Inference models are a key component in scaling variational inference to deep latent variable models, most notably as encoder networks in variational auto-encoders (VAEs). By replacing conventional optimization-based inference with a learned model, inference is amortized over data examples and therefore more computationally efficient. However, standard inference models are restricted to direct mappings from data to approximate posterior estimates. The failure of these models to reach fully optimized approximate posterior estimates results in an amortization gap. We aim toward closing this gap by proposing iterative inference models, which learn to perform inference optimization through repeatedly encoding gradients. Our approach generalizes standard inference models in VAEs and provides insight into several empirical findings, including top-down inference techniques. We demonstrate the inference optimization capabilities of iterative inference models and show that they outperform standard inference models on several benchmark data sets of images and text.
Enforcing safety is a key aspect of many problems pertaining to sequential decision making under uncertainty, which require the decisions made at every step to be both informative of the optimal decision and also safe. For example, we value both efficacy and comfort in medical therapy, and efficiency and safety in robotic control. We consider this problem of optimizing an unknown utility function with absolute feedback or preference feedback subject to unknown safety constraints. We develop an efficient safe Bayesian optimization algorithm, StageOpt, that separates safe region expansion and utility function maximization into two distinct stages. Compared to existing approaches which interleave between expansion and optimization, we show that StageOpt is more efficient and naturally applicable to a broader class of problems. We provide theoretical guarantees for both the satisfaction of safety constraints as well as convergence to the optimal utility value. We evaluate StageOpt on both a variety of synthetic experiments, as well as in clinical practice. We demonstrate that StageOpt is more effective than existing safe optimization approaches, and is able to safely and effectively optimize spinal cord stimulation therapy in our clinical experiments.
We study how to effectively leverage expert feedback to learn sequential decision-making policies. We focus on problems with sparse rewards and long time horizons, which typically pose significant challenges in reinforcement learning. We propose an algorithmic framework, called hierarchical guidance, that leverages the hierarchical structure of the underlying problem to integrate different modes of expert interaction. Our framework can incorporate different combinations of imitation learning (IL) and reinforcement learning (RL) at different levels, leading to dramatic reductions in both expert effort and cost of exploration. Using long-horizon benchmarks, including Montezuma's Revenge, we demonstrate that our approach can learn significantly faster than hierarchical RL, and be significantly more label-efficient than standard IL. We also theoretically analyze labeling cost for certain instantiations of our framework.
We study the problem of imitation learning from demonstrations of multiple coordinating agents. One key challenge in this setting is that learning a good model of coordination can be difficult, since coordination is often implicit in the demonstrations and must be inferred as a latent variable. We propose a joint approach that simultaneously learns a latent coordination model along with the individual policies. In particular, our method integrates unsupervised structure learning with conventional imitation learning. We illustrate the power of our approach on a difficult problem of learning multiple policies for fine-grained behavior modeling in team sports, where different players occupy different roles in the coordinated team strategy. We show that having a coordination model to infer the roles of players yields substantially improved imitation loss compared to conventional baselines.
In real-world applications of education, an effective teacher adaptively chooses the next example to teach based on the learner's current state. However, most existing work in algorithmic machine teaching focuses on the batch setting, where adaptivity plays no role. In this paper, we study the case of teaching consistent, version space learners in an interactive setting. At any time step, the teacher provides an example, the learner performs an update, and the teacher observes the learner's new state. We highlight that adaptivity does not speed up the teaching process when considering existing models of version space learners, such as "worst-case" (the learner picks the next hypothesis randomly from the version space) and "preference-based" (the learner picks hypothesis according to some global preference). Inspired by human teaching, we propose a new model where the learner picks hypotheses according to some local preference defined by the current hypothesis. We show that our model exhibits several desirable properties, e.g., adaptivity plays a key role, and the learner's transitions over hypotheses are smooth/interpretable. We develop efficient teaching algorithms and demonstrate our results via simulation and user studies.
We propose and study the problem of generative multi-agent behavioral cloning, where the goal is to learn a generative, i.e., non-deterministic, multi-agent policy from pre-collected demonstration data. Building upon advances in deep generative models, we present a hierarchical policy framework that can tractably learn complex mappings from input states to distributions over multi-agent action spaces by introducing a hierarchy with macro-intent variables that encode long-term intent. In addition to synthetic settings, we show how to instantiate our framework to effectively model complex interactions between basketball players and generate realistic multi-agent trajectories of basketball gameplay over long time periods. We validate our approach using both quantitative and qualitative evaluations, including a user study comparison conducted with professional sports analysts.
Deep neural networks are vulnerable to adversarial examples, which dramatically alter model output using small input changes. We propose Neural Fingerprinting, a simple, yet effective method to detect adversarial examples by verifying whether model behavior is consistent with a set of secret fingerprints, inspired by the use of biometric and cryptographic signatures. The benefits of our method are that 1) it is fast, 2) it is prohibitively expensive for an attacker to reverse-engineer which fingerprints were used, and 3) it does not assume knowledge of the adversary. In this work, we pose a formal framework to analyze fingerprints under various threat models, and characterize Neural Fingerprinting for linear models. For complex neural networks, we empirically demonstrate that Neural Fingerprinting significantly improves on state-of-the-art detection mechanisms by detecting the strongest known adversarial attacks with 98-100% AUC-ROC scores on the MNIST, CIFAR-10 and MiniImagenet (20 classes) datasets. In particular, the detection accuracy of Neural Fingerprinting generalizes well to unseen test-data under various black- and whitebox threat models, and is robust over a wide range of hyperparameters and choices of fingerprints.
We present Tensor-Train RNN (TT-RNN), a novel family of neural sequence architectures for multivariate forecasting in environments with nonlinear dynamics. Long-term forecasting in such systems is highly challenging, since there exist long-term temporal dependencies, higher-order correlations and sensitivity to error propagation. Our proposed tensor recurrent architecture addresses these issues by learning the nonlinear dynamics directly using higher order moments and high-order state transition functions. Furthermore, we decompose the higher-order structure using the tensor-train (TT) decomposition to reduce the number of parameters while preserving the model performance. We theoretically establish the approximation properties of Tensor-Train RNNs for general sequence inputs, and such guarantees are not available for usual RNNs. We also demonstrate significant long-term prediction improvements over general RNN and LSTM architectures on a range of simulated environments with nonlinear dynamics, as well on real-world climate and traffic data.
High-dimensional tensor models are notoriously computationally expensive to train. We present a meta-learning algorithm, MMT, that can significantly speed up the process for spatial tensor models. MMT leverages the property that spatial data can be viewed at multiple resolutions, which are related by coarsening and finegraining from one resolution to another. Using this property, MMT learns a tensor model by starting from a coarse resolution and iteratively increasing the model complexity. In order to not "over-train" on coarse resolution models, we investigate an information-theoretic fine-graining criterion to decide when to transition into higher-resolution models. We provide both theoretical and empirical evidence for the advantages of this approach. When applied to two real-world large-scale spatial datasets for basketball player and animal behavior modeling, our approach demonstrate 3 key benefits: 1) it efficiently captures higher-order interactions (i.e., tensor latent factors), 2) it is orders of magnitude faster than fixed resolution learning and scales to very fine-grained spatial resolutions, and 3) it reliably yields accurate and interpretable models.
We study the problem of computer-assisted teaching with explanations. Conventional approaches for machine teaching typically only provide feedback at the instance level e.g., the category or label of the instance. However, it is intuitive that clear explanations from a knowledgeable teacher can significantly improve a student's ability to learn a new concept. To address these existing limitations, we propose a teaching framework that provides interpretable explanations as feedback and models how the learner incorporates this additional information. In the case of images, we show that we can automatically generate explanations that highlight the parts of the image that are responsible for the class label. Experiments on human learners illustrate that, on average, participants achieve better test set performance on challenging categorization tasks when taught with our interpretable approach compared to existing methods.