This paper presents an Exploratory 3D Dance generation framework, E3D2, designed to address the exploration capability deficiency in existing music-conditioned 3D dance generation models. Current models often generate monotonous and simplistic dance sequences that misalign with human preferences because they lack exploration capabilities. The E3D2 framework involves a reward model trained from automatically-ranked dance demonstrations, which then guides the reinforcement learning process. This approach encourages the agent to explore and generate high quality and diverse dance movement sequences. The soundness of the reward model is both theoretically and experimentally validated. Empirical experiments demonstrate the effectiveness of E3D2 on the AIST++ dataset. Project Page: https://sites.google.com/view/e3d2.
Inverse reinforcement learning (IRL) aims to explicitly infer an underlying reward function based on collected expert demonstrations. Considering that obtaining expert demonstrations can be costly, the focus of current IRL techniques is on learning a better-than-demonstrator policy using a reward function derived from sub-optimal demonstrations. However, existing IRL algorithms primarily tackle the challenge of trajectory ranking ambiguity when learning the reward function. They overlook the crucial role of considering the degree of difference between trajectories in terms of their returns, which is essential for further removing reward ambiguity. Additionally, it is important to note that the reward of a single transition is heavily influenced by the context information within the trajectory. To address these issues, we introduce the Distance-rank Aware Sequential Reward Learning (DRASRL) framework. Unlike existing approaches, DRASRL takes into account both the ranking of trajectories and the degrees of dissimilarity between them to collaboratively eliminate reward ambiguity when learning a sequence of contextually informed reward signals. Specifically, we leverage the distance between policies, from which the trajectories are generated, as a measure to quantify the degree of differences between traces. This distance-aware information is then used to infer embeddings in the representation space for reward learning, employing the contrastive learning technique. Meanwhile, we integrate the pairwise ranking loss function to incorporate ranking information into the latent features. Moreover, we resort to the Transformer architecture to capture the contextual dependencies within the trajectories in the latent space, leading to more accurate reward estimation. Through extensive experimentation, our DRASRL framework demonstrates significant performance improvements over previous SOTA methods.
The automatic co-speech gesture generation draws much attention in computer animation. Previous works designed network structures on individual datasets, which resulted in a lack of data volume and generalizability across different motion capture standards. In addition, it is a challenging task due to the weak correlation between speech and gestures. To address these problems, we present UnifiedGesture, a novel diffusion model-based speech-driven gesture synthesis approach, trained on multiple gesture datasets with different skeletons. Specifically, we first present a retargeting network to learn latent homeomorphic graphs for different motion capture standards, unifying the representations of various gestures while extending the dataset. We then capture the correlation between speech and gestures based on a diffusion model architecture using cross-local attention and self-attention to generate better speech-matched and realistic gestures. To further align speech and gesture and increase diversity, we incorporate reinforcement learning on the discrete gesture units with a learned reward function. Extensive experiments show that UnifiedGesture outperforms recent approaches on speech-driven gesture generation in terms of CCA, FGD, and human-likeness. All code, pre-trained models, databases, and demos are available to the public at https://github.com/YoungSeng/UnifiedGesture.
The previous SpEx+ has yielded outstanding performance in speaker extraction and attracted much attention. However, it still encounters inadequate utilization of multi-scale information and speaker embedding. To this end, this paper proposes a new effective speaker extraction system with multi-scale interfusion and conditional speaker modulation (ConSM), which is called MC-SpEx. First of all, we design the weight-share multi-scale fusers (ScaleFusers) for efficiently leveraging multi-scale information as well as ensuring consistency of the model's feature space. Then, to consider different scale information while generating masks, the multi-scale interactive mask generator (ScaleInterMG) is presented. Moreover, we introduce ConSM module to fully exploit speaker embedding in the speech extractor. Experimental results on the Libri2Mix dataset demonstrate the effectiveness of our improvements and the state-of-the-art performance of our proposed MC-SpEx.
Recent advances in visual reinforcement learning (RL) have led to impressive success in handling complex tasks. However, these methods have demonstrated limited generalization capability to visual disturbances, which poses a significant challenge for their real-world application and adaptability. Though normalization techniques have demonstrated huge success in supervised and unsupervised learning, their applications in visual RL are still scarce. In this paper, we explore the potential benefits of integrating normalization into visual RL methods with respect to generalization performance. We find that, perhaps surprisingly, incorporating suitable normalization techniques is sufficient to enhance the generalization capabilities, without any additional special design. We utilize the combination of two normalization techniques, CrossNorm and SelfNorm, for generalizable visual RL. Extensive experiments are conducted on DMControl Generalization Benchmark and CARLA to validate the effectiveness of our method. We show that our method significantly improves generalization capability while only marginally affecting sample efficiency. In particular, when integrated with DrQ-v2, our method enhances the test performance of DrQ-v2 on CARLA across various scenarios, from 14% of the training performance to 97%.
Data augmentation (DA) is a crucial technique for enhancing the sample efficiency of visual reinforcement learning (RL) algorithms. Notably, employing simple observation transformations alone can yield outstanding performance without extra auxiliary representation tasks or pre-trained encoders. However, it remains unclear which attributes of DA account for its effectiveness in achieving sample-efficient visual RL. To investigate this issue and further explore the potential of DA, this work conducts comprehensive experiments to assess the impact of DA's attributes on its efficacy and provides the following insights and improvements: (1) For individual DA operations, we reveal that both ample spatial diversity and slight hardness are indispensable. Building on this finding, we introduce Random PadResize (Rand PR), a new DA operation that offers abundant spatial diversity with minimal hardness. (2) For multi-type DA fusion schemes, the increased DA hardness and unstable data distribution result in the current fusion schemes being unable to achieve higher sample efficiency than their corresponding individual operations. Taking the non-stationary nature of RL into account, we propose a RL-tailored multi-type DA fusion scheme called Cycling Augmentation (CycAug), which performs periodic cycles of different DA operations to increase type diversity while maintaining data distribution consistency. Extensive evaluations on the DeepMind Control suite and CARLA driving simulator demonstrate that our methods achieve superior sample efficiency compared with the prior state-of-the-art methods.
Subband-based approaches process subbands in parallel through the model with shared parameters to learn the commonality of local spectrums for noise reduction. In this way, they have achieved remarkable results with fewer parameters. However, in some complex environments, the lack of global spectral information has a negative impact on the performance of these subband-based approaches. To this end, this paper introduces the subband interaction as a new way to complement the subband model with the global spectral information such as cross-band dependencies and global spectral patterns, and proposes a new lightweight single-channel speech enhancement framework called Interactive Subband Network (Inter-SubNet). Experimental results on DNS Challenge - Interspeech 2021 dataset show that the proposed Inter-SubNet yields a significant improvement over the subband model and outperforms other state-of-the-art speech enhancement approaches, which demonstrate the effectiveness of subband interaction.
FullSubNet has shown its promising performance on speech enhancement by utilizing both fullband and subband information. However, the relationship between fullband and subband in FullSubNet is achieved by simply concatenating the output of fullband model and subband units. It only supplements the subband units with a small quantity of global information and has not considered the interaction between fullband and subband. This paper proposes a fullband-subband cross-attention (FSCA) module to interactively fuse the global and local information and applies it to FullSubNet. This new framework is called as FS-CANet. Moreover, different from FullSubNet, the proposed FS-CANet optimize the fullband extractor by temporal convolutional network (TCN) blocks to further reduce the model size. Experimental results on DNS Challenge - Interspeech 2021 dataset show that the proposed FS-CANet outperforms other state-of-the-art speech enhancement approaches, and demonstrate the effectiveness of fullband-subband cross-attention.
Previously proposed FullSubNet has achieved outstanding performance in Deep Noise Suppression (DNS) Challenge and attracted much attention. However, it still encounters issues such as input-output mismatch and coarse processing for frequency bands. In this paper, we propose an extended single-channel real-time speech enhancement framework called FullSubNet+ with following significant improvements. First, we design a lightweight multi-scale time sensitive channel attention (MulCA) module which adopts multi-scale convolution and channel attention mechanism to help the network focus on more discriminative frequency bands for noise reduction. Then, to make full use of the phase information in noisy speech, our model takes all the magnitude, real and imaginary spectrograms as inputs. Moreover, by replacing the long short-term memory (LSTM) layers in original full-band model with stacked temporal convolutional network (TCN) blocks, we design a more efficient full-band module called full-band extractor. The experimental results in DNS Challenge dataset show the superior performance of our FullSubNet+, which reaches the state-of-the-art (SOTA) performance and outperforms other existing speech enhancement approaches.
In this paper, we introduce Watch-And-Help (WAH), a challenge for testing social intelligence in agents. In WAH, an AI agent needs to help a human-like agent perform a complex household task efficiently. To succeed, the AI agent needs to i) understand the underlying goal of the task by watching a single demonstration of the human-like agent performing the same task (social perception), and ii) coordinate with the human-like agent to solve the task in an unseen environment as fast as possible (human-AI collaboration). For this challenge, we build VirtualHome-Social, a multi-agent household environment, and provide a benchmark including both planning and learning based baselines. We evaluate the performance of AI agents with the human-like agent as well as with real humans using objective metrics and subjective user ratings. Experimental results demonstrate that the proposed challenge and virtual environment enable a systematic evaluation on the important aspects of machine social intelligence at scale.