key components: (1) a calibration-free preprocessing pipeline that removes canonical-space transformations and learns directly from native coordinates; (2) a probabilistic Noisy-OR fusion that stabilizes reliability-aware dual-stream learning without requiring explicit confidence supervision; and (3) an intra- to cross-modal ensemble that couples four skeleton modalities (Joint, Bone, Joint Motion, and Bone Motion) to RGB representations, bridging structural and visual motion cues in a unified cross-modal formulation. Comprehensive evaluations across multiple benchmarks (NTU RGB+D~60/120, PKU-MMD, N-UCLA) and a newly defined hand-centric benchmark exhibit consistent improvements and robustness under noisy and heterogeneous conditions.