Abstract:We present our shared task on evaluating the adaptability of LLMs and NLP systems across multiple languages and cultures. The task data consist of an extended version of our manually constructed BLEnD benchmark (Myung et al. 2024), covering more than 30 language-culture pairs, predominantly representing low-resource languages spoken across multiple continents. As the task is designed strictly for evaluation, participants were not permitted to use the data for training, fine-tuning, few-shot learning, or any other form of model modification. Our task includes two tracks: (a) Short-Answer Questions (SAQ) and (b) Multiple-Choice Questions (MCQ). Participants were required to predict labels and were allowed to submit any NLP system and adopt diverse modelling strategies, provided that the benchmark was used solely for evaluation. The task attracted more than 140 registered participants, and we received final submissions from 62 teams, along with 19 system description papers. We report the results and present an analysis of the best-performing systems and the most commonly adopted approaches. Furthermore, we discuss shared insights into open questions and challenges related to evaluation, misalignment, and methodological perspectives on model behaviour in low-resource languages and for under-represented cultures.
Abstract:Multilingual Large Language Models (LLMs) struggle with cross-lingual tasks due to data imbalances between high-resource and low-resource languages, as well as monolingual bias in pre-training. Existing methods, such as bilingual fine-tuning and contrastive alignment, can improve cross-lingual performance, but they often require extensive parallel data or suffer from instability. To address these challenges, we introduce a Cross-Lingual Mapping Task during the pre-training phase, which enhances cross-lingual alignment without compromising monolingual fluency. Our approach bi-directionally maps languages within the LLM embedding space, improving both language generation and comprehension. We further propose a Language Alignment Coefficient to robustly quantify cross-lingual consistency, even in limited-data scenarios. Experimental results on machine translation (MT), cross-lingual natural language understanding (CLNLU), and cross-lingual question answering (CLQA) show that our model achieves gains of up to 11.9 BLEU points in MT, 6.72 points in CLQA BERTScore-Precision, and more than 5% in CLNLU accuracy over strong multilingual baselines. These findings highlight the potential of incorporating cross-lingual objectives into pre-training to improve multilingual LLMs.
Abstract:Co-optimizing data and model configurations for training LLMs presents a classic chicken-and-egg dilemma: The best training data configuration (e.g., data mixture) for a downstream task depends on the chosen model configuration (e.g., model architecture), and vice versa. However, jointly optimizing both data and model configurations is often deemed intractable, and existing methods focus on either data or model optimization without considering their interaction. We introduce JoBS, an approach that uses a scaling-law-inspired performance predictor to aid Bayesian optimization (BO) in jointly optimizing LLM training data and model configurations efficiently. JoBS allocates a portion of the optimization budget to learn an LLM performance predictor that predicts how promising a training configuration is from a small number of training steps. The remaining budget is used to perform BO entirely with the predictor, effectively amortizing the cost of running full-training runs. We study JoBS's average regret and devise the optimal budget allocation to minimize regret. JoBS outperforms existing multi-fidelity BO baselines, as well as data and model optimization approaches across diverse LLM tasks under the same optimization budget.
Abstract:Multi-constraint planning involves identifying, evaluating, and refining candidate plans while satisfying multiple, potentially conflicting constraints. Existing large language model (LLM) approaches face fundamental limitations in this domain. Pure reasoning paradigms, which rely on long natural language chains, are prone to inconsistency, error accumulation, and prohibitive cost as constraints compound. Conversely, LLMs combined with coding- or solver-based strategies lack flexibility: they often generate problem-specific code from scratch or depend on fixed solvers, failing to capture generalizable logic across diverse problems. To address these challenges, we introduce the Scalable COde Planning Engine (SCOPE), a framework that disentangles query-specific reasoning from generic code execution. By separating reasoning from execution, SCOPE produces solver functions that are consistent, deterministic, and reusable across queries while requiring only minimal changes to input parameters. SCOPE achieves state-of-the-art performance while lowering cost and latency. For example, with GPT-4o, it reaches 93.1% success on TravelPlanner, a 61.6% gain over the best baseline (CoT) while cutting inference cost by 1.4x and time by ~4.67x. Code is available at https://github.com/DerrickGXD/SCOPE.
Abstract:Vision-Language Models (VLMs) are able to process increasingly longer videos. Yet, important visual information is easily lost throughout the entire context and missed by VLMs. Also, it is important to design tools that enable cost-effective analysis of lengthy video content. In this paper, we propose a clip selection method that targets key video moments to be included in a multimodal summary. We divide the video into short clips and generate compact visual descriptions of each using a lightweight video captioning model. These are then passed to a large language model (LLM), which selects the K clips containing the most relevant visual information for a multimodal summary. We evaluate our approach on reference clips for the task, automatically derived from full human-annotated screenplays and summaries in the MovieSum dataset. We further show that these reference clips (less than 6% of the movie) are sufficient to build a complete multimodal summary of the movies in MovieSum. Using our clip selection method, we achieve a summarization performance close to that of these reference clips while capturing substantially more relevant video information than random clip selection. Importantly, we maintain low computational cost by relying on a lightweight captioning model.




Abstract:Human-machine collaborative compression has been receiving increasing research efforts for reducing image/video data, serving as the basis for both human perception and machine intelligence. Existing collaborative methods are dominantly built upon the de facto human-vision compression pipeline, witnessing deficiency on complexity and bit-rates when aggregating the machine-vision compression. Indeed, machine vision solely focuses on the core regions within the image/video, requiring much less information compared with the compressed information for human vision. In this paper, we thus set out the first successful attempt by a novel collaborative compression method based on the machine-vision-oriented compression, instead of human-vision pipeline. In other words, machine vision serves as the basis for human vision within collaborative compression. A plug-and-play variable bit-rate strategy is also developed for machine vision tasks. Then, we propose to progressively aggregate the semantics from the machine-vision compression, whilst seamlessly tailing the diffusion prior to restore high-fidelity details for human vision, thus named as diffusion-prior based feature compression for human and machine visions (Diff-FCHM). Experimental results verify the consistently superior performances of our Diff-FCHM, on both machine-vision and human-vision compression with remarkable margins. Our code will be released upon acceptance.




Abstract:User simulation is important for developing and evaluating human-centered AI, yet current student simulation in educational applications has significant limitations. Existing approaches focus on single learning experiences and do not account for students' gradual knowledge construction and evolving skill sets. Moreover, large language models are optimized to produce direct and accurate responses, making it challenging to represent the incomplete understanding and developmental constraints that characterize real learners. In this paper, we introduce a novel framework for memory-based student simulation that incorporates developmental trajectories through a hierarchical memory mechanism with structured knowledge representation. The framework also integrates metacognitive processes and personality traits to enrich the individual learner profiling, through dynamical consolidation of both cognitive development and personal learning characteristics. In practice, we implement a curriculum-aligned simulator grounded on the Next Generation Science Standards. Experimental results show that our approach can effectively reflect the gradual nature of knowledge development and the characteristic difficulties students face, providing a more accurate representation of learning processes.
Abstract:Large Language Models (LLMs) can struggle to balance gullibility to misinformation and resistance to valid corrections in persuasive dialogues, a critical challenge for reliable deployment. We introduce DuET-PD (Dual Evaluation for Trust in Persuasive Dialogues), a framework evaluating multi-turn stance-change dynamics across dual dimensions: persuasion type (corrective/misleading) and domain (knowledge via MMLU-Pro, and safety via SALAD-Bench). We find that even a state-of-the-art model like GPT-4o achieves only 27.32% accuracy in MMLU-Pro under sustained misleading persuasions. Moreover, results reveal a concerning trend of increasing sycophancy in newer open-source models. To address this, we introduce Holistic DPO, a training approach balancing positive and negative persuasion examples. Unlike prompting or resist-only training, Holistic DPO enhances both robustness to misinformation and receptiveness to corrections, improving Llama-3.1-8B-Instruct's accuracy under misleading persuasion in safety contexts from 4.21% to 76.54%. These contributions offer a pathway to developing more reliable and adaptable LLMs for multi-turn dialogue. Code is available at https://github.com/Social-AI-Studio/DuET-PD.
Abstract:While Generative AI has demonstrated strong potential and versatility in content generation, its application to educational contexts presents several challenges. Models often fail to align with curriculum standards and maintain grade-appropriate reading levels consistently. Furthermore, STEM education poses additional challenges in balancing scientific explanations with everyday language when introducing complex and abstract ideas and phenomena to younger students. In this work, we propose COGENT, a curriculum-oriented framework for generating grade-appropriate educational content. We incorporate three curriculum components (science concepts, core ideas, and learning objectives), control readability through length, vocabulary, and sentence complexity, and adopt a ``wonder-based'' approach to increase student engagement and interest. We conduct a multi-dimensional evaluation via both LLM-as-a-judge and human expert analysis. Experimental results show that COGENT consistently produces grade-appropriate passages that are comparable or superior to human references. Our work establishes a viable approach for scaling adaptive and high-quality learning resources.




Abstract:Vision-Language Models (VLMs) often struggle to balance visual and textual information when summarizing complex multimodal inputs, such as entire TV show episodes. In this paper, we propose a zero-shot video-to-text summarization approach that builds its own screenplay representation of an episode, effectively integrating key video moments, dialogue, and character information into a unified document. Unlike previous approaches, we simultaneously generate screenplays and name the characters in zero-shot, using only the audio, video, and transcripts as input. Additionally, we highlight that existing summarization metrics can fail to assess the multimodal content in summaries. To address this, we introduce MFactSum, a multimodal metric that evaluates summaries with respect to both vision and text modalities. Using MFactSum, we evaluate our screenplay summaries on the SummScreen3D dataset, demonstrating superiority against state-of-the-art VLMs such as Gemini 1.5 by generating summaries containing 20% more relevant visual information while requiring 75% less of the video as input.