3D single object tracking is a key task in 3D computer vision. However, the sparsity of point clouds makes it difficult to compute the similarity and locate the object, posing big challenges to the 3D tracker. Previous works tried to solve the problem and improved the tracking performance in some common scenarios, but they usually failed in some extreme sparse scenarios, such as for tracking objects at long distances or partially occluded. To address the above problems, in this letter, we propose a sparse-to-dense and transformer-based framework for 3D single object tracking. First, we transform the 3D sparse points into 3D pillars and then compress them into 2D BEV features to have a dense representation. Then, we propose an attention-based encoder to achieve global similarity computation between template and search branches, which could alleviate the influence of sparsity. Meanwhile, the encoder applies the attention on multi-scale features to compensate for the lack of information caused by the sparsity of point cloud and the single scale of features. Finally, we use set-prediction to track the object through a two-stage decoder which also utilizes attention. Extensive experiments show that our method achieves very promising results on the KITTI and NuScenes datasets.
LiDAR-based 3D single object tracking is a challenging issue in robotics and autonomous driving. Currently, existing approaches usually suffer from the problem that objects at long distance often have very sparse or partially-occluded point clouds, which makes the features extracted by the model ambiguous. Ambiguous features will make it hard to locate the target object and finally lead to bad tracking results. To solve this problem, we utilize the powerful Transformer architecture and propose a Point-Track-Transformer (PTT) module for point cloud-based 3D single object tracking task. Specifically, PTT module generates fine-tuned attention features by computing attention weights, which guides the tracker focusing on the important features of the target and improves the tracking ability in complex scenarios. To evaluate our PTT module, we embed PTT into the dominant method and construct a novel 3D SOT tracker named PTT-Net. In PTT-Net, we embed PTT into the voting stage and proposal generation stage, respectively. PTT module in the voting stage could model the interactions among point patches, which learns context-dependent features. Meanwhile, PTT module in the proposal generation stage could capture the contextual information between object and background. We evaluate our PTT-Net on KITTI and NuScenes datasets. Experimental results demonstrate the effectiveness of PTT module and the superiority of PTT-Net, which surpasses the baseline by a noticeable margin, ~10% in the Car category. Meanwhile, our method also has a significant performance improvement in sparse scenarios. In general, the combination of transformer and tracking pipeline enables our PTT-Net to achieve state-of-the-art performance on both two datasets. Additionally, PTT-Net could run in real-time at 40FPS on NVIDIA 1080Ti GPU. Our code is open-sourced for the research community at https://github.com/shanjiayao/PTT.
Human skeleton data has received increasing attention in action recognition due to its background robustness and high efficiency. In skeleton-based action recognition, graph convolutional network (GCN) has become the mainstream method. This paper analyzes the fundamental factor for GCN-based models -- the adjacency matrix. We notice that most GCN-based methods conduct their adjacency matrix based on the human natural skeleton structure. Based on our former work and analysis, we propose that the human natural skeleton structure adjacency matrix is not proper for skeleton-based action recognition. We propose a new adjacency matrix that abandons all rigid neighbor connections but lets the model adaptively learn the relationships of joints. We conduct extensive experiments and analysis with a validation model on two skeleton-based action recognition datasets (NTURGBD60 and FineGYM). Comprehensive experimental results and analysis reveals that 1) the most widely used human natural skeleton structure adjacency matrix is unsuitable in skeleton-based action recognition; 2) The proposed adjacency matrix is superior in model performance, noise robustness and transferability.
Many scenes in real life can be abstracted to the sparse reward visual scenes, where it is difficult for an agent to tackle the task under the condition of only accepting images and sparse rewards. We propose to decompose this problem into two sub-problems: the visual representation and the sparse reward. To address them, a novel framework IAMMIR combining the self-supervised representation learning with the intrinsic motivation is presented. For visual representation, a representation driven by a combination of the imageaugmented forward dynamics and the reward is acquired. For sparse rewards, a new type of intrinsic reward is designed, the Momentum Memory Intrinsic Reward (MMIR). It utilizes the difference of the outputs from the current model (online network) and the historical model (target network) to present the agent's state familiarity. Our method is evaluated on the visual navigation task with sparse rewards in Vizdoom. Experiments demonstrate that our method achieves the state of the art performance in sample efficiency, at least 2 times faster than the existing methods reaching 100% success rate.
Building models to detect vaccine attitudes on social media is challenging because of the composite, often intricate aspects involved, and the limited availability of annotated data. Existing approaches have relied heavily on supervised training that requires abundant annotations and pre-defined aspect categories. Instead, with the aim of leveraging the large amount of unannotated data now available on vaccination, we propose a novel semi-supervised approach for vaccine attitude detection, called VADet. A variational autoencoding architecture based on language models is employed to learn from unlabelled data the topical information of the domain. Then, the model is fine-tuned with a few manually annotated examples of user attitudes. We validate the effectiveness of VADet on our annotated data and also on an existing vaccination corpus annotated with opinions on vaccines. Our results show that VADet is able to learn disentangled stance and aspect topics, and outperforms existing aspect-based sentiment analysis models on both stance detection and tweet clustering.
Feature fusion and similarity computation are two core problems in 3D object tracking, especially for object tracking using sparse and disordered point clouds. Feature fusion could make similarity computing more efficient by including target object information. However, most existing LiDAR-based approaches directly use the extracted point cloud feature to compute similarity while ignoring the attention changes of object regions during tracking. In this paper, we propose a feature fusion network based on transformer architecture. Benefiting from the self-attention mechanism, the transformer encoder captures the inter- and intra- relations among different regions of the point cloud. By using cross-attention, the transformer decoder fuses features and includes more target cues into the current point cloud feature to compute the region attentions, which makes the similarity computing more efficient. Based on this feature fusion network, we propose an end-to-end point cloud object tracking framework, a simple yet effective method for 3D object tracking using point clouds. Comprehensive experimental results on the KITTI dataset show that our method achieves new state-of-the-art performance. Code is available at: https://github.com/3bobo/lttr.
Many works have investigated the adversarial attacks or defenses under the settings where a bounded and imperceptible perturbation can be added to the input. However in the real-world, the attacker does not need to comply with this restriction. In fact, more threats to the deep model come from unrestricted adversarial examples, that is, the attacker makes large and visible modifications on the image, which causes the model classifying mistakenly, but does not affect the normal observation in human perspective. Unrestricted adversarial attack is a popular and practical direction but has not been studied thoroughly. We organize this competition with the purpose of exploring more effective unrestricted adversarial attack algorithm, so as to accelerate the academical research on the model robustness under stronger unbounded attacks. The competition is held on the TianChi platform (\url{https://tianchi.aliyun.com/competition/entrance/531853/introduction}) as one of the series of AI Security Challengers Program.
3D single object tracking is a key issue for robotics. In this paper, we propose a transformer module called Point-Track-Transformer (PTT) for point cloud-based 3D single object tracking. PTT module contains three blocks for feature embedding, position encoding, and self-attention feature computation. Feature embedding aims to place features closer in the embedding space if they have similar semantic information. Position encoding is used to encode coordinates of point clouds into high dimension distinguishable features. Self-attention generates refined attention features by computing attention weights. Besides, we embed the PTT module into the open-source state-of-the-art method P2B to construct PTT-Net. Experiments on the KITTI dataset reveal that our PTT-Net surpasses the state-of-the-art by a noticeable margin (~10\%). Additionally, PTT-Net could achieve real-time performance (~40FPS) on NVIDIA 1080Ti GPU. Our code is open-sourced for the robotics community at https://github.com/shanjiayao/PTT.