Abstract:Outcome verifiers score completed reasoning traces but do not assign credit to intermediate tokens. Privileged self-distillation attempts to fill this gap by rescoring a model's own rollout with training-only information. A token likelihood change, however, is not automatically outcome credit. We separate three questions: whether the score tracks better actions, whether feedback construction changes what is compared, and what behavior the training loss reinforces. We establish these distinctions formally. When a rollout is scored using hindsight feedback written about that same rollout, its content determines both the tokens and the scoring context, creating direct self-dependence. Using feedback from another rollout of the same problem removes this dependence but does not guarantee a useful score. In matched experiments with a 20B model on AIME 2025, the implemented additive score is near chance (AUC=0.505) and slightly favors incorrect traces after length adjustment. In the paired comparison, the outcome-only control records 64.2\%, versus 24.2\%--33.9\% for five token-score variants. The results motivate validating score meaning, feedback construction, and training behavior separately before calling a likelihood signal credit.
Abstract:Reward models are a bottleneck for reinforcement learning in embodied AI. Long-horizon robotic manipulation requires scalable vision feedback beyond handcrafted rewards or task-specific annotations. Existing open-source VLM reward judges like RoboReward adopt simple 1--5 trajectory progress scoring, lacking pairwise preferences for RLHF, DPO and Bradley-Terry frameworks, while failing to optimize video scene understanding. Augmenting RoboReward with pairwise comparison and video-QA supervision causes inconsistency between pairwise preferences and pointwise scores, introducing training noise and hurting downstream performance---an issue aggregation methods such as TrustJudge cannot resolve. To address this, we propose TrustRoboReward, a multi-paradigm reward modeling framework equipped with Preference-Ordered Isotonic Score Editing (POISE). We construct a unified four-paradigm dataset with trajectory progress scoring (Score-A), video-QA answer quality scoring (Score-B), and their pairwise counterparts (Pair-A, Pair-B). Pairwise labels align better with human judgment than pointwise scores, inspiring us to calibrate pointwise scores to avoid score-pair reversals against pairwise preferences. POISE rectifies pointwise scores and eliminates cross-paradigm reversal conflicts unresolved by TrustJudge. Theoretically, POISE reduces score-pair reversal conflicts from 20.15% to 0%, whereas TrustJudge retains 20.46% conflicts on the same corpus. Evaluated on our benchmark, Qwen3-VL-4B trained with POISE achieves an overall reward score of 77.96%, nearly matching GPT-5-mini (78.09%, gap 0.13%) and outperforming the strongest RoboReward-4B baseline by 10.13%. It also lifts test-time score-pair consistency to 71.90%, exceeding RoboReward-4B (57.26%) and GPT-5-mini (68.09%). Integrating TrustJudge aggregation during inference boosts the overall score to 78.57%, surpassing the GPT-5-mini teacher model.
Abstract:World models enable a predictive substrate for planning and action, yet existing formulations merely answer a physical question: what/where it is, and how will it evolve. Human behavior, however, is driven by hidden mental state (what a person believes, wants, intends, feels, and considers socially permissible), so a model that tracks the physical scene but not what each agent knows and believes about it predicts the wrong action for the right-looking scene. We formulate Mental World Modeling (MWM), a generic theoretical framework that makes mental variables core components of a world model rather than posthoc rationales: MWM aintains a coupled physical-mental world state, renders a target-specific partial observation, and simulates how candidate actions jointly update both components. We instantiate the framework in MENTIS, a training-free and fully inspectable baseline that decomposes the process into state parsing, target-observation generation, action decomposition, coupled physical and mental transition, and branch-level value evaluation. On a manually constructed, quality-controlled dataset of situated decision scenarios spanning text, image, and sounding-video stories, experiments with 8 modern LLM-based world models demonstrate that explicitly modeling the mental state is essential for predicting human decisions. Deeper analyses further expose the bottlenecks of current mental world modeling. We expect MWM as a next stage of world modeling, from simulating physical scenes to simulating the minds that act in them.
Abstract:Semantic 3D Gaussians provide a compact representation for 3D semantic occupancy prediction by rendering semantic primitives into a voxel volume under voxel-wise supervision. Recent methods have improved the modeling ability and efficiency of this representation through more flexible primitive shapes, geometry-guided initialization, and progressive densification. However, these advances mainly determine how primitives are represented, initialized, or added, and do not explicitly address how to select the most useful Gaussians when their total number must be limited to control memory and computation. This imbalance creates an allocation bottleneck: redundant Gaussians remain in simple regions, while difficult regions receive insufficient semantic support. We propose the Semantic Gaussian Allocation Transformer (SAGFormer), which uses Gaussian attributes and local geometric-semantic features to score candidates and select a fixed final Gaussian set. Experiments on nuScenes-SurroundOcc and SSCBench-KITTI-360 show that SAGFormer improves occupancy prediction under the evaluated protocols and yields more semantically consistent and better-utilized Gaussian representations. Under similar final counts and raw coverage, it reduces semantic mixing, strengthens class-consistent voxel support, and produces fewer unused Gaussians. The results indicate that explicit capacity allocation is a useful complement to Gaussian refinement for semantic occupancy prediction.
Abstract:This paper showcases a memory-efficient training stack for Mixture-of-Experts (MoE) models. It is a training paradigm that combines and specializes various existing and novel parallelism techniques at different layers and stages of the Mixture-of-Experts (MoE) model training pipeline. It leverages these techniques to achieve maximal efficiency given the physical constraints of CPU, CPU memory, GPU HBM memory, and the CPU-GPU, GPU-GPU, and node-node communication bandwidth of the GPU cluster. It also contains a novel strategy for the optimizer step to achieve high throughput and memory efficiency, enabling practitioners to conduct lossless pre-training/fine-tuning of trillion-parameter scale models, at a million context length, with just under 12 8x H200 GPU nodes, with state-of-the-art throughput and memory efficiency. In our experiments, MoP delivers 4.7x--8.2x higher per-GPU throughput than a strongly-tuned FSDP2 baseline (with the gap widening at larger scale) and sustains training at context lengths up to 1M tokens, where the baseline runs out of memory beyond 64--128K.
Abstract:The rapid evolution of Large Language Models (LLMs) has established cross-lingual versatility as a defining feature of modern systems. However, fine-tuning these models frequently induces negative interference across languages. To address this, we reformulate multilingual fine-tuning as a multi-objective optimization (MOO) problem. Specifically, we introduce Bucket-Level MOO, a scalable distributed framework that applies gradient-based MOO algorithms locally on parameter buckets. This enables conflict-aware updates without the prohibitive communication overhead of reconstructing full gradient vectors. Theoretically, we prove this localized resolution natively enforces Refined Pareto Stationarity, a strictly tighter necessary condition for Pareto optimality. Empirically, Bucket-Level MOO mitigates interference by driving LLMs to construct distinct language-specific dimensions, improving representational separability. Extensive experiments across four base LLMs demonstrate that our method significantly improves both seen and unseen multilingual performance over standard fine-tuning paradigms.
Abstract:Three-dimensional object detection in panoramic imagery is crucial for comprehensive scene understanding, yet accurately mapping 2D features to 3D remains a significant challenge. Prevailing methods often project 2D features onto discrete 3D grids, which break geometric continuity and limit representation efficiency. To overcome this limitation, this paper proposes PanoGSDet, a monocular panoramic 3D detection framework built upon continuous semantic 3D Gaussian representations. The proposed framework comprises a panoramic depth estimation component and a semantic Gaussian component. The panoramic depth estimation component extracts the equirectangular semantic and depth features from the monocular panorama input. The semantic Gaussian component includes a semantic Gaussian lifting module that projects spherical features into 3D semantic Gaussians, a semantic Gaussian optimization module that refines these semantic Gaussians, and a Gaussian guided prediction head that generates 3D bounding boxes from optimized Gaussian representations. Extensive experiments on the Structured3D dataset demonstrate that our method significantly outperforms existing methods.
Abstract:The rapid proliferation of LLM-based autonomous agents in real operating system environments introduces a new category of safety risk beyond content safety: behavior jailbreak, where an adversary induces an agent to execute dangerous OS-level operations with irreversible consequences. Existing benchmarks either evaluate safety at the semantic layer alone, missing physical-layer harms, or fail to isolate test cases, letting earlier runs contaminate later ones. We present LITMUS (LLM-agents In-OS Testing for Measuring Unsafe Subversion), a benchmark addressing both gaps via a semantic-physical dual verification mechanism and OS-level state rollback. LITMUS comprises 819 high-risk test cases organized into one harmful seed subset and six attack-extended subsets covering three adversarial paradigms (jailbreak speaking, skill injection, and entity wrapping), plus a fully automated multi-agent evaluation framework judging behavior at both conversational and OS-level physical layers. Evaluation across frontier agents reveals three findings: (1) current agents lack effective safety awareness, with strong models (e.g., Claude Sonnet 4.6) still executing 40.64% of high-risk operations; (2) agents exhibit pervasive Execution Hallucination (EH), verbally refusing a request while the dangerous operation has already completed at the system level, invisible to every prior semantic-only framework; and (3) skill injection and entity wrapping attacks achieve high success rates, exposing pronounced agent vulnerabilities. LITMUS provides the first standardized platform for reproducible, physically grounded behavioral safety evaluation of LLM agents in real OS environments.
Abstract:With the rapid advancement of commercial multi-modal models, image editing has garnered significant attention due to its widespread applicability in daily life. Despite impressive progress, existing image editing systems, particularly closed-source or proprietary models, often struggle with complex, indirect, or multi-step user instructions. These limitations hinder their ability to perform nuanced, context-aware edits that align with human intent. In this work, we propose ImageEdit-R1, a multi-agent framework for intelligent image editing that leverages reinforcement learning to coordinate high-level decision-making across a set of specialized, pretrained vision-language and generative agents. Each agent is responsible for distinct capabilities--such as understanding user intent, identifying regions of interest, selecting appropriate editing actions, and synthesizing visual content--while reinforcement learning governs their collaboration to ensure coherent and goal-directed behavior. Unlike existing approaches that rely on monolithic models or hand-crafted pipelines, our method treats image editing as a sequential decision-making problem, enabling dynamic and context-aware editing strategies. Experimental results demonstrate that ImageEdit-R1 consistently outperforms both individual closed-source diffusion models and alternative multi-agent framework baselines across multiple image editing datasets.
Abstract:While large language models (LLMs) exhibit strong reasoning abilities, their performance on complex tasks is often constrained by the limitations of their internal knowledge. A compelling approach to overcome this challenge is to augment these models with external tools -- such as Python interpreters for mathematical computations or search engines for retrieving factual information. However, enabling models to use these tools effectively remains a significant challenge. Existing methods typically rely on cold-start pipelines that begin with supervised fine-tuning (SFT), followed by reinforcement learning (RL). These approaches often require substantial amounts of labeled data for SFT, which is expensive to annotate or synthesize. In this work, we propose In-Context Reinforcement Learning (ICRL), an RL-only framework that eliminates the need for SFT by leveraging few-shot prompting during the rollout stage of RL. Specifically, ICRL introduces in-context examples within the rollout prompts to teach the model how to invoke external tools. Furthermore, as training progresses, the number of in-context examples is gradually reduced, eventually reaching a zero-shot setting where the model learns to call tools independently. We conduct extensive experiments across a range of reasoning and tool-use benchmarks. Results show that ICRL achieves state-of-the-art performance, demonstrating its effectiveness as a scalable, data-efficient alternative to traditional SFT-based pipelines.