InterDigital, Inc
Abstract:Audio reasoning is essential for machine understanding of the acoustic world. Reinforcement learning with verifiable rewards can elicit such reasoning, yet existing reward designs are complementary in their limitations: outcome-based rewards supervise only the final answer and let the model reach it without attending to the audio, whereas process-based rewards score the reasoning itself but rely on coarse, hand-crafted, and fixed criteria that neither adapt to each question nor stay grounded in the acoustic evidence. Moreover, questions differ in what they demand, with some hinging on perception and others on multi-step reasoning, and any static criterion weakens as the policy improves. Supervising the reasoning process with fine-grained, audio-grounded, and adaptive rewards is therefore crucial, yet challenging since such rewards are impractical to design by hand for every sample. To this end, we introduce AudioRubrics, a reinforcement learning framework that supervises audio reasoning with self-evolving, audio-grounded rubric rewards. AudioRubrics synthesizes per-sample rubrics from the raw waveform and, conditioned on the model's own rollouts, regenerates and reweights criteria per group, supplying a continuous learning signal that keeps targeting the current policy's weaknesses as static criteria saturate. Comprehensive evaluations across three audio reasoning benchmarks reveal that AudioRubrics substantially outperforms a wide range of open-source and training-based baselines. Furthermore, our analysis shows that the gains scale with the capability of the rubric generator and judge, and AudioRubrics converges to a stable reasoning length that avoids both degenerate collapse and unbounded growth. The improvement in audio perception further demonstrates the effectiveness of anchoring supervision in the acoustic evidence. Our project page is available at https://audiorubrics.github.io.
Abstract:On-policy distillation (OPD), which aligns a student with the teacher's token-level distribution on the student's own rollouts, is an effective paradigm for transferring capabilities across LLMs. Prevailing approaches assume a teacher at least as capable as the student: they either distill a larger model into a smaller one, which fails at the frontier where no larger teacher exists, or consolidate multiple domain experts trained from a shared base, which requires costly training at the student's scale. We introduce Weak-to-Strong On-Policy Distillation (W2S-OPD), a simple yet effective OPD framework that improves the strong student by distilling from multiple weak models. W2S-OPD constructs a proxy teacher in logit space from a contrast pair of a positive and a negative model, both smaller than the student and cheap to obtain. Their logit difference isolates the capability direction, which is added to the student's own base model, yielding a proxy teacher that couples this direction while staying distributionally adjacent to the student. The student then distills it by minimizing the per-token reverse KL on its own rollouts. We instantiate the contrast pair as i) a post-RL expert against its pre-RL initialization, isolating the skill RL instills, ii) a larger against a smaller base model, isolating the capability from scale, and iii) a small base model with correct versus wrong hints, isolating the instance-level direction toward the solution. Across four math and three code benchmarks, W2S-OPD outperforms OPD, enables the student to surpass the domain teacher, and keeps improving the student even when every supervision source is weaker. Analysis shows different contrasts yield distinct signals: the post-RL and hint contrasts emphasize reasoning frameworks, while the scale contrast emphasizes the solving procedure. Our code will be available at https://github.com/Yu-Fangxu/W2S-OPD.
Abstract:We study the problem of differentially private (DP) $k$-means clustering in Euclidean space. Previous solutions rely on summing the private data directly, which induces a sensitivity proportional to the domain. We introduce PE-means, an extension of the private evolution (PE) algorithm (an increasingly popular method for synthetic data generation), to the problem of $k$-means clustering. The key advantage of PE is that it only computes a private histogram with constant sensitivity to guide the evolution. Our adaptation of PE includes new evolutionary operators for clustering, as well as other algorithmic improvements of independent interest. Overall, PE-means achieves an average improvement of 20% in clustering loss over state-of-the-art baselines.
Abstract:Today, tool-calling agents are commonly evaluated or tested on static datasets of execution traces, including input commands, agent responses, and associated tool calls. However, internal production datasets are often insufficient or unusable for testing; for example, they may contain sensitive or proprietary data, or they may be too sparse to support comprehensive testing (especially pre-deployment). In these settings, practitioners are increasingly replacing or augmenting real datasets with synthetic ones for evaluation purposes. A key challenge is quantifying the relation between these synthetic datasets and the real data. We introduce SynAE, an evaluation framework for assessing how well synthetic benchmarks for multi-turn, tool-calling agents replicate and augment the characteristics of real data trajectories. SynAE assesses the validity, fidelity, and diversity of synthetic data across four metric categories: (i) task instructions and intermediate responses, (ii) tool calls, (iii) final outputs, and (iv) downstream evaluation. We evaluate SynAE using recent agent benchmarks and test common synthetic data failure modes via realistic and controlled generation schemes. SynAE detects fine-grained variations in data validity, fidelity and diversity, and shows that no single metric is sufficient to fully characterize synthetic data quality, motivating a multi-axis evaluation of synthetic data for agent testing. A demo of SynAE is available at https://synae-2026-synae-demo.static.hf.space/index.html, with code at https://github.com/wsqwsq/SynAE.
Abstract:Discrete diffusion language models (dLLMs) have recently emerged as a promising alternative to traditional autoregressive approaches, offering the flexibility to generate tokens in arbitrary orders and the potential of parallel decoding. However, existing heuristic sampling strategies remain inefficient: they choose only a small part of tokens to sample at each step, leaving substantial room for improvement. In this work, we study the problem of token sampling order optimization and demonstrate its significant potential for acceleration. Specifically, we find that fully leveraging correct predictions at each step can reduce the number of sampling iterations by an order of magnitude without compromising accuracy. Based on this, we propose Neural Indicator Sampling (NI Sampling), a general sampling order optimization framework that utilize a neural indicator to decide which tokens should be sampled at each step. We further propose a novel trajectory-preserving objective to train the indicator. Experiments on LLaDA and Dream models across multiple benchmarks show that our method achieves up to 14.3$\times$ acceleration over full-step sampling with negligible performance drop, and consistently outperforms confidence threshold sampling in the accuracy-step trade-off. Code is available at https://github.com/imagination-research/NI-Sampling.
Abstract:Multi-agent systems composed of large generative models are rapidly moving from laboratory prototypes to real-world deployments, where they jointly plan, negotiate, and allocate shared resources to solve complex tasks. While such systems promise unprecedented scalability and autonomy, their collective interaction also gives rise to failure modes that cannot be reduced to individual agents. Understanding these emergent risks is therefore critical. Here, we present a pioneer study of such emergent multi-agent risk in workflows that involve competition over shared resources (e.g., computing resources or market share), sequential handoff collaboration (where downstream agents see only predecessor outputs), collective decision aggregation, and others. Across these settings, we observe that such group behaviors arise frequently across repeated trials and a wide range of interaction conditions, rather than as rare or pathological cases. In particular, phenomena such as collusion-like coordination and conformity emerge with non-trivial frequency under realistic resource constraints, communication protocols, and role assignments, mirroring well-known pathologies in human societies despite no explicit instruction. Moreover, these risks cannot be prevented by existing agent-level safeguards alone. These findings expose the dark side of intelligent multi-agent systems: a social intelligence risk where agent collectives, despite no instruction to do so, spontaneously reproduce familiar failure patterns from human societies.
Abstract:Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic video generation with decoupled scene context: given multiple images of a static environment, the goal is to synthesize high-quality videos featuring dynamic subject while preserving the underlying scene consistency and following a user-specified camera trajectory. We present CineScene, a framework that leverages implicit 3D-aware scene representation for cinematic video generation. Our key innovation is a novel context conditioning mechanism that injects 3D-aware features in an implicit way: By encoding scene images into visual representations through VGGT, CineScene injects spatial priors into a pretrained text-to-video generation model by additional context concatenation, enabling camera-controlled video synthesis with consistent scenes and dynamic subjects. To further enhance the model's robustness, we introduce a simple yet effective random-shuffling strategy for the input scene images during training. To address the lack of training data, we construct a scene-decoupled dataset with Unreal Engine 5, containing paired videos of scenes with and without dynamic subjects, panoramic images representing the underlying static scene, along with their camera trajectories. Experiments show that CineScene achieves state-of-the-art performance in scene-consistent cinematic video generation, handling large camera movements and demonstrating generalization across diverse environments.
Abstract:To improve the quality of Differentially private (DP) synthetic images, most studies have focused on improving the core optimization techniques (e.g., DP-SGD). Recently, we have witnessed a paradigm shift that takes these techniques off the shelf and studies how to use them together to achieve the best results. One notable work is DP-FETA, which proposes using `central images' for `warming up' the DP training and then using traditional DP-SGD. Inspired by DP-FETA, we are curious whether there are other such tools we can use together with DP-SGD. We first observe that using `central images' mainly works for datasets where there are many samples that look similar. To handle scenarios where images could vary significantly, we propose FETA-Pro, which introduces frequency features as `training shortcuts.' The complexity of frequency features lies between that of spatial features (captured by `central images') and full images, allowing for a finer-grained curriculum for DP training. To incorporate these two types of shortcuts together, one challenge is to handle the training discrepancy between spatial and frequency features. To address it, we leverage the pipeline generation property of generative models (instead of having one model trained with multiple features/objectives, we can have multiple models working on different features, then feed the generated results from one model into another) and use a more flexible design. Specifically, FETA-Pro introduces an auxiliary generator to produce images aligned with noisy frequency features. Then, another model is trained with these images, together with spatial features and DP-SGD. Evaluated across five sensitive image datasets, FETA-Pro shows an average of 25.7% higher fidelity and 4.1% greater utility than the best-performing baseline, under a privacy budget $ε= 1$.
Abstract:Generative modeling, representation learning, and classification are three core problems in machine learning (ML), yet their state-of-the-art (SoTA) solutions remain largely disjoint. In this paper, we ask: Can a unified principle address all three? Such unification could simplify ML pipelines and foster greater synergy across tasks. We introduce Latent Zoning Network (LZN) as a step toward this goal. At its core, LZN creates a shared Gaussian latent space that encodes information across all tasks. Each data type (e.g., images, text, labels) is equipped with an encoder that maps samples to disjoint latent zones, and a decoder that maps latents back to data. ML tasks are expressed as compositions of these encoders and decoders: for example, label-conditional image generation uses a label encoder and image decoder; image embedding uses an image encoder; classification uses an image encoder and label decoder. We demonstrate the promise of LZN in three increasingly complex scenarios: (1) LZN can enhance existing models (image generation): When combined with the SoTA Rectified Flow model, LZN improves FID on CIFAR10 from 2.76 to 2.59-without modifying the training objective. (2) LZN can solve tasks independently (representation learning): LZN can implement unsupervised representation learning without auxiliary loss functions, outperforming the seminal MoCo and SimCLR methods by 9.3% and 0.2%, respectively, on downstream linear classification on ImageNet. (3) LZN can solve multiple tasks simultaneously (joint generation and classification): With image and label encoders/decoders, LZN performs both tasks jointly by design, improving FID and achieving SoTA classification accuracy on CIFAR10. The code and trained models are available at https://github.com/microsoft/latent-zoning-networks. The project website is at https://zinanlin.me/blogs/latent_zoning_networks.html.
Abstract:AI-driven content creation has shown potential in film production. However, existing film generation systems struggle to implement cinematic principles and thus fail to generate professional-quality films, particularly lacking diverse camera language and cinematic rhythm. This results in templated visuals and unengaging narratives. To address this, we introduce FilMaster, an end-to-end AI system that integrates real-world cinematic principles for professional-grade film generation, yielding editable, industry-standard outputs. FilMaster is built on two key principles: (1) learning cinematography from extensive real-world film data and (2) emulating professional, audience-centric post-production workflows. Inspired by these principles, FilMaster incorporates two stages: a Reference-Guided Generation Stage which transforms user input to video clips, and a Generative Post-Production Stage which transforms raw footage into audiovisual outputs by orchestrating visual and auditory elements for cinematic rhythm. Our generation stage highlights a Multi-shot Synergized RAG Camera Language Design module to guide the AI in generating professional camera language by retrieving reference clips from a vast corpus of 440,000 film clips. Our post-production stage emulates professional workflows by designing an Audience-Centric Cinematic Rhythm Control module, including Rough Cut and Fine Cut processes informed by simulated audience feedback, for effective integration of audiovisual elements to achieve engaging content. The system is empowered by generative AI models like (M)LLMs and video generation models. Furthermore, we introduce FilmEval, a comprehensive benchmark for evaluating AI-generated films. Extensive experiments show FilMaster's superior performance in camera language design and cinematic rhythm control, advancing generative AI in professional filmmaking.